When I import a sprite into my 8bit project, the result is wrong if the first left pixel isn't black (0,0,0).
My question: Am I doing something wrong and if so how to do this the correct way, or is this somehow a bug?
Project specs:
colour depth: 8-bit colour
resolution: 320 x 240
preferences > remap palette of room bgs into all. bg palette slots: no
Repro:
import 8-bit sprite with:
- ImportAlphaChannel: no
and any combination of RemapToGamePalette & RemapToRoomPalette:
- RemapToGamePalette yes, RemapToRoomPalette: yes
- RemapToGamePalette yes, RemapToRoomPalette: no
- RemapToGamePalette no, RemapToRoomPalette: yes
- RemapToGamePalette no, RemapToRoomPalette: no
result: left and top border section of the sprite is imported as black in stead of white
1 Colour settings:
0-4 is the exact same set colors as 32-35
0-4 = Background, 32-35 = Gamewide
any other slots are black (0,0,0) and Background

2 Import:
the to be imported sprite has a white (252,252,252) left and top edge and a blue lower left- and right area as to be imported as transparent

3 After importing:
the white left and top edge are imported as black

4 Imported sprite is imported wrong:
the left-hand sprite is the wrongly imported sprite
if a sprite does have a black pixel at the topleft it imports correctly, see the right-hand sprite, which is different as it has a 1-pixel wide black left edge.
