This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Khris on Sat 18/08/2012 12:52:07Ah yes, thanx. That was the problem.
I'm guessing you're turning the mouse cursor back visible right after moving the objects, right?
If both objects are moved non-blocking, AGS continues executing the subsequent commands immediately after having started the movement, as opposed to waiting until it's finished. That's exactly why the need arises to use eBlock in the first place...
function room_AfterFadeIn()
{
gMenu.Transparency = 100;
gMenu.Visible=true;
Wait(180);
oCoverLeft.Move(-513, 768, 2, eNoBlock, eAnywhere);
oCoverRight.Move(1025, 768, 2, eNoBlock, eAnywhere);
}
function room_RepExec()
{
if (oCoverRight.X>1020)
{
int trans = gMenu.Transparency;
while (trans > 0)
{
trans--;
gMenu.Transparency = trans;
Wait(1);
}
}
if (gMenu.Transparency == 0)
{
mouse.Visible=true;
}
else if (gMenu.Transparency > 0)
{
mouse.Visible=false;
}
}
function room_Load()
{
mouse.Visible=false;
}
Quote from: Khris on Sat 18/08/2012 01:58:50
Sure:Code: ags oObject1.Move(200, 50, 3, eNoBlock); oObject2.Move(200, 150, 3, eBlock);
oObject1.Move(200, 50, 3, eNoBlock);
oObject2.Move(200, 150, 3, eNoBlock);
Quote from: cat on Sat 18/08/2012 11:23:22No problem Catgasmask, but thanx
Just make sure that the moving that takes longer is the blocking one.
Quote from: Mouth for war on Fri 17/08/2012 11:51:28Apple quest is abandoned, so I'd say it's time to pick up Jimmy2 MfW!
But I've abandoned this...at least for now.
Quote from: AGA on Fri 10/08/2012 15:54:53I try to see what versions/editions are released because I can't find a source on the web for this info.
I get the impression that by "editions" he actually means more like publication runs of a novel, rather than 'AGI version', 'SCI1 version' and so on.
Quote from: Radiant on Sat 11/08/2012 10:11:24Is that a PC-Booter version?
Ah, but do you own the boot-from-floppy version of KQ1 (and KQ2), the one that visibly draws each screen when you enter, and that has ambient sound effects?
Quote from: Radiant on Sat 11/08/2012 10:11:24True, so there must be quite some editions/versions released for the PC.
Aside from that, for several AGI Sierra games I know of versions with more or with less debug options, and with or without the pulldown menus.
Quote from: Nightfable on Mon 06/08/2012 21:58:30I sure hope you do
I think I'll still be able to finish mine
Quote from: abstauber on Fri 03/08/2012 11:59:45True, the dots would become unrecognizable at such a sprite dimension.QuoteQuestion: why using numbers instead of dots like domino?
Numbers are way more convenient and easier to spot. I once had a version with spots, but in a 8x8 sprite a spot would have the size of 1px which is a bit tricky to recognize and count.
Thanks once again for your input! I've already changed the color of the second sprite and as long as those numbers a readable I'm sure everyone will be fine.
Quote from: abstauber on Wed 01/08/2012 16:46:14He can read the numbers although the '2' is a bit off...
Thanks for the quick feedback!
Can your friend read the numbers or do they blend in too much? Are 4 and 6 okay? Which color would be more suitable instead of purple?
Quote from: abstauber on Wed 01/08/2012 16:46:14And some answers
Questions, questions questions
Quote from: Calin Leafshade on Wed 01/08/2012 15:38:24Whoo!
I hereby announce that I will complete "The McCarthy Chronicles: The Conclusion!" this year.
Quote from: abstauber on Thu 12/07/2012 13:53:10These are basicly chapters aren't they?
- stupid act system
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.335 seconds with 15 queries.