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Messages - arj0n

#2121
@Bulba:
Spoiler
use an inventory item on them
[close]
#2122
Quote from: mode7 on Wed 04/05/2011 15:53:55
Quote from: Hudders on Wed 04/05/2011 13:27:35
I'm getting an error, mode7:

QuoteUnable to determine startup path: GetShortPathNameW failed. The specified game file might be missing.

Strange what os are you on?
Anyone else getting this error
Nope (running on 64bit win7)
#2123
@mode7: AWESOME

EDIT:
when starting the game, the menu is shown for a second before the intro is shown...

EDIT2:
I hereby demand a full version  ;)
#2124
Rocco, I really really hope you manage to release your mags game in time.

Thumbs up anyway for the hard work you guys all put in this contest!
#2125
Rocco, maybe abandon the MAGS-ship this time and make a normal (or deluxe) finished
version of your game (without dealing with a deadline) and join MAGS the next time again?

Or, if possible, cut out the/some problem-parts of the game, test it and finished it within time...
#2126
Quote from: Wyz on Tue 03/05/2011 12:18:23
Nice game!
The final scene was genuinely frightening. :D

Hmmm, a third ending?
Is it
Spoiler
the fact you can use the shovel on the rock to retrieve the key of the mortuary?
[close]
Nope.
#2127
Grab it here (shutupload.com)
#2128
So, anyone has found all the 3 endings yet?
#2130
Gratz on releasing this maggie Diath :)
#2131
So, the release status so far:

DiathReleased
Studio3Released
WhamNot yet released
HedgefieldNot yet released
Mode7Not yet released
RoccoNot yet released
MattiNot yet released
Abisso ?Not yet released
#2132
Hints & Tips / Re: AMTAG help!
Thu 28/04/2011 15:16:06
Quote from: Alla on Thu 28/04/2011 13:43:57
Quote from: angelus04 on Thu 16/09/2010 04:31:40
Thanks found a walkthrough for the game felt really stupid when I figured out what I was doing wrong.

And where is WT.) IF YOU DONT MIND..??
here, at Leon's website
#2133
Only haggis would be worse.
#2134
Looks sort of disgusting....but it seems you survived it. ;)

They say don't judge the book by it's cover but I would immediately skip this book after even giving it a glance...
#2135
Quote from: Dualnames on Sun 24/04/2011 21:29:58
PEOPLE PEOPLE.

There's one amazing parody film.

Yes. that one.
Yes.

Dualnames sings:

"WE'RE MEN, WE'RE MEN IN TIGHTS!!!"
Robin...?
#2136
One category movies I really enjoy are movies that parodies other movies.
So, I'd like to know if there are more good parody movies then those I know of.
Examples I've really enjoyed (except The Ice Pirates, bought that one today, still have to watch):


Fatal Instinct
parodies:
  • Double Indemnity,
  • Basic Instinct,
  • Fatal Attraction.

Galaxy Quest
parodies:
  • Star Trek (tv serie) and related programs.

Traumshiff Surprise
parodies:
  • Star Trek,
  • Star Wars (particularly The Phantom Menace),
  • The Fifth Element,
  • Back to the Future,
  • The Time Machine,
  • Independence Day,
  • A Knight's Tale,
  • Men in Black,
  • Minority Report,
  • High Noon,
  • The Matrix,
  • E.T.  the Extra-Terrestrial,
  • Twelve Monkeys.

The Ice Pirates
parodies:
  • Star Wars,
  • Dune.
Covers:
#2137
Yes, the code I posted wasn't correct at all.

Code: ags

function room_RepExec()
{
cEgo.Say ("1");
cEgo.Say ("2");
if (IsTimerExpired(1)) {
cEgo.Say ("endloop");
Wait (40);
SetTimer(1, 120);
}
}

This seems to run though.... Is it correct this way?
#2138
Tried this, seems to work and seems to be infinite cause "cEgo.Say ("endloop");" is never shown.
But not sure if it is really OK:

Code: ags

function room_AfterFadeIn()
{
int i=0;
while(i<=1){
cEgo.Say ("2");
Wait (40);
cEgo.Say ("3");
Wait (40);
if (IsTimerExpired(1)) {
cEgo.Say ("endloop");
Wait (40);
SetTimer(1, 120);
i++;}
}
}
#2139
@Khris
So the code I posted is not needed, only this little part you posted?

In the end it should change the background repeatedly, eg: gNoise.backgroundgraphic=6, gNoise.backgroundgraphic=7, gNoise.backgroundgraphic=8.

But this example with Display txt doesn't show any text at all:
Code: ags

function room_RepExec()
{
if (IsTimerExpired(1)) {
Display ("1");
Display ("2");
Display ("3");
    SetTimer(1, 120);
  }
}
#2140
Something is wrong with this part of code. Not sure if the first row (which isn't right) is needed anyway.
Can someone please help me out with this?
The timer needs to run and get to the IsTimerExpired part.
Then the loop should restart the timer. The loop should be infinite.
And it's, of course, for the rep_exec.

Code: ags

Bool SetTimer = True
While 1
{ if(settimer ==true)
{(settime ==true)
{settimer(1,120);
Settimer = false;  
}
If (istimerexpired(1))
{Display(“txt”);
Settimer=true
}
}
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