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Messages - aussie

#141
Or you can simply import over fonts 0, 1 and 2 in the AGS editor font tab.
#142
You can get a true type font (like the ones you use in word) and import it into AGS.

I think you need to rename whichever font it is to "agsfntX.ttf" (where X is a number).

#143
So he had to forfeit freedom in exchange for dignity!  ;D

I like the first one. I feel the others bounce a tad too much.

Also, don't you think there's too much black in the upper body?

#144
You forgot to give the poor bastard some pants!
#145
Green sleeves. King's Quest I.
#146
Quote from: Dave Gilbert on Sun 16/10/2005 14:50:07
I see RON as a newbie training ground. And that's not a bad thing. You've got all the backgrounds, sprites and backstory you need to make a pretty decent game without straining for original inspiration.

That's exactly what I always thought RON was.

Quote from: Dave Gilbert on Sun 16/10/2005 14:50:07
Nothing.Ã,  This community certainly has a steady stream of newbies coming in.Ã,  I wish there was a way to direct them towards RON and give it a try.

Funny, sometimes I get PMed by newbies asking if I'm interested in making a game (I got PMed today, in fact). I always point out the RON website to them. And then I mention how it all started there for some of the better-known AGS game authors (like Dave Gilbert, Grundislav or Yatzhee).


I don't know, perhaps there should be a conscious push to make RON a bit more prominent in the AGS page. I've always found the whole wackiness of the RON concept attractive, and I'm sure a lot of newbies would. But I don't think new people joining this community even know about it.
#147
Quote from: RickJ on Mon 17/10/2005 15:43:26
Yeah, I was thinking along the same lines, except making the restart be automatic and possibly adding an animation.

If I understand correctly, the demo is a way of walking the player through AGS scripting and whatnot. Therefore I think automatic stuff should be avoided. The player should know exactly what is going on.

But that's just my opinion. You're doing an excellent job without me meddling.
#148
Quote from: DemoQuest on Sun 16/10/2005 04:52:10
Quote
One thing: when you step on the slime you just get booted out of the game. Is that intentional?

Yes and No.Ã,  It's intentional that you can't cross the slime.Ã,  We were thinking of doing a LSL death thingy but in a non-annoying way.Ã,  Ã, In the mean time we just did something quick and dirty.Ã,  What would you like to see here?

My suggestion is that you get a death message explaining what just happened and allowing you to go back to the same position, restart or restore.

Getting booted out gives the impression that the demo game has crashed.

Quote from: SteveMcCrea on Sun 16/10/2005 19:04:32
Is there still a small, simple demo? This beast is probably quite daunting for the beginner.

I guess that's the flip side of the coin.
#149
It's awesome.

I wish I had such a comprehensive demo quest when I first started using AGS (there was a pretty good one back then, but much more focused on the basics).

One thing: when you step on the slime you just get booted out of the game. Is that intentional?
#150
Critics' Lounge / Re: Overview of floor
Sat 15/10/2005 18:50:25
I'm not sure if this is what you're after, but it may give you some ideas.

http://tsugumo.swoo.net/tutorial/chapter6.htm

It's a page about pixelling and tiling techniques.
#151
What about one of those wooden "beds", you know, those that hang of two chains.
#152
So am I.

I love increator's backgrounds.
#153
That castle is excellent. I can't fault it.

But it doesn't strike me as a cold place full of power. To me it looks more like the goody-goodies stronghold, with the lawn beautifully mowed and the tower tiles just replaced. In fact I expect a princess' face to pop out of one of the windows any minute now...

Well, not really, but perhaps some signs of weathering and overgrown vegetation would help. And maybe you should make it night time, and add some darker shadows (like in your first image). For some reason I equate darkness and neglect with mystery.

A moat wouldn't hurt either.

But as I said, I think it's fantastic.
#154
Quote from: fovmester on Sun 09/10/2005 19:29:57
Looks great as always, but skip the blur on the sign in the foreground, Dan. It doesn't fit your style of graphics. :)

Plus it's gonna be a pain to make it a walkbehind.
#155
Quote from: Scummbuddy on Sat 08/10/2005 22:49:03
All I will say is that Aussie is not correct as it not being a strategic move by LucasFan... Shhh

[goofy]
Ok, here comes Scummbuddy with inside informationÃ,  :P
[/goofy]

;D
#156
Quote from: GarageGothic on Sat 08/10/2005 22:12:03
In that case, what about the Fountain of Youth team? Eeek!

I think they have a "special status"... status quo they call it.
#157
After loominous' posts there's usually little left to sayÃ,  ;D

Dan, when are you giving us a progress update in the games in production forum?
#158
Quote from: Scummbuddy on Sat 08/10/2005 21:30:16
Things must have taken over his life, but this was possibly a very cool idea. I really wanted to play it.

It's a real shame in that case. Screenshots look very professional.
#159
You need the knife from under your bed.
#160
Quote from: Vel on Sat 08/10/2005 21:20:41
Now I think about it, LEC closed down a few fangames a while ago, one of them being scurvyliver's Fate of monkey island.

Yup, in my opinion this is not a strategic move by LucasFan. It looks like they might have been told to stop making the game.

Which is a real shame.

Gosh they produce quality stuff!
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