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Topics - aussie

#41
I was just wondering what sort of interface people prefer in adventure games.

It's only because I've noticed a few games coming up lately with the Curse of MI-type interface, which I don't particularly like too much.

Is that the way of the AGS future?

I personally prefer the good old Lucasfilm verb parser at the bottom of the screen, although I don't mind Sierra's icon based interface.

What do you guys think?
#42
I just released my MAGS June entry:

;D CASABLANCA, THE DAY AFTER  ;D

The game is based on Warner Bros 1942 classic. You play Mick. It's the day after Ilsa and Lazslo managed to escape Casablanca. You know you did the right thing by letting them go. However, you are not very happy about it. To top things off, Sam won't stop playing that stupid "As time goes by" song. Your goal in this game is to use ANY means to stop him doing so. This game is re-playable, as there are at least four different combined paths leading to its completion.

The game features:

- Stunning noir hi-colour graphics!
- Two puzzles combining up to... FOUR  :o :o :o paths to complete the tragedy--- er... the game!!!
- Your favourite Nick it & Run characters!
- Some lame jokes!
- Action scenes!
- Unnecessary and potentially offensive violence!
- A classic soundtrack!
- The missing link between Casablanca and Nick it & Run!!!
- and more...

A walkthru' is included in the readme file.

Download this pearl at:

http://www.freewebs.com/aussiesoft/downloads.htm

And don't forget to vote for us!!!
#43
CJ,

I just got this message. I had just set a script whereby if the played walked off the top screen he would have to go to a different one using the NewRoomEx function.


---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004B036A ; program pointer is +0, ACI version 2.54.522, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.


Any ideas?  ???
#44
General Discussion / editing a midi
Mon 02/06/2003 17:55:51
I just want to cut the first 3 or 4 seconds out of a midi file. What should I do? Is there any good, free program to do it?
#45
Does anyone round have Spanish fonts?

(that is, with the following extension characters ñ, á, é, í, ó, ú, ¡, ¿)

If so, could you let me know?

Thanks.

It's just I'm translating NIAR into Spanish, and the fonts I've made are giving me plenty of trouble.
#46
I just released NIAR, my first AGS effort. It's a medium-length game which originally was intended to be the first chapter of a much larger project.

You can download it now at my website, or alternatively at the AGS site (where it'll be up shortly).

Featuring:

- Some stunning 640x400 resolution hi colour graphics.
- Some not-so-stunning 640x400 resolution hi colour graphics.
- 30 rooms.
- Over 15 characters with a say in the game.
- About 40 inventory items.
- Intro scenes, cutscenes and end scenes.
- Lots of other scenes.
- A number of unknown bugs*

(*I played it through a couple of times from intro to end-scenes and there was nothing wrong with it, but someone is bound come across a bug sometime in the future - please, let me know.)

Feedback on any aspect of the game (puzzles, more than anything) will be thoroughly appreciated.

P.S. By the way, with regard to the graphics... YES, I DO INSPIRE MYSELF ON EXISTING ONES (no lollies for anyone that discovers the park scene at the beginning is very similar to a Willy Beamish one - I don't call it plagiarism, because I'm not trying to get any profit out of the game, it's just a bit of fun  ;D).

Enjoy!  8)
#47

A question.

I'm finding chaprter 1 of my latest game is round about 8Mb. My server allows me to upload 15Mb.

I just want to see how I could save as much space as possible:

what is it that takes up most space when you make a game?


#48
??? G'day.

I'm making a room where I want a tourist guide showing people around. He's meant to say things every now and then, a bit like the spitmaster in MI2.

Timers work nicely enough to get the speech going. However,

- if I use the DisplayBackgroundSpeech function, the talking animation doesn't play while the tourist guide talks.

- if I just use DisplaySpeech the animation runs, but then again, control over the player character is lost.

Does anyone know of a way to display the speech in the background, while the talking animation plays and control over the main character is not lost?

Thanks.
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