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Messages - arj0n

#281
Black Sect 2: The Cursed Crypt (Remake)

AGS Database download page

A 1st-person perspective point 'n click graphic adventure.
It's an English remake of the original 1991 version of Black Sect 2,
called 'La Crypte Des Maudits', which was originally released in
1991 for the Amstrad CPC in French language only by Lankhor. 

The game can be played in the following palettes
(you can switch at any time while in-game):

* Amstrad color with 11 palettes
* Amstrad grey with 1 palette
* Amstrad green with 1 palette



#282
Quote from: Shadow1000 on Tue 29/12/2020 14:55:31
Overall, pretty good! I never saw the original although I did play quite a few lo-res games on the C64, Apple IIE and Amiga in the pre-windows era. These games were in the mid to late 80s (ok, I'm old). 1993 was the year that the original Doom came out and the graphics were far superior to Barahir (assuming your remake was comparable to the original)
Yes, besides it has some additional graphics, they are almost the same compared to the original game.
They have been blown up 200% through.
And yes, I'm old too, as my childhood games where from mid and late 80's.

Quote from: Shadow1000
One example:
Spoiler
I found the wand, used it as needed and ended up dead. When I reloaded from my last save, I didn't have it anymore. I couldn't remember WHERE I found it but I literally pixel-hunted every room to find it again because it really didn't stand out in any way
[close]
That's precisely why I added a bar with a label that shows object/hotspot names plus extra's like inventory item names, etc.

Quote from: Shadow1000
Have fun with the LSL1 remake. I remember that back from when I was in high school...
Thanx!


Quote from: Crimson Wizard on Tue 29/12/2020 16:25:06
Quote from: arj0n on Tue 29/12/2020 14:24:29
For now I'm back at my LSL1 (AGI/EGA) remake project which was shelved for many years.

Ah, I remember testing this, and was wondering what happened to it.
I do remember that, I guess that was around 2012?
I decided to rewrite it completely, the coding was a bit too... messy ;)
#283
Quote from: Shadow1000 on Mon 28/12/2020 20:31:20
Ok so I finished the game with a few hints.
Hope you liked it :)

Quote from: Shadow1000
Some thoughts:

The lo-res made it REALLY hard to identify objects, so having marked hotspots are especially important.
Spoiler
I don't think there was one on the ladder
[close]
Yep, that one is fixed now.

Quote from: Shadow1000
As Crimson Wizard pointed out, it's ok to have the death traps but it should give you the ability to restore a save rather than ab-end. One ab-end didn't even let me start again; I had to replace the game files from the original zip folder.
After you died, the game restarts and ends up in the intro menu, from where you can load a save game...

Quote from: Shadow1000
As far as the bread/fish, I assumed that was a reference to the story where Jesus turns loaves into a fish  :-D
Nah, it was just a typo ;)

Quote from: Shadow1000
As far as the gameplay, I will hold off commenting because I assume that as a remake of the 93 original, any pros or cons are straight from the original so this is not the right place to comment.
Yes, most pros and cons come with the remake, although some cons have been dropped.
The original game suffers from 2 major bugs for example.

Quote from: Shadow1000
Overall, good effort. If you do it again, I'd probably suggest making the resolution slightly higher. There was a LOT of clicking around to find things because pixelated items just blended with the pixelated background.
I don't think I will do such remake again, maybe finish the ones I've shelved though.
For now I'm back at my LSL1 (AGI/EGA) remake project which was shelved for many years.
#284
Quote from: Crimson Wizard on Mon 28/12/2020 02:55:25
BTW being killed with a death trap causes another bug

Thanx for the feedback!
I've fixed the bugs you've mentioned.
As for the prison exit: there is a exit in this room, but it is in the corner. I've replaced it now to the centre bottom like all the rooms have.

v1.2 is uploaded.

  • Being killed with a death trap causes a bug with RestartGame
  • When placing wrong item item on pilar gives incorrectly formatted string with "%s" unfilled in response.
  • item on the floor with wrong description "loaf of bread" corrected.
  • Changed: the exit in the prison, since it was in the corner and therefor apperantly not visible enough.
#285
Thank you for the bug notifications, Crimson.
I used the agsshell plugin for opening a browser and go to brocantygames' itch.io page when clicking on a specific button in the panel GUI.
But as this plugin isn't always trusted by some anti-virus software, I decided to remove it from this game.

Barahir v1.1 is uploaded.

* removed agsshell plugin usage because for some people it gives a (false-positive) anti-virus warning.
* load-cancel bug has been fixed.
* bedroom game-over bug has been fixed.

#286
added screenshot with all palettes. 
#287
BrocantyGames presents:

Barahir's Adventure: Askar's Castle



Barahir's Adventure: Askar's Castle is a fantasy themed, 1st-person perspective, point and click adventure game with a slight rpg element in the form of a health system. The game has 8-bit graphics in a 320x240 resolution and uses flip-screen room transition.
Barahir Adventure: Askar's Castle is is freeware



Barahir was originally developed by Lorien and published by L.K. Avalon. Released in 1993 for Atari 8-bit only, it was only available in Polish.
The game has a menu system-based interface in the form of a row of icons.

The original game seem to suffer from 2 major bugs:
The first one is causing several rooms not showing the correct background but the one from the previous room.
The second one is the save system often providing corrupt save files.



This remake is available in English for Windows and Linux. The game uses a modern point 'n click interface, uses 4-color 8-bit graphics in a 320x240 resolution and is made using AGS v3.5.0.27.
The two major bugs that the original version suffered from have of course been omitted in this remake.

A new feature is that this remake can be played in 40 different palettes, which you can switch between at any time during the game.
The palettes resemble old console and computer systems plus a set of nice palettes based on well known games for the gb, gbc and sgb.

All the available palettes:

Here's a collage image showing all the palettes:
Spoiler

[close]

Download: Windows & Linux versions available
More information: BrocantyGames' itch.io page



v1.2:

  • Being killed with a death trap causes a bug with RestartGame
  • When placing wrong item item on pilar gives incorrectly formatted string with "%s" unfilled in response.
  • item on the floor with wrong description "loaf of bread" corrected.
  • Changed: the exit in the prison, since it was in the corner and therefor apperantly not visible enough.

v1.1:

  • removed agsshell plugin usage because for some people it gives a (false-positive) anti-virus warning.
  • load-cancel bug has been fixed.
  • bedroom game-over bug has been fixed.
#288
Quote from: Crimson Wizard on Mon 14/12/2020 13:30:40
arjon, it's only OpenGL (or WebGL?), because it runs in browser.
Ah, thanx for the clarification.
#289
<double post, sorry>
#290
Is OpenGL or DX set as driver for the game mandatory to get it working with https://ericoporto.github.io/agsjs/?
When using Software Renderer as driver it doesn't seem to work:

Code: ags

14:16:28:980: Adventure Game Studio v3.5 Interpreter
14:16:28:986: Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
14:16:28:986: ACI version 3.5.1.0
14:16:28:987: 
14:16:28:987: Initializing allegro
14:16:28:990: Initializing game data
14:16:28:991: Opened game data file: game28.dta
14:16:28:992: Game data version: 50
14:16:28:992: Compiled with: 3.5.0.27
14:16:28:993: Setting up game configuration
14:16:28:995: Logging to warnings.log
14:16:28:995: Data directory: /
14:16:28:997: Setting up window
14:16:28:998: Initializing TTF renderer
14:16:28:999: Initializing mouse: number of buttons reported is 3
14:16:28:999: Install timer
14:16:29:056: Opened "Emscripten OpenAL"
14:16:29:058: Install exit handler
14:16:29:059: Initialize path finder library
14:16:29:061: Game GUI version: 119
14:16:29:063: Requested script API: v3.5.0.7 (7), compat level: v3.5.0.7 (7)
14:16:29:088: Game title: 'Barahir-8-bit'
14:16:29:089: Checking for disk space
14:16:29:090: Game native resolution: 320 x 240 (8 bit)
14:16:29:091: Graphic settings: driver: OGL, windowed: yes, screen def: scaling, screen size: 0 x 0, match device ratio: ignore, game scale: max_round
14:16:29:091: Failed to init gfx mode. Error: OpenGL driver does not support 256-color display mode
14:16:29:092: There was a problem finding and/or creating valid graphics mode for game size 320 x 240 (8-bit) and requested filter 'StdScale'.
14:16:29:092: (Problem: 'OpenGL driver does not support 256-color display mode')
14:16:29:093: Try to correct the problem, or seek help from the AGS homepage.
#292


1st: Klatuu's spider and cobweb
2nd: Hobo's spooky scary ghosts
3th: Cassiebsg's scary pumpkin
#293
The Rumpus Room / Re: Happy Birthday Thread!
Fri 13/11/2020 15:59:25
Happy SnarkyDay  :)
#294
Another ghost! The ghost of Pac-Man's past!

[imgzoom]https://dam1976.home.xs4all.nl/AGS/CBall/DecayingDecorations/PacGhostDead.png[/imgzoom]

Decaying after he seems to be killed by a cherry branch... Perpetrator is unknown.
#295
Quote from: Shadow1000 on Wed 04/11/2020 14:38:58
Quote from: heltenjon on Wed 04/11/2020 14:16:29
Quote from: heltenjon on Wed 04/11/2020 11:26:30
Quote from: Shadow1000 on Tue 03/11/2020 21:04:35
Hmm...If I download this updated and corrected version, will my saved games still work?

Probably not. You will have access to them, but they will most likely crash the game. You will have to try to know.

Shadow, perhaps it's obvious, but you can download the corrected version in another folder, then you will have access to the saved games from both versions of the game. You don't have to overwrite your first version of the game. The saved games are not stored in the game folder.

Sorry, I'm not clear on the answer, so I'll reword the question: if I download the revised version, will I have to start from the beginning or can I just pick up from where I left off by restoring?

The new version will use the same save folder and files (if you haven't delete these manually).
When running the new version of the game you can load the savegame, but there is a small risk that at a certain point the game will break. You'll see.
If the game does break, you'll have to play the game fresh from the beginning. You than better: quit the game (if needed), delete the savegame folder, restart the game.
#296
Hints & Tips / Re: Megacorp Redux
Tue 03/11/2020 21:21:24
Thanx for fixing the game-blocking bug  :)
#297
Hints & Tips / Re: Megacorp Redux
Tue 03/11/2020 18:28:11
Thanx for looking into these 2 issues  :)
#298
Hints & Tips / Re: Megacorp Redux
Mon 02/11/2020 18:20:51
Quote from: heltenjon on Mon 02/11/2020 12:39:23
...and I'm pretty sure we are stuck because of a bug.
I'm afraid so...

I've added a comment about this possible bug on his Gamejolt 'Megacorp Redux' page too
#300
Quote from: Click'd on Fri 30/10/2020 22:37:34
The mummy of Rascar Capac in the Tintin comic The Seven Crystal Balls creeped me out. I went past certain pages really fast.


In that case you might find this interesting:

There's a movie about the real mummie where The mummy of Rascar Capac in the Tintin comic The Seven Crystal Balls is based on.

"Between Chile and Brussels, between the desert beaches and the state-of-the-art science laboratories, the film proposes to follow the fascinating scientific research that reveals the true identity of this mythical mummy."

http://www.unfilmalapatte.fr/films.asp?id=43=la-veritable-histoire-de-rascar-capac
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