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Messages - arj0n

#361
I'll try that, thank you
#362
Because the manual shows that:

Quote
UpdatePalette()
Commits the changes you made to the game palette. The script global variable palette[] stores the state of all the colours of the palette. You can access the red, green and blue components with .r, .g and .b. The values range from 0 to 63.
Example:

palette[16].r = 60;
UpdatePalette();
will make the black colour turn bright red. When you actually change the variable, nothing happens. Call this function to update the screen
#363
I was playing around with changing colors in an 8-bit ags-project using something like:

Code: ags

palette[1].r = 60;
palette[1].g = 0;
palette[1].b = 0;
UpdatePalette();


My problem is how can I find the RGB values ags needs, being within that 0-63 range.
For example, the color cyan in paint.net is shown as having rgb values 85,255,255, so that's not within that 0-63 range.




In this 2006 post I noticed an image showing a color from the palette been selected and the rgb values been shown in that 0-63 range.
This is kind-of what I would need:


#364
Khris' solution is better indeed, I should have thought of that one.
#365
Code: ags

if ((event == eEventEnterRoomBeforeFadein) && (player.previousroom != <Roomnumber>))
{ 
    hotspot[3].Enabled = false;
}
#366
Yes, I've played  Snail Quest and Void Quest, the latter I really enjoyed.
But IIRC he made a fully custom "smart" parser, having auto-suggest and auto-correct and being context sensitive to the player’s current location.
#367
Yes, that's another way to implement.

In my case, look is the exact same as (a synonym for) 'look around' and 'look room'.
Look <char/object/item> gives a generic description of the char/object/item
Examine <char/object/item> gives a specific in-depth description of the char/object/item, which resembles inspecting/(re)searching the char/object/item

Example:



   
   
   
   
commandsame asresponse
looklook room / look aroundYou are at the northern end of the catacombs.
look wall The wall is old and moisty.
examine wallinspect wall / investigate wall / research wall / search wallOne stone in the wall is a bit loose.
#368
As my parser game is being tested, something I knew that could be a problem popped up indeed:

Look vs. Examine

In my game Look is not the same as Examine. I thought this to be a well thought out and an OK design choice but yet it might not be that case...
So I looked into this again, search the web to see what others think and therefor I'm posting the question here too:

What do you think: should Look and Examine be the same, or should Look and Examine be different?


Here's some thoughts:

LOOK and EXAMINE should be the same because:

  • players often assume that "look at " and "examine" are the same
  • most gamers are going to just examine things right-away without looking at them first
  • players prefer you give all (detailed) info, or reveal something, right-away when using examine or look instead of look for general info and examine for detailed info/revealing stuff./li]
LOOK and EXAMINE should be different because:

  • it's nice to give more detailed info, or to reveal something, when using examine, look should only give a generic description. Look is the general portrayal of an object, and should be used to entice a reader to examine it, while Examine should only be used to detail an object (serial numbers, panels, inscriptions, etc.)


So what do you think?
#369
Lankhor's Black Sect 2, oh wait  :-D
#370
Glad you liked it :)

Also, you might gonna like my next upcoming game: Cinomeh's Revenge
#371
Quote from: CaptainD on Mon 15/06/2020 10:06:20
Oooooh definitely going to have to give this a try!!  Nice one.

Hope you're gonna like it  :)
#373
Quote from: Mandle on Sun 14/06/2020 20:03:44
I'm gonna play this with some friends of mine who are HUGE Futurama geeks when we can hang out again!

Cool, may the best geek win  ;) :-D
#374
v1.1 uploaded containing a couple of minor fixes:

* getting points for wrong answer
* mouse behavious
* several minor cosmetic adjustments
#376
Quote from: Cassiebsg on Sun 14/06/2020 09:28:10
Wow, nice one!

I did however seem to have experienced a weird bug (nothing I have ever experienced before on an AGS game).

I was on round 6, clicked an answer and then the game just stopped responding. The counter stayed frozen at 2 and nothing happend. I had to close the game.  :-\ I'll give it another play later, as I don't have the time right now.

Yes, i encountered the same issue too. No clue yet why that happens.
Will investigate this later. Thnx.
#377
Futurama: Who Said That!?!

a trivia party game containing 288 different quotes from the TV series. Available for Windows & Linux

>DOWNLOAD HERE<



It's up to you to guess per round by who of the five shown Futurama characters a shown quote was said.



There's 10 round per game, and it can be played from 1 up to 10 players.



Contains a lot of audio and graphics taken from the TV series.



What are you waiting for, a kiss good-bye?! Start quizzing already!

#378
Cinomeh's Revenge

After this project was frozen for 3 years, I've recently decided it's time to revive it and finish it up.
Status: currently the game is in testing phase.








About:
Cinomeh's Revenge is an English IF-with-graphics adventure game using the good old parser.
It's a remake of the obscure original 1986 French-only version by ERE Informatique.







story:
You play as an assassin, on a mission to kill the tyrant king.
Explorer the fantasy land, the castle and it's underground rooms and catacombs, solve puzzles and uncover mysteries...






To make sure everybody can play this game the way he/she did play games back in the good old 80's,
this game supports the following 31 graphic modes (palettes), which you can switch anytime in-game:

* Amiga (2 versions)
* Amstrad CPC
* Amstrad Green Mono
* Apple II (2 versions)
* Atari 8-bit (2 versions)
* BBC Micro
* C64 (2 versions)
* Commodore Vic-20
* DOS CGA (6 versions)
* Game Boy
* Game Boy Color Hybrid Gold
* Game Boy Color Hybrid Brown
* Game Boy Color Hybrid Pastel (2 versions)
* MSX (2 versions)
* MSX2
* NES (2 versions)
* SMS (2 versions)
* ZX Spectrum

Overview of the 31 graphic modes (palettes) for the intro screen:


Regards,
Brocanty Games
#379
The Rumpus Room / Re: Nice game music
Mon 11/05/2020 13:57:51
The magnificent track 'Hiro' from the Swedish game 'Roll Away' (known as 'Kula World' in Europe)
has stuck in my memory forever since I first heard it while playing the game on my PS1, centuries ago  8-)


https://www.youtube.com/watch?v=S4JUBy5r5DA
#380
Gamejolt Xenon page: https://gamejolt.com/games/xenon/488778
Direct-DL from my ftp: xenon.rar
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