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Messages - arj0n

#2002
General Discussion / Re: Gardening woes
Fri 08/07/2011 14:22:54




;)
#2003
Quote from: Khris on Wed 06/07/2011 02:00:32
First order of business is always hijackthis though. You can let analyze the logfile here: http://www.hijackthis.de/en
Hijackthis (v2.0.4 or v2.0.5 (Beta) or the classic v1.99.1) indeed, and the report is easy to check by yourself.
#2004
Nice one Darkdan. A badassbagpiper   :P
#2005
wow!
#2007
@FamousAdventurer77:

Mordy1: here (megaupload)
Mordy2: here (Peders' agsarchives.com)
#2008
Looks really cool TheRoger & Vertigoaddict !

Quote from: TheRoger on Thu 30/06/2011 14:56:14
P.S.Can I create topic in "Completed games anouncments"?
Sure why not? Unless it is not stable enough and it needs testing and fixing. Then you better wait  ;)
#2009
Quote from: Phemar on Thu 30/06/2011 15:12:13
Nice little short game. I don't know if there were alternate ways to end the game or if it was just linear, but if the former my only crit would be to open up the possibilities of different endings.

Spoiler
I escaped using the syringe and the scalpel, it seemed to be the most logical to me.
[close]

Edit: Some additional beta-testing would be nice as well - for instance the inventory cursor disappears when used on some hotspots but not on others. Also there were a few spelling errors, but that's minor.
Spoiler
the different endings depends on the combi of tools you choose
[close]
About the cursor disappearing:
During the testing rounds it did work, maybe a fix created this small issue?....Darn.
As for the spelling errors: I did not test the spelling at all.  ::)
This was a small-and-quick testjob in-between some bigger, other AGS games, testjobs.
Argggg, to many projects....
#2010
Have you opened the microwave first?
#2011
Quote from: PE3dE3r JohnsE3n on Wed 29/06/2011 18:14:50
Tell a joke then ;D
[lame]
Why did the Norwegian take a ladder with him to the supermarket?
Because he’d heard the food prices in Oslo were extremely high.
[/lame]

And don't tell me you're not from Norway...  ;)

#2012
Just exclude the ags directory in your AV program.
#2013
can be "presentation" or "promotion(al)"

pronounced as: 'kinning gu' but I don't know how to explain this since the English language doesn't have the sharp dutch "u", english people convert the "u"into a 'oe'...

check: http://en.wiktionary.org/wiki/kynning
#2014
Say hai to Elly.
He kicks bad-asses using his trunk as water-bazooka...
Usually he also wears a cape but today it's 'outline-must-stay-the-same-so-can't-wear-a-cape day'.



But today Elly's pissed off as you can see, someone stole his beloved jet-pack:

He really needs his jetpack to be able to fly when he is called to find and punish villains.
Without his jet-pack he can never reach the crime-scene in time...
He suspects Mein Zoomba, a bad-ass adventure game hero, of having stolen his jet-pack...
They've been enemies for a long time....

Elly says "it time for....    ....revenge!"
#2015
Quote from: NickyNyce on Wed 29/06/2011 03:04:15
I just escaped, but not fully intact.
You cannot escape
Spoiler
still having both feet. The rest can be saved
[close]
#2017
Quote from: Toonloon on Tue 28/06/2011 11:45:00
 Character.ChangeRoom(int 1)
}
Character.ChangeRoom(1)
#2018
Quote from: Toonloon on Tue 28/06/2011 11:02:40
Sadly, I haven't been able to get the function correct to load the next room immediately after the video. Do you know what it is?
Character.ChangeRoom(int room_number, optional int x, optional int y)

Quote from: Toonloon on Tue 28/06/2011 11:02:40
Also, (last question) do you have your player start in that room even if it's just a video and it moves on to the next? I thought not, but then it wouldn't load first when I tried it.
Yes, the player will be in that room. (There are ways to make him/her not visible if needed but that might not be necessary if you jump to another room right after the video. )
#2019
Play it in another room first (which is only used for the video to play). Once done load the room you are talking about?
#2020
You could use gravestone(s) or family-weapon-logo-stones in the floor, as seen in churches and give them a cool hotspot-description about the ancestor(s) of the wizard:

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