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Messages - arj0n

#2601
Update:
Now available: v1.2: switched from 16-bit (hi-colour) to 32-bit (true-colour) version.

Working on categories now.
01. Exterieur [88]
02. Interieur [67]
03. Sceneries/Landscapes [100]
04. Space [7]

Maybe splitting them up in subcategories and removing the category Space cause it only contains 7 BG's.
Any ideas?
#2602
Reimported all backgrounds in 32bit.
Now I remember why I had chosen to use 16Bit: the compiled size doubles using 32bit.
Still keeping it now at 32bit.
#2603
Yeh sorry, I know... ;)

Somehow I thought I needed to switch GetViewportX() & GetViewportY()
in stead switching the number of pixels from X to Y...
Anyway...
#2604
OK, got it. Thanx!
#2605
I'm sorry but I don't understand it.

Tried this
SetViewport (GetViewportX() - 10, GetViewportY()); // scroll down 10 pixels.
and this
SetViewport (GetViewportY() - 10, GetViewportX()); // scroll down 10 pixels.

both do nothing...
#2606
{
if (mouse.y <= 20) { //if mouse is near top of screen
  SetViewport (GetViewportX() - 10, GetViewportY()); // scroll down 10 pixels.
}
else if (mouse.y >= 300) { //if mouse is bottom of screen
SetViewport (GetViewportX() + 10, GetViewportY()); // scroll up 10 pixels.
}
}

Having this, still nothing happens.
#2607
The problem is that it doesn't scroll at all ???
#2608
added this:
SetViewport (GetViewportY() + 10, GetViewportX()); // scroll down 10 pixels.
into:
SetViewport (GetViewportY() - 10, GetViewportX()); // scroll down 10 pixels.

I noticed it after submitting the post...
#2609
I'm trying to get a vertical scrolling room working.
Gameresolution: 640x480, room background resolution: 640x5421
Can't figure out why this piece of code doesn't work...:


function room_RepExec()
{
if (mouse.y <= 20) { //if mouse is near top of screen
 SetViewport (GetViewportY() - 10, GetViewportX()); // scroll down 10 pixels. Change this for quicker or slower scrolling.
}
else if (mouse.y >= 300) { //if mouse is bottom of screen
SetViewport (GetViewportY() + 10, GetViewportX()); // scroll up 10 pixels. Change this for quicker or slower scrolling.
}
}
#2610
Congrats Calin.

I voted Tijne cause I really like platform games and it was a surprise to see a platform game in the mags compo.
And one that worked pretty well.  ;)
#2611
AGS Games in Production / Re: Over the Edge
Fri 16/07/2010 10:51:16
Checked  ;)
#2612
AGS Games in Production / Re: Over the Edge
Wed 14/07/2010 08:01:13
Quote from: Ryan Timothy on Tue 13/07/2010 22:28:38
This game was lots of fun to beta test, and I was completely impressed with the graphics. 
If you want me to do a final beta test (that would be like the 6th or 7th beta test now. haha), I would definitely give it another go.
Fully agreed.
When needed I'd like to rejoin for the final beta testround too  ;)
#2613
Importing them into the sprite manager, mmhh, I'll check that out ;)

And oh, 'guy-backgrounds' was a typo, I meant 'gui-backgrounds'.
#2614
@Stupod:
So every background blitz theme would become a categorie?
That makes a lot of categories...
But I'll think about it  ;)
#2615
Quote from: Calin Leafshade on Mon 12/07/2010 13:49:23
I think scr files are just exe files renamed arent they?
Yup
#2616
@Wyz: Thanx :)

B.t.w.: I do remember that loader you made.
I might have a look after you have revisited the code cause
unfortunately it didn't workout for me last time I tried it with WOO....
#2617
The guy-backgrounds are sprites, so that import en masse indeed  :D
The room-backgrounds will be a one-by-one import :'(

Anyone else got suggestions?
Otherwise v1.2 [32bit] is coming up.
Soon...
#2618
Thanx for the info Calin.
Darn, 261 x re-importing room-backgrounds....
I guess I also need to re-import the guy-backgrounds?

I also used "compress the sprite files".
That doesn't harm anything doesn't it?
#2619
Quote from: Calin Leafshade on Mon 12/07/2010 07:31:12
Why only 16-bit?
16-bit can have pretty disasterous effects on gradients.
Why:
Because I had no clue what setting to choose, so I kept it low.

Question:
Can I just change the setting from 16bit to 32bit and recompile the sceensaver without any trouble?
#2620
Quote from: SteveMcCrea on Mon 12/07/2010 04:20:34
The image you have credited to me was, unfortunately, not mine.
I was just pointing out that someone had painted over a loominous critic's lounge paintover.
mmhh, must have overlooked that...
I'll remove your name [if there are no other entries on your name, I'll check]
and the loominous critic's lounge paintover pic in the next version.
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