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Topics - armiin

#1
Hi,

I have a problem:
My character need to take an object, to  do this he need to disturb another character. That character goes to other point and start a new view of him. THEN, my character must can take the object.
Here I have another problem, i need that second character stay only a few seconds there, then he come back. My character need to take thisobject in that time. How can i script this?

Thanks and sorry about my bad english!
#2
Firstly, hi everybody and sorry about my english (in doesn't study that necessary language)

I explain my problem:

When I make a dialog, the after actions starts before the dialog finished.

I looking for in the "help", but i don't see anything about this (maybe my bad english don't found it).

Example:

function oSombrillaCerrada_Interact()
{
Display("Me llevo la sombrilla, Tom.");
cTom.Say("Para que la quieres, Rich?");
dTomBarSombrilla.Start();
cRich.Walk(87,  390,  eBlock);
oSombrillaCerrada.Visible = false;
cRich.AddInventory(iSombrilla);
cTom.Animate(0,  10, eRepeat, eNoBlock);
}

When dTomBarSombrilla start, inmediatly, oSombrillaCerrada is no visible and iSombrilla ads to my inventory.
I need to wait at the end of the dialog to make this two things.

Thanks!!
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