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Messages - amanta4ray

#61
You are welcome..I'm glad I could help!!
#62
I don't know if this is what you are looking for, but when you use script in dialogs, you need to put a space before it.  Also, you are turning off option 12 before it gets to the part of giving the player the inventory item.  Maybe something like this....

@12
Character: ¿¿41.489.590??.
Char1: ¡¡CORRECTO!!... me sorprende tu agilidad mental, como te prometí aquí tienes el objeto del que te hablé antes.
Character: Muchas gracias, veamos de que se trata.
Char1: Aquí tienes.
   player.AddInventory(imoneda);
option-off-forever 8
option-off-forever 9
option-off-forever 10
option-off-forever 11
option-off-forever 12
option-off-forever 13
option-off-forever 14
option-off-forever 15
return

#63
I figured out what happened...

When I was fixing the password with the rock,  I messed up one of the globals that changed the archery man to the room.  I fixed it and uploaded new one.  If anyone has a problem with this, just go into the village once then, go over to the archery man.  Or you can go over to the archery man before going into the village.

Sorry about that....

#64
I just tested it every possible way and the archery guy always shows up.   Make sure you are in the room that has the target on the tree.

Spoiler
As soon as you enter the beach area where you save the little girl, he arrives.
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#65
AH 4Media proudly presents the
                              new updated version of.....



 
                                     
                                                Manuel Cantez thought he had the perfect plan.  All
                                           he had to do was hide the statue until it was safe.  But
                                           when a freak storm washed him overboard, all his
                                           dreams came crashing down.
                                                But for Debbie Johnson, this was only the beginning,
                                           as she embarks on an amazing adventure to discover the
                                           truth behind Manuel's disappearance.  A truth that will
                                           have her scouring the dense jungle for clues, making deals
                                           with people who may not have her best interests at heart
                                           and even confronting the dreadful Chickcharnie, a mythical
                                           creature who will protect what's his- at all costs.
                               
 
New Features added to the game
                   
  • Double-click to change instantly to a new room
             
  • Names over Hotspots
         
  • Journal to keep track of your progress through-out the game
           
  • Restore points on death scenes

Plus: Streamlined the game, fixed a few small bugs and corrected some typos.

 
Download the game below:
   
rar file in two parts ( 266 Mb  )




And if you need a little extra help, you can always
go to one of the following links for a walk-through:



                 350+ Rooms to explore                Over 60 Characters to interact with



A journal to keep track                               Interactive puzzles
                                           of your progress


            Explore an old mine                         Danger lurks around the corner



Hope you enjoy!!!!
Anne
#66
I don't know if this is what you are looking for, but here goes....

In the room where you want the hotspot enabled go to where it says before room loads and add  

if (player.HasInventory(isomething)) &&  (player.HasInventory(isomething2)) && (player.HasInventory(isomething3)) {hotspot[2].Enabled=true;}
else {hotspot[2].Enabled=false;}

Just replace the inventory items to the ones you need and change the number of the hotspot to the one you are using.

The code above will tell the room that a certain hotspot will only be enabled if your player has all three items.

             Hope it helps
#67
Hints & Tips / Re: Treasured Medallion
Thu 22/07/2010 19:08:51
I'm glad you are enjoying the game.  The part you are on requires quick timing.  Here's how you do it....

Spoiler
Immediately after you have control of the mouse, go into inventory and select either the pearl from the clam or any of the gems from the temple and use it on the big bushes to the back of the screen.  When Mark is distracted, go back into inventory and select the rope that is tied to the log.  Use that on Mark and it will knock the gun out of his hand.  You will automatically go for the gun  and then you will see the end cutscene.
[close]
#68
Hello there,

     Just in case you didn't find the lighter, here's a little help......
Spoiler
It is in the donkey's pen on the island of Juturna.  You need to feed him coconut popcorn for him to leave, then you can get it.  See getting map piece 2
[close]

I hope you are enjoying the game so far.  I made it so that you can not move to another area unless you have all the inventory needed.  I hope that puts your mind at ease.

It is possible to get map pieces in any order though some of the puzzles will overlap each other.  I tried to set it up so that the game wouldn't be completely linear in nature.
#69
I don't know if there is a better way to do it but I use the following code in the repeatedly_execute part of the global script

if (GUI.GetAtScreenXY(mouse.x, mouse.y)==gIconbar){mouse.Mode=eModeInteract;}

Just replace gIconbar with the name of your gui and replace eModeInteract with the mouse mode that you want to use.  Hope it helps!!
#70
Thank-you very much for your kind words, but I have not had the pleasure to enjoy those works.  My tastes run more to the horror genre than anything else.    As far as talent goes...if you could call it that....I just wing it and hope for the best. 

I am really pleased that you like the game.  It was based on a novel that I had started and somehow found it's way into a game.

             All the best,
                      Anne
#71
It's no problem....I don't mind helping at all.  I am also glad that you have enjoyed the game so far.  

I'm on the internet all the time, so any time you post I'll be able to get it pretty quickly.


            All the best....Anne

 
           
#72
The section of the walk-thru that you are looking at refers to an island you will visit later in the game.  Make sure you are looking at the section that refers to the city. 

If you can't find it, tell me exactly where you are stuck so I can point you in the right direction...
#73
For this year's AGS awards, please consider The Treasured Medallion in the following categories:

*** Best game created with AGS ***  (My first game)
*** Best original story ***
*** Best dialog writing ***
*** Best player character ***


If you haven't had the chance to play, please download from the following link:

DOWNLOAD HERE







#74
Hints & Tips / Re: the treasured medallion
Mon 15/06/2009 19:55:51
Hello there,
   
    In the copy of the game you have, you have encountered a scripting error on my part.  What happened is that you interacted with the flowers on Concordia, but walked away without picking up the feather that fell from the sky.  When that happened, the game acted like you took the feather when in fact you didn't. That is why the brown feather is not under the nest. 
    You do not have to restart the game, just restore to an earlier saved game before you interacted with the flowers on Concordia.  Then, either wait and get the feather later or interact with flowers, then take feather after it falls. 
         
      Sorry about that....
#75
Hints & Tips / Re: the treasured medallion
Mon 15/06/2009 06:19:44
Spoiler
You are giving it to the wrong bird.  The bird you need to give it to is the green bird on the island of Alethia.  He will be sitting on a bush where the coconut tree is.  If he is still flying around, talk to old woman on Juturna first then go back and he will be on the bush.
[close]
#76
Hints & Tips / Re: the treasured medallion
Mon 15/06/2009 04:32:51
Spoiler
You need to give the melted gummi's to the bird then Debbie will automatically walk over and put them on the ground.
[close]
#77
Hints & Tips / Re: the treasured medallion
Thu 11/06/2009 03:50:33
Spoiler
The mapbook is not on the shelf you are describing.  It is on the opposite side.  A single red book kind of off to itself second shelf from the bottom.
[close]
#78
Hints & Tips / Re: the treasured medallion
Sun 07/06/2009 16:59:34
Spoiler
You are correct that the first word is left, but I noticed that you are trying to type the next word right after it.  You have to hit enter on your keyboard after each word for it to be accepted.  When the word is accepted, the cursor will move to the next set of letters.  Each group is it's own word.
[close]
#79
Hints & Tips / Re: the treasured medallion
Sun 07/06/2009 16:09:38
Spoiler
To get out of the mummy room, you need to translate the whole scroll to get the code.  Then you will be able to use the black scones on the wall to open the door.  When translating the scroll, make sure that you have the right letters, otherwise the cursor won't move forward.  Also, make sure that you have no spaces at the end of a word as they count towards letters.   

In Egyptian letters, there may be two that use the same picture.
EXAMPLE: V & F are interchangeable.
[close]
#80
Hints & Tips / Re: the treasured medallion
Sat 06/06/2009 22:48:14
Hello there....
Spoiler
For making the sandwich , you don't have to cook anything.  Right next to the bread, there's some ham for you to cut with the knife.  Combine bread and ham and you have the sandwich.
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