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Messages - arj0n

#321
General Discussion / Re: steam game gone AWOL
Tue 13/10/2020 14:48:57
Is this the version of Thief on steam you're looking for?: https://store.steampowered.com/app/239160/Thief/

also, you can manually check if the game is installed (or has leftovers) in C:\Program Files (x86)\Steam\steamapps\common\
#322
In my country, 2 sectors aren't hit that hard: the ICT and the medical sector. The former is the most stable one of the two.
#323
Quote from: heltenjon on Sat 03/10/2020 12:20:43
But what game(s) do the pencil signify?

Laura bow?
#324
Sorry to hear this.
Limey Lizard was indeed awesome.
RIP, ProgZmax...
#325
Confirmed: F3 does indeed only search next within Current Document.
#326
Quote from: milkanannan on Sun 20/09/2020 05:57:36
Quote from: ToeKnee on Sat 19/09/2020 18:09:16
AT last - It is OUT NOW HeltenJon!!
The FULL and FREE Point-and-click Adventure game for Parents and kids!

See the AGS Post here:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=58435.msg636626678#msg636626678

See the Game HomePage (including DOWNLOAD and full INSTALLER) here:
https://byo-hero.itch.io/byo-hero

Looks good - do you by chance have a ZIP file available for the game? I can't run exe files on my work PC.

Here's the zipped version [139mb]
#327
Could be '(a) small matzo flour dumpling(s)'. These are usually served with soup. (Shkedei marak, aka 'mandlach' in Yiddish)
Otherwise it could also mean 'Tonsil'...  ;)
Quote from: Mandle on Fri 18/09/2020 14:28:53
Okay, a new one to hopefully rebirth this thread:

What am I?

Could be '(a) small matzo flour dumpling(s)'. These are usually served with soup. (Shkedei marak, aka 'mandlach' in Yiddish)
Otherwise it could also mean 'Tonsil'...  ;)

EDIT: drat, it was already solved. overlooked there were new answers posted already...
#328
Ah, I already wondered why zeta_san mentioned the dll...  ???
#329
Quote from: zeta_san on Tue 25/08/2020 10:45:48
first I install AGS.Plugin.AgsGet.dll
copy the dll into the "c:/program files (x86)/Adventure Game Studio 3.5.0/" folder

and after Queue dSpeech 410.scm
open ags and import the Queue dSpeech 410.scm into the scripts section from within the Explore Project panel.
#330
Something strange just happened while creating a new room.
I though it might be wordt posting about it, not sure if this is the right place though.

Using AGS v.3.5.0.25:


  • Started AGS
  • created new room (room 35)
  • when trying to open room: Error:
    Unable to load the room file 'room35.crm'.
  • after closing this error message, the 2nd message pops up:
    AGS.Types.AGSEditorException: Unable to load the room file 'room35.crm'.
    Room file was not found or could not be opened.
    Filename: room35.crm..
  • while quiting the editor and saving the game, the 3rth error message pops up:
    Object reference not set to an instance of an object.
  • restarted AGS
  • create new room (room 35 was not shown in the room panel)
  • message is shown that room 35 does exist (although it wasn't shown in the room panel list), and the question was shown: do you want to overwrite existing room.
  • chose to overwrite exiting room35
  • open new room 35: no issue.


Error msg1 - Unable to load the room file 'room35.crm':
Spoiler

Error: Unable to load the room file 'room35.crm'.
Room file was not found or could not be opened.
Filename: room35.crm..
Version: AGS 3.5.0.25

AGS.Types.AGSEditorException: Unable to load the room file 'room35.crm'.
Room file was not found or could not be opened.
Filename: room35.crm..
   at ThrowManagedException(SByte* message)
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
   at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
   at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
   at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
   at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
   at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[close]

Error msg2 - AGS.Types.AGSEditorException: Unable to load the room file 'room35.crm'. Room file was not found or could not be opened. Filename: room35.crm..:
Spoiler

---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.



Error: AGS.Types.AGSEditorException: Unable to load the room file 'room35.crm'.
Room file was not found or could not be opened.
Filename: room35.crm..

   at ThrowManagedException(SByte* message)

   at load_room_file(SByte* )

   at load_crm_file(UnloadedRoom roomToLoad)

   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)

   at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)

   at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)

   at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)

   at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)

   at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)

   at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)

   at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)

   at System.Windows.Forms.TreeView.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK   
---------------------------
[close]

Error msg 3 - The error was: Object reference not set to an instance of an object.
Spoiler

---------------------------
Adventure Game Studio
---------------------------
An error occurred whilst trying to save your game. The error was:



Object reference not set to an instance of an object.



If you cannot resolve the error, please post on the AGS Technical Forum for assistance.



Error details: System.NullReferenceException: Object reference not set to an instance of an object.

   at AGS.Editor.Components.SourceControlComponent.ToXml(XmlTextWriter writer)

   at AGS.Editor.ComponentController.NotifySavingGame(XmlTextWriter writer)

   at AGS.Editor.ApplicationController._events_SavingGame(XmlTextWriter writer)

   at AGS.Editor.EditorEvents.OnSavingGame(XmlTextWriter writer)

   at AGS.Editor.AGSEditor.SaveGameFilesProcess(Object parameter)

   at AGS.Editor.BusyDialog.RunHandlerOnThread()
---------------------------
OK   
---------------------------
[close]
#331
Quote from: zeta_san on Sat 08/08/2020 16:46:44
hi, this makes the character arrive at their destination to perform the action and can be interrupted

Code: ags
  if (Verbs.MovePlayer(x, y)) {


That's specifically for when using the Tumbleweed template...
#332
AGS Games in Production / Re: Blue Odyssey
Sun 09/08/2020 00:54:54
Interesting concept and looks very nice!
Good luck on your project and hope to see it being released one day.

psst, there's a small typo in the description: In-Game Achievelemts  ;)
#333
For AGS games, I play them in windowed mode. Just click outside the game and the game looses focus and freeze (pauze-like). Click inside again and the game gets its focus back (unpauze)  :)
#334
Welcome on the forums here, TheNewSon!

As I love the horror genre, I like and remember the original Clock Tower game.
And yes, AGS games like Wretcher, Jorry (been tester for that one) and Metaphobia are great titles too.

Hope you manage to make some productions with AGS.
Should be doable, since there're lot's of info to be found on the forums and there's always people willing to help you out.
Good luck on The Matriarch!
#335
Eerie game with a somewhat strange atmosphere (in a positive way)

One little thing that could enhance the game: adding subtitles, since the pronunciation is sometimes a bit of and the audio quality of the spoken text also sometimes differs in quality.
Plus point: imo your type of voice does fit well within the game's atmosphere.

Question: what are these 3 figures that popup one by one throughout the game?
I couldn't see the connection with the story for some reason....

And oh: the in-game ending-videos do play correctly.
#336
Neat way of bringing attention to the custom Viewports and Cameras feature!
#337
Site & Forum Reports / Re: Forum dark theme
Wed 22/07/2020 16:19:32
Quote from: javixblack on Wed 22/07/2020 15:47:30
Unfortunately I'm always using Firefox...

But luckily FF also has this feature ;) :

  • type about:config in url bar
  • search for dark-mode to find 'browser.in-content.dark-mode'
  • double-click 'browser.in-content.dark-mode' preference and set to true
  • (or right-click on the preference and select toggle option)
  • restart browser
#338
Site & Forum Reports / Re: Forum dark theme
Wed 22/07/2020 14:39:56
If you're on Chrome, you can also switch on/off darkmode for all the webpages this way:


  • type “chrome://flags” into Chrome’s URL box and press Enter
  • in the search box at the top search for “Dark Mode”
  • click the dropdownbox to the right (which should show 'default') and select 'Enabled'
  • restart browser
  • (to switch back to non-darkmode, just select 'default' again and restart your browser)
#339
Ah yes, Tremors was a great movie!

Also: The Mangler' (1995)
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