Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - arj0n

#1321
Good to see you're working on it actively again!  ;)
#1322
The Rumpus Room / Re: Happy Birthday Thread!
Mon 29/04/2013 11:37:37
Happy Kirkday Mr. Dreyenburg!

And a happy belated bday Intense Degree.
#1323
Completed Game Announcements / Re: THE BUM
Fri 26/04/2013 11:09:38
Congrats Gribbler & Parafia.
#1324
Completed Game Announcements / Re: THE BUM
Fri 26/04/2013 09:14:31
I'll keep this one for the weekend!
#1325
AGS Games in Production / Re: Quest for Weed
Wed 17/04/2013 23:25:47
Nice job Woten!
#1326
Nice addition tot the default game!
#1327
That's quick Khris, thanx.
#1328
Is there a way to script a check which game language (translation) a player has chosen besides reading it out from the acsetup.cfg file?
#1329
Completed Game Announcements / Re: Gemini Rue
Thu 11/04/2013 12:28:38
Cool!
#1330
AGS Games in Production / Re: King's quest 4
Mon 08/04/2013 19:16:53
I would have volunteered but I have to much test-projects running now, sorry.
But you've Frodo on board, so your project is in good hands  :)
#1331
Quote from: selmiak on Sat 06/04/2013 19:21:40
so I just copied a config file from another AGS game over and now it works :D
That's what I usually do to get such older games to work, using a new config with default settings.

Quote from: selmiak on Sat 06/04/2013 19:21:40
And I am so very much disappointed from the game through. All this fiddeling for this? :angry:
Then you can still check out PlaTENG (Platform TileENGine)
#1332
Quote from: selmiak on Fri 05/04/2013 21:02:20
Nobody values my enormous efforts  :~(
You didn't saw me laughing my ass off the first time I saw your entry  ;-D
#1334
Quote from: Sylvr on Fri 05/04/2013 15:23:35
This game was made by me and a small group of 10-12 year-old boys at our daycare(which explains some of the graphics :)). It's taken us roughly a month and we're extremely proud of our work!
We're wondering if we could have some help testing it out; everything else is done.
Cool little project you guy's have here. I did a test run, check your PM.
#1336
Clear, thanx Snarky.
I was focussed on a check at the moment the npc should be following but putting a flag before that fixes the problem.
#1337
Quote from: Crimson Wizard on Fri 29/03/2013 17:35:42
FollowCharacter does NOT return boolean value.
Indeed, and I can't manage to find a workaround for checking if a specific npc is following the player or not.
#1338
How can I determine if a npc is following the player and if so, activate the roomchange immediately?

Having something like this in the room_RepExec will only activate cMerchant to follow cJack
(in stead of checking if he is following cJack, immediately followed by the roomchange):

Code: AGS

if (cMerchant.FollowCharacter(cJack) == true) 
      {
      player.ChangeRoom (1, 200, 2000);
      }
#1339
Quote from: Arj0n on Fri 15/03/2013 15:51:57
You can now adopt this sweet but very stress-sensitive easy-crying little doggy.
But hey, he comes with genuine mustache and plaster!  :)

[imgzoom]http://www.freewebs.com/arj0n/weird-dog2.png[/imgzoom]
#1340
Quote from: Stupot+ on Thu 28/03/2013 16:42:52
The people who operate the needles should be called the Hemogoblins.
:-D
SMF spam blocked by CleanTalk