Oh goody!
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Show posts MenuQuote from: Monsieur OUXX on Wed 08/12/2010 10:46:17Maybe just use an open hand with an arrow for push and a closed hand with an arrow for pull, leaving the object away.
The ProgZmax improvements are good, but I still think pull/push need to be clearer, even though they're already much clearer than the original ones.
At the moment it looks like the object that's being pushed/pulled is actually important, whereas it's the movement (pushing or pulling), and possibly the hand, that are important.
Quote from: Cyrus on Mon 06/12/2010 14:19:52At your service: P.D. v1.02 Demo [by Igor]
Could anyone please give me a link to Igor's game known as P.D.? I used to have it a couple of years ago, but either deleted or lost it on my harddrive.
Quote from: Dualnames on Mon 06/12/2010 18:09:12
The best approach would be to show a label with the button name. A mesh between the two choices. So when my mouse is over the pull button, a label saying pull would appear, or the button would be changed to words. Just a thought on the table.
Quote from: Peder Johnsen on Sat 04/12/2010 23:50:51These for sure: 473, 604, 770, 1273.
I'll have to go through this list once more myself to take out any of them that are demos of games released.
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