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Messages - arj0n

#521
1: Tabata
2: Gurok
3: Roccinator
#523
Great stuff, Mehrdad. What engine do you use?
#525
Thanx for looking into this.

Quote from: Crimson Wizard on Tue 06/06/2017 19:50:45
The only thing I could improve at the moment is that I actually found why the program memory exception occured, and instead making it detect a wrong data error and stop loading before it does any more damage to program. So, it will still report about error, but at least that should be relatively safer now.
Glad to see it was of some use for you after-all :)

Quote from: Crimson Wizard on Tue 06/06/2017 19:50:45
TBH I cannot imagine any particular cause right now, except for a glitch in the filesystem that returned zero file length... if that may even happen. Unless you created over 2GB room file somehow, which I doubt is possible.
No, I haven't indeed. My rooms usually stay below 1mb

Quote from: Crimson Wizard on Tue 06/06/2017 19:50:45
Maybe if you could remember what happened just before room became corrupt.
I truly have no idea. I haven't touched that project for over a year...
It's almost unlikely to me, but one scenario that comes to my mind is that maybe I opened this project once (more then a year ago) with an alpha or beta version of ags, which might have caused this room to becoming corrupt?
Once again, unlikely. Definitely if I'm the only person having this issue so far.

Thank you again for looking into this and providing info.
I will import the room from the old build, as you suggested. :)
#526
Quote from: Tabata on Tue 06/06/2017 09:28:56
“You better knock … … on wood,
You better knock, knock, knock … on wood … 
Great entry, Tabby!

Quote from: Riaise on Tue 06/06/2017 13:33:57
Wow, the entries for this contest are amazing! I'm looking forward to seeing the full totem pole at the end! :-D
Fully agreed!
#527
Maybe the OnClick event in the GUI properties is empty or pointing wrong?
#528
Nice piece, AnasAbdin.
Absolutely love these 3 tiny meters (are they called that way?) at the leftside ;-D
#529
Just set a view as speechview:

Code: ags

cEgo.SpeechView = 10;

#530
Quote from: Slasher on Sat 03/06/2017 21:06:27
And there is speech text (nod)
I was glad to see the subtitles were auto-activated :-D
#531
I've sent you a pm.

Quote from: Crimson Wizard on Sat 03/06/2017 20:28:10
Quote from: arj0n on Sat 03/06/2017 19:52:34
As I prefer not to share this project publicly, can I PM you or someone the ftp-url?
Yes, although I cannot say when I will have time to look into this, may not happen fast.
Not a problem at all.
I can always try to import the room from the older backup and otherwise create the room again.
Just hope someone can find out what is wrong with this specific room... :)

Quote from: Crimson Wizard on Sat 03/06/2017 20:28:10
BTW, I think you may need to upload only one room file (CRM + ASC), because its possible to import rooms into dummy projects to test them.
(Not sure if the error will be persisting though)
I've also included a small zip with only both room files from both backups.

Quote from: Crimson Wizard on Sat 03/06/2017 20:28:10
Quote from: arj0n on Sat 03/06/2017 19:52:34
I also used the [Send Error Report] option this time for both situations (report 1 = edit room 93, report 2 is compiling project), maybe it provides some extra info.
This is actually same error in both cases, room is loaded before recompiling scripts I think.
Ah, you're right :-D


Thanx!
#532
Nice!

One minor thing: somehow for me this voice was very hard to understand.
It's pitched up I guess?
#533
I've uploaded this version plus 2 backups which were made in (most probably) v3.3.4.
As I prefer not to share this project publicly, can I PM you or someone the ftp-url?

EDIT:
I also used the [Send Error Report] option this time for both situations (report 1 = edit room 93, report 2 is compiling project), maybe it provides some extra info.
#534
AGS version: v3.4.0.16
Action: I (try to) edit room 39, or compile the project
Problem: an Unhandled Error/ System.AccessViolationException message is shown.
(after restarting the editor and trying to edit the room or compile the project gives the same problem)
Note: the project was made in an older (probably 3.3.x) version of AGS.

When trying to edit room 39:
Error MSG 1:
Code: ags

Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.4.0.16

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
   at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
   at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
   at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
   at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
   at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Error MSG 2:
Code: ags

---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.

Error: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
   at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
   at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
   at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
   at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
   at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK   
---------------------------


When trying to compile the project:
Error MSG 1:
Code: ags

Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.4.0.16

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.RecompileAnyRoomsWhereTheScriptHasChanged(CompileMessages errors, Boolean rebuildAll)
   at AGS.Editor.Components.RoomsComponent.AGSEditor_PreCompileGame(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.PreCompileGameHandler.Invoke(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Error MSG 2:
Code: ags

---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.

Error: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.RecompileAnyRoomsWhereTheScriptHasChanged(CompileMessages errors, Boolean rebuildAll)
   at AGS.Editor.Components.RoomsComponent.AGSEditor_PreCompileGame(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.PreCompileGameHandler.Invoke(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK   
---------------------------
#535
Great entries, Rocchinator & selmiak!
#536
The Rumpus Room / Re: Happy Birthday Thread!
Fri 02/06/2017 15:47:52
And a Happy Belated BD to Blackthorne, Cuiki, Matti, Danvzare, Aprilskies & Wyz
#537
The Rumpus Room / Re: Happy Birthday Thread!
Fri 02/06/2017 13:03:06
Happy StuDay!!
#538
Thanx, Danvzare :)

Curious to see what other ideas get realized into a CB entry  (nod)
#539
Great work, Eric!
#540
Quote from: Tycho Magnetic Anomaly on Wed 31/05/2017 18:03:49
I want to slot this in to my PC to see what happens!

Yeh about that, I forgot the warranty notification:

  • Do not attempt to install if drunk, pregnant, or both.
  • Do not eat, not a toy.
  • Not dishwasher safe.
  • Do not iron.

(roll)
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