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Messages - arj0n

#1421
Boxed edition arrived today, yeey!
Compliments on the game and the box format Vince & Dave.

#1422
Quote from: Khris on Sat 18/08/2012 12:52:07
I'm guessing you're turning the mouse cursor back visible right after moving the objects, right?
If both objects are moved non-blocking, AGS continues executing the subsequent commands immediately after having started the movement, as opposed to waiting until it's finished. That's exactly why the need arises to use eBlock in the first place...
Ah yes, thanx. That was the problem.
The RepExec which I use for a transparency changing of a gui was causing the mouse to be visible again.
I now added a check to the RepExec if the gui is 100% visible or not and now it works well, also with both object moving using eNoBlock:
Code: ags

function room_AfterFadeIn()
{
gMenu.Transparency = 100;
gMenu.Visible=true;
Wait(180);
oCoverLeft.Move(-513, 768, 2, eNoBlock, eAnywhere);
oCoverRight.Move(1025, 768, 2, eNoBlock, eAnywhere);
}

function room_RepExec()
{
 if (oCoverRight.X>1020)
   {
    int trans = gMenu.Transparency;
    while (trans > 0) 
     {
      trans--;
      gMenu.Transparency = trans;
      Wait(1);
     }
   }
if (gMenu.Transparency == 0)
 {
  mouse.Visible=true;   
 }
 else if (gMenu.Transparency > 0)
 {
  mouse.Visible=false;   
 }
}

function room_Load()
{
mouse.Visible=false;
}
#1423
Quote from: Khris on Sat 18/08/2012 01:58:50
Sure:
Code: ags
  oObject1.Move(200, 50, 3, eNoBlock);
oObject2.Move(200, 150, 3, eBlock);


Thanx Khris, the problem was when I use eNoBlock twice (as shown below) the mouse cursor is shown and I can't seem to hide it.
I hide it in the function room_Load() and the move command is in the room_AfterFadeIn()
A little qustion: why, once the objects starts moving using eNoBlock for both, is the hidden mouse cursor shown again?

Code: ags

oObject1.Move(200, 50, 3, eNoBlock);
oObject2.Move(200, 150, 3, eNoBlock);


But using your version the mouse cursor isn't shown anymore.
'Problem' solved, thanx.

Quote from: cat on Sat 18/08/2012 11:23:22
Just make sure that the moving that takes longer is the blocking one.
No problem Catgasmask, but thanx ;)
#1424
Is it possible to move two object at the same time while also using eBlock and if yes, how?
#1425
Quote from: Mouth for war on Fri 17/08/2012 11:51:28
But I've abandoned this...at least for now.
Apple quest is abandoned, so I'd say it's time to pick up Jimmy2 MfW! :P
#1426
Maybe try the Reality-On-The-Norm Resources.

You can find there:
Templates, Backgrounds, Characters (CHA files), Characters (sprites), Inventory & Objects, Resource packs, Fonts, RON music & more.
#1427
AGS Games in Production / Re: Primordia
Tue 14/08/2012 11:55:17
Very nice poster!
#1428
Quote from: AGA on Fri 10/08/2012 15:54:53
I get the impression that by "editions" he actually means more like publication runs of a novel, rather than 'AGI version', 'SCI1 version' and so on.
I try to see what versions/editions are released because I can't find a source on the web for this info.

Quote from: Radiant on Sat 11/08/2012 10:11:24
Ah, but do you own the boot-from-floppy version of KQ1 (and KQ2), the one that visibly draws each screen when you enter, and that has ambient sound effects?
Is that a PC-Booter version?

Quote from: Radiant on Sat 11/08/2012 10:11:24
Aside from that, for several AGI Sierra games I know of versions with more or with less debug options, and with or without the pulldown menus.
True, so there must be quite some editions/versions released for the PC.
#1429
Another review:

Gameboomers: "...it haunted and challenged me with its otherworldly, quirky atmosphere. It's an engaging way to draw the gamer into a spectral space and tell a story with an unexpected twist. I feel I got my money's worth."
Final Grade: B-
#1430
Sierra On-Line Inc. did often release more then one edition of their classic adventure games like KQ and LSL.

I own two editions of King's Quest 1, 2 and 3: SRL-109 (1st edition) and SRL-117 (2nd edition).
Don't know if KQ4 and up does have more then 1 edition.

Now I noticed that they seem to have released more then 1 edition of Leisure Suit Larry 1 (in the Land of the Lounge Lizards, the original not the remake).

The version I own has "SRL-117" on the info sticker. But there seems to be another one around with the number "LSS-101".

Now, there must be other retro games collectors around here, so I'd like to ask you:
* Can you please check your boxed original LSL1 versions and tell me what number is printed on the info sticker at the front of the box?
* and, are there also more then 1 edition of LSL 2, 3 and 5 and King's Quest 4 and 5?

Thanx!
#1431
Quote from: Nightfable on Mon 06/08/2012 21:58:30
I think I'll still be able to finish mine
I sure hope you do
#1432
Maybe it once was an AGS project but it isn't anymore.
It's indeed a Multimedia Fusion 2 project, like DiPerla said...
#1433
Quote from: abstauber on Fri 03/08/2012 11:59:45
QuoteQuestion: why using numbers instead of dots like domino?

Numbers are way more convenient and easier to spot. I once had a version with spots, but in a 8x8 sprite a spot would have the size of 1px which is a bit tricky to recognize and count.

Thanks once again for your input! I've already changed the color of the second sprite and as long as those numbers a readable I'm sure everyone will be fine.
True, the dots would become unrecognizable at such a sprite dimension.
Can you upload the new sprites when they are ready?
#1434
Quote from: abstauber on Wed 01/08/2012 16:46:14
Thanks for the quick feedback!
Can your friend read the numbers or do they blend in too much? Are 4 and 6 okay? Which color would be more suitable instead of purple?
He can read the numbers although the '2' is a bit off...
Also:
The colors blue (1) and purple (2) are a bit the same
The colors blue (3) and purple (5) are a bit the same (he said '5' was green but a slighly different green then the '3')

Note: the 'Color Blindness: Protan' filter of the site Eric mentioned comes close to the version of my friend's colorblindness.

Quote from: abstauber on Wed 01/08/2012 16:46:14
Questions, questions questions :)
And some answers ;)



Question: why using numbers in stead of dots like domino?
#1435
A colorblind friend of mine said that the 1 and the 2 uses colors that are too much the same. So he has a little bit of trouble telling me the difference between these two colorwise.
#1436
The Rumpus Room / Re: The MSPaint game
Wed 01/08/2012 16:00:26
Maybe once you have set the theme...
#1437
Quote from: Calin Leafshade on Wed 01/08/2012 15:38:24
I hereby announce that I will complete "The McCarthy Chronicles: The Conclusion!" this year.
Whoo!
#1438
Gratz on the release Les.
#1439
The Rumpus Room / Re: The MSPaint game
Mon 23/07/2012 16:12:07
Cat... with a gasmask:


Next: Frito Master: but WITHOUT his gasmask. Show me his real face!
#1440
Quote from: abstauber on Thu 12/07/2012 13:53:10
- stupid act system
These are basicly chapters aren't they?
So, the 'stupid act system' being a negative point because it's 'timed' (the clock) or for another reason?
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