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Messages - arj0n

#1362
AGS Games in Production / Re: A Golden Wake
Mon 25/02/2013 16:08:51
Looks great and sound interesting Grundi.
#1363
The Dutch translation can be taken care of too Maciej. PM'ed you.
#1364
Ghost told me he absolutely will be there....
#1365
The Rumpus Room / Re: Happy Birthday Thread!
Sat 16/02/2013 21:22:46
HB Baron & Darth
#1366
@Radiant:

Here's a zippy with some versions of agsirc from my HD, containing:

agsIRC [sourcefiles] (contains 1 file 'acsprset.spr')
agsIRC beta 1 [02-03-2011] (compiled version, no source)
agsIRC beta 2 [02-03-2011] (compiled version, no source)
agsIRC beta 3 Final [04-03-2011] (compiled version, no source)
agsIRC Release version [05-03-2011] (compiled version, no source)
agsIRC cianty [03-04-2011] (uncompiled version, source)

Hope this is what you're looking for  ;)
#1367
@chaiavi:

Nice job  :)

I've been using this frontend for ffmpeg2theora for a while now: GFrontend (ffmpeg2theora) v2007.2 Final.
Does your frontend/GUI has any advantages over GFrontend?
#1368
General Discussion / Re: Valentines Day!
Thu 14/02/2013 15:18:17
Nice match  ;)
#1369
80$ of puzzles, quite expensive puzzles  (laugh)
Good luck on your project C.D.
#1370
The Rumpus Room / Re: Happy Birthday Thread!
Wed 06/02/2013 11:34:30
Happy BD Armalikesapplesandnuts & Domino.
#1372
I feel that (all of the) commercial indie (ags) games are usually a nice mix between (1)providing enjoyment for the consumer for (2) a very reasonable price.
#1373
Why not just install .Net Framework 3.5? (that one includes .NET 2.0 & 3.0)
#1374
The Rumpus Room / Re: Happy Birthday Thread!
Mon 28/01/2013 11:52:02
Happy BD Selmiak and a belated one to you Snake ;)
#1375
Quote from: monkey_05_06 on Sat 26/01/2013 13:52:20
Regarding your software though Arj0n, I am certain there is no conceivable way that you could have purchased hardware and/or software that would allow a 20 year old program to run in your crazy, backwards, un-Amerikaan country of yours.
I just want it to be in my vintage collection because I'm a crazy vintage and retro dos games collector. I have no intention at all to actually run this software.
#1376
Dutch review from adventurespel.nl

I did a quick ENG translate:

What do you do when you get the choice between death or a job at the Quantumnauts? Right! Since then three years have passed. Bob is captain of his own ship and he and Neena are a happy couple. But Colonel Fen'Herh keeps annoying Neena with his advances. If Neena continues to reject him, he sends Bob a "no return" mission.
Fortunately, Bob manage to escape from the Black Hole, but he is forced to land on an unknown planet, populated by self-thinking robots. Here, to his surprise, he is brought in like a returned God.
However, Bob soon discovers that dictator Primo wants to use him to strengthen his power. Fortunately, there is also a group of rebellious Atheists who understand that Bob is not a God but just a human and they want to help him to return to his Neena.

The first thing I noticed after starting the game is that it has improved graphics quality compared to part one. The game can be played in a higher resolution, so even a close-up in a cutscene looks fine. Also, there are more details to admire, like a shiny floor, depth effects and a shadow moving correctly with Bob. And not only the backgrounds are prettier compared to QN1, there is also thought about the moving characters. Bobs shoelaces are well visible and although he normally stand tight upright, he drops remarkably smoothly through his knees when he does something like picking up an item from the floor
The game control is still pleasant simple. Right-click to look at something and left-click to interact. All active points (hotspots) have a name tag, just like the icons in your inventory.

Most of the puzzles in the game are based on the objects you pick up and have to use in the correct location. They are not too difficult and Bob gives hints here and there. But examine all places and thinking logically remains necessary, because with only simple trying you will not succeed.
Furthermore there is a music puzzle, which is not difficult, but for people with hearing problems this specific puzzle might be a matter of 'trial and error'.
There are also puzzles that are based on dialogues where you have to ask the right question or give the correct response. You can't go really wrong on this, but you get extra points if you make the correct decision. This ofcourse encourages the plasyer to replay the game again in order to get the maximum score.

The game doesn't come with a speech pack, but fortunately the game does contain well chosen electronic music. Like when Bob briefly plays his beloved metal music.
The sparse background sounds such as footsteps are provided where necessary.
The whole atmosphere of the well told story is fascinating and yet held lightly. There are even some pretty hilarious parts in the game. Bob has not lost his naivety and has the necessary self-mockery.
The last piece is therefore a bit incongruous. In this part, Bob meets God (Morgan Freeman in a familiar role) and they have a profound discussion about the reason for one's existence and parallel universes. Moreover Bob briefly visits locations from previous games of Cagliari, which, because of the underlying theories from for example Hawkin and Bohm, are more or less linked. This is only really be understood by those who played the previous games of Cagliari. Pity of a further fine adventure game.
#1377
Yeh, stupid.
I wanted to buy a vintage software product released back in 1993. So it's a bout 20 years old.
Amazon just doesn't wanna sell it to me because: it might not work in my country...
I mean, how can they decide such thing for me. That's up to me, and if I'm still sure I want it, then simply sell it to me.
They better add a "are you sure you want to buy this, it might not work blah blah blah..."-checkbox on the site when you are going to buy it.
Then it's up to me to decide if I want to continue buying the item.
Now the close the door completely and immediately with no options.

Glad Monkey saved my day :-)

#1378
We could pick up (max 2 persons) from the Berlin Schoenefeld SXF Airport to join us on our way to the house, we practically pass by the airport during the ride.
From the airport to the house will take about a small hour (says googlemaps).
#1379
Quote from: monkey_05_06 on Thu 24/01/2013 11:14:53
I can offer my services for this. As a reference, I once did the same for strazer. PM for details if you want.

Edit:
Quote from: Arj0nPM me if you can help me out.

Shows how well I paid attention in reading your post. :P
...(laugh)

Awesome, thanx Monkey!
Just send you a pm with some info.
#1380
sauna, pool, jacuzzi, bikes, electricity, wifi and bedlinen.
Sounds good  ;-D
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