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Messages - arj0n

#761
I was wondering why the uploaded images in the CGA Screensaver's gamedatabase page are broken as soon as their url is transformed into the adventuregame studio url.
(http://www.adventuregamestudio.co.uk/images/games/<image>)

This is how the gamedatabase page images look in my browser at home and at my job:
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While in the forum's complete games thread, the images does show up properly.
#762
Gratz, Mouth4W!!
#763
Thegolddigger, it does contain music but no voice acting.
#764
Wow, awesome PCGamer wrote about this ;-D
Thanx for sharing Catch22Alk3.

Thanx for the kind words, Duel. :)
#765
Thank you, Bici.

The data-mining for the shown game info was also a huge task to get properly done.
Well, I'm happy with the result.
#766
And has a level editor included :)
#767
Thanx guy's :)

UPDATE: v1.1 released.
* proper resizing + bit depth of all sprites. Project size reduced from 1.3Gb to 370Mb. Download size: 52Mb.
(on demand of Gurok & Selmiak, thanx for pointing out Gurok)

See first for full info.
#768
CGA games introscreens screensaver

A hommage to the 4-color CGA DOS games era (1982-1994).

* Shows random intro screens, waiting/loading screens, menu screens and deadscreens of CGA DOS games.
* Covers over 1000 DOS game titles
* Contains over 1200 CGA screenshots, all 640x400
* Shows game info (title, a.k.a title, release year, OS [dos/pc booter], game categories, publisher, developer)
* Enable/disable game categories (like action, adventure, racing...)
* Set game information (show above or below the screens, show no info)
* Set game info text color (5 types)
* Set duration of shown screen
* Autosave/restore
* Contains 15 music tracks (all taken from cracktro's released back in '89-'94)
* OS Support:
   - Windows 98, 98SE & windows ME: use KernelEx v4.5.2 and run it under XP mode.
   - Windows XP up to Windows 8.1.

v1.1:
* proper resizing + bit depth of all sprites. Project size reduced from 1.3Gb to 370Mb.
v1.2:
* Bug fix in sprite listing.

Ready for a trip down memory lane?

DOWNLOAD (52Mb)

Enjoy,
-arj0n

* It's covered on PCGAMER, read it here: CGA Games Screensaver pays homage to the four-color era.


Screenshot 1 - Menu:
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Screenshot 2 - Saver running with gameinfo above the screen:
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Screenshot 3 - Saver running with gameinfo below the screen:
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Screenshot 4 - Saver running with no gameinfo:
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#769
The Rumpus Room / Re: Happy Birthday Thread!
Thu 19/02/2015 15:17:53
Happy one Frodo, Darth, Mati, DiPerla , Icey, Stee & Danny
#770
This looks very promising, WRK.
Keep up the good work!
#771
Aha, thanx for the reply CW.
#772
I feel a bit stupid to ask this but I can't seem to find a way to set the backgroundcolournumber of a gui within the script.
So is there a way to set/alter the backgroundcolournumber of a gui within the script?
#773
General Discussion / Re: Cracktro Music Album
Mon 16/02/2015 15:48:50
Thanx :)

Which one do you know?
I'll never forget track 2 and 8 8-)
#774
Thanx FrankT
#775
General Discussion / Cracktro Music Album
Sun 15/02/2015 18:30:53
Remember the old but awesome Cracktro's that sometimes were included with a crack for DOS games?
By groups like Razor 1911, The Dream Team, Tristar, Red Sector, INC?

Well, I made a top 15 (MP3) of the best tracks used in these Cracktro's.
All of the selected ones were released between 1989 and 1994, the five golden Cracktro years.

DOWNLOAD MP3 MUSIC ALBUM (ZIP, 70mb)

Enjoy,
-arj0n 8-)




* Did some editing at some endings (cause the track was build to loop) using schismtracker,
* Converted them to WAV and again some editing like smooth fading out with Audacity,
* Converted them to 320kb MP3's,
* Add cover art images (of the running cracktro) per track, an album cover image (collage) and a playlist.
#776
Nice video, Anas
#777
Quote from: Crimson Wizard on Mon 09/02/2015 11:08:25
I can only tell that this occurs when drawing some button. Looks like sprite is missing in memory, but I am not sure.

Is it possible for you to send me this game so I could run it under debugger?
Sure, I'll PM you the link.
#778
Lovely!
#779
Quote from: Crimson Wizard on Thu 05/02/2015 00:25:31
Quote from: Arj0n on Tue 03/02/2015 20:58:57
While running a project from within the editor, the projects crashed after a second or two.

Wait a second... did you just edited the post and changed "while running compilation" to "while running project"?
Or was I just seeing things? :tongue:
I was breaking my head wondering how you get the crash dump during compilation.

E: I will look into this tomorrow, today is too late for work... :)
Sorry, can't remember. But if so: I meant 'running the project from within the editor', not 'running a compilation'. ;)

#780
While running a project from within the editor, the projects crashed after a second or two.
AGS version: AGS Editor .NET (Build 3.3.3.0) v3.3.3, December 2014.
Dump file: >here<

(not sure if this should be posted here or elsewhere on the forum...)



EDIT:
While I ran the same project from within the editor today, it crashes again after half a minute:

Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00559570 ; program pointer is +379, ACI version 3.3.3.0, gtags (2044,64)
AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.
Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)


Dump file of this crash: >here<

Not sure if this adds any information, but here's a screenshot of the crash:
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