Well, I thought I had a working custom inv window script as shown in the first post.
All does work fine, except for removing the inv.item from the box after selecting it.
Adding LoseInventory after selecting an item (after line 20 and 21 in snipped in 1st post), does remove the item from the box (obviously) but also makes the player lose the selected item, which I don't want.
I'm doing something wrong or I'm missing something but i fail to see what...
All does work fine, except for removing the inv.item from the box after selecting it.
Adding LoseInventory after selecting an item (after line 20 and 21 in snipped in 1st post), does remove the item from the box (obviously) but also makes the player lose the selected item, which I don't want.
I'm doing something wrong or I'm missing something but i fail to see what...