Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - arj0n

#3201
This game is like a BOX of chocolates!
Marvelous, once again...

Possible bug #1:
Spoiler
When putting the filled fuse into the robot and then looking at the panel gives as result: It's the access pannel for the robot, it looks like there is fuse of some sort missing"
[close]

Possible bug #2:
Spoiler
At the room below Finth: When putting something else inside of the pylon instead of the chip, for example the key, that key I put in the pylon is still in the inventory and the item in the pylon seems to be the chip, but that chip is also still in my inventory...
[close]

Awesome job Ben!

Also a cool thing I noticed when restarting the game to collect buginfo:
Two levels came back in the logo designs in the intro:
Erdbeertelefon=Sarthen room,
Funkmast=room below Finth...

The box also remind me a little of the hellraiser cube/box.
(that box was also based on a 4the dimension theory)

Anyway, thanx for such a gem of a game.
#3202
The Rumpus Room / Re: Happy Birthday Thread!
Sun 01/03/2009 09:36:47
Thnx ghost
#3203
Quote from: Wayne Adams on Fri 20/02/2009 01:16:46
in art program in new document ctrl V
(This works in photoshop not sure bout other apps.)
Shift INS will also do... ;)
#3204
"Oops you tried something...." or
"Oops! You did something we weren't expecting"
(can't remember clearly)
from the leisure suit larry serie.

this bug made the game crash if I'm right
#3205
Nice little game.

Nice graphics, animation and humor.
Haven't played with sound so no comment on that.

The coin verb wasn't that hard to find out how to work. But for some players it seems to be handy to include a manual or something when releasing it.

I agree with Leon: I'd like to see it as one big game in stead of 12 shorties.
But that's your choice.

Some improvable points:
*The dissapearing sawbird was indeed strange.

*Also should Steve let give some stupid-humorious comment about how he got out of that tarpit.

*At lot's of places I get no comment when using object I cannot use on objects, like using the new club on someone.

*The Intro and Credits videos doesn't play at my pc, same problem as with the game "stargate adventure". But one mouseclick let you continue to the game. So that's OK. No need for the player to rename the video and only than be able to play.

*Hotspot info text would be nice.

Again a very nice game. Short, easy but nicely done!
Congrats allready... It rocks!
#3206
If I remember right, just use your mouse (be REALY quickly) to click 'n' dial the number...
#3207
Quote from: Baron on Sat 29/11/2008 16:38:06
Version 1.01 is up, fixing the "Wake Up" bug (I hope).

I've really enjoyed this game, but for now I'm finished shoveling dung. :D
Nice humour, story, music & animations and there's even a poop-"minigame" included. ;D

One minor thing: I played v1.01 but I could still wake up the guard.
Which resuls in having no entry to the dungeon anymore aka dead-end ::)

An overall well done game, good job!
#3209
I'm using AGS 3.1

I have an input box to get the game player name.
The name input is a string

I would like to display the text "welcome " followed by the name.

It would be something like this but the last line doesn't work...

function cEgo_Talk()
String A = Game.InputBox("!What is your name?");   
String B = ("Welcome ");
Display (BA&);

Should I use .append?
#3210
Partual missing things like "I've got 5 gold instead of the needed six golds" made me learn how to crack savegames with a hexeditor and add the missing part by my self instead of loosing time with replaying game parts... A funny result.

Completely missing things: damn, replay game parts....
That means mostly wandering around, for to long with loosing the reel feeling that the game should give.

So no, I also don't like that. People should design a game properly.
And if the author like to create such games, a warning should be nice ;)
#3213
I can't connect the Spitrinian laser-with-cable to the port: no power...
#3214
Hints & Tips / Re: A pirates tale!
Tue 28/10/2008 14:22:38
Let's see...
When outside at the backside of the
Spoiler
jail building, walk via the left side to the front side of the jail building and re-enter the building.
[close]
You're not done there yet.
#3215
Hints & Tips / Re: A pirates tale!
Mon 27/10/2008 21:11:27
Marion,

The
Spoiler
cane is indeed the 'key'
[close]
But first you'll need to get the
Spoiler
captains key
[close]
Monkey business ;D
#3216
Critics' Lounge / Re: background practice
Mon 27/10/2008 15:35:44
Hey matti,

I solved that keyboard problem by buying a silicone keyboard.
for example: http://www.techkey.nl/sites/fr_silicone_keys_i.htm

No more key's stuck, works great...

(Offtopic, I know...)
#3217
Hints & Tips / Re: A pirates tale!
Mon 27/10/2008 15:27:33
Some steps:
1. You can use the
Spoiler
medallion and the clover
[close]
for trade.
2. You also have to
Spoiler
make a second trade in the shop
[close]
...

Greetz
#3218
The Rumpus Room / Re: Cheesy subtitle for AGS
Thu 23/10/2008 09:42:17
Sierra & Lucasarts's Resurrection
AGS: Architects & Gamers Society
Create, Spread 'n Enjoy
:D
#3219
Somehow it's still not clear to me...

After exporting the translation file:

I can translate all the text into another language using the blank lines, that's clear.

But what if you wanna correct spelling errors in the original lines?
Can I, after correcting them (not using the blank lines but overwrite the errors),
just import it back in the game (like overwriting the old one with the spelling errors)?

Or do I have to use the blank lines to put there the correct lines (in the same language),
import it and make that the default language file?
If so, I still have the language with the spelling errors as an option for the game player
to select in the winsetup.exe, (if I'm right)

I just would like to REPLACE the spelling error version of the language file with the new
corrected version. With Mirek's option I still have the spelling error version in the game....

So, to make it short:
Am I stuck with two versions of the language files in the game, making one of them default
Or can I replace the old one?
#3220
DOTT, MI1, Indy3, Indy4, KQ3, KQ4, MI2, LSL2, LSL3.
SMF spam blocked by CleanTalk