I'm wondering why my project isn't able to run in fullscreen.
When running in fullscreen combined with any nearest-neighbour
filter or 'none', it always shows as small as possible.
The best I can get is 'windowed & nearest-neighbour filter'.
Code: ags
When running in fullscreen combined with any nearest-neighbour
filter or 'none', it always shows as small as possible.
The best I can get is 'windowed & nearest-neighbour filter'.
Monitor Resolution:
1080p, 1920 x 1080 (native)
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AGS EDITOR version:
AGS Editor .NET (Build 3.3.4.2)
v3.3.4, July 2015
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Editor-General settings:
Colour depth: 16-bit (hi-colour)
Default graphics driver: Direct3D 9 hardware acceleration
Enable letterbox mode: false
Resolution: 320 x 200
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acsetup.cfg settings:
[sound]
digiid=-1
midiid=-1
digiwin=1096302880
midiwin=-1
digiindx=0
midiindx=0
digiwinindx=0
midiwinindx=0
usespeech=1
[misc]
gamecolordepth=16
defaultres=1
screenres=0
letterbox=1
defaultgfxdriver=D3D9
gfxdriver=D3D9
titletext=Treasure Island Setup
windowed=0
prefer_sideborders=0
refresh=0
prefer_letterbox=0
gfxfilter=max
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