Good to see you're working on it actively again!

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Show posts MenuQuote from: selmiak on Sat 06/04/2013 19:21:40That's what I usually do to get such older games to work, using a new config with default settings.
so I just copied a config file from another AGS game over and now it works
Quote from: selmiak on Sat 06/04/2013 19:21:40Then you can still check out PlaTENG (Platform TileENGine)
And I am so very much disappointed from the game through. All this fiddeling for this?
Quote from: selmiak on Fri 05/04/2013 21:02:20You didn't saw me laughing my ass off the first time I saw your entry
Nobody values my enormous efforts
Quote from: Sylvr on Fri 05/04/2013 15:23:35Cool little project you guy's have here. I did a test run, check your PM.
This game was made by me and a small group of 10-12 year-old boys at our daycare(which explains some of the graphics). It's taken us roughly a month and we're extremely proud of our work!
We're wondering if we could have some help testing it out; everything else is done.
Quote from: Crimson Wizard on Fri 29/03/2013 17:35:42Indeed, and I can't manage to find a workaround for checking if a specific npc is following the player or not.
FollowCharacter does NOT return boolean value.
if (cMerchant.FollowCharacter(cJack) == true)
{
player.ChangeRoom (1, 200, 2000);
}
Quote from: Arj0n on Fri 15/03/2013 15:51:57
You can now adopt this sweet but very stress-sensitive easy-crying little doggy.
But hey, he comes with genuine mustache and plaster!
[imgzoom]http://www.freewebs.com/arj0n/weird-dog2.png[/imgzoom]
Quote from: Stupot+ on Thu 28/03/2013 16:42:52
The people who operate the needles should be called the Hemogoblins.
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