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Messages - aussie

#181
Loving it.

One thing:

Spoiler

You have released the debug version. I'm sure sure if that's intended, but I thought I'd let you know.
[close]
#182
Goodness gracious Scummbuddy...
#183

That's a lot of work you put into that script! Good effort.

But I agree with a lot of things GarageGothic pointed out.

Stuff like carrying around fruit and paintbrushes wouldn't really work in a movie. These things don't fit in people's pockets.

You should probably aim for something very loosely based on the game. Also, since you have quite a few characters, it's probably a good idea to split them into small groups, so that the action can switch from one to another.

Anyway, making a movie script out of a game is very hard.

But you always aim high, don't you?

I think that's a good thing. Good luck.
#184
I sooooo hope this one's out soon...
#185
I suppose this is not the critics lounge, but anyway,

I do agree with Mats about the goon. I think he's a tiny bit too cute.

The fangs idea sounds good to me fov, but I think it's the eyes that really make the difference. Perhaps if you make him frown...

Otherwise, how would sunglasses go with the game? Sure, it's a wacky touch, but he'd look mean. Maybe it's worth a try.


#186
In Australia football refers to rugby most of the time.

Just my two cents.
#187
Hints & Tips / Re: Chick Chaser
Thu 01/09/2005 23:45:00
Quote from: Lordhoban on Thu 01/09/2005 23:38:41
My maximum score was 171, and that was getting the happiest ending of them all, married...

I wasn't expecting much from a game called Chick Chaser, but I have to say, i was pleasantly surprised by it. Good going, Aussie.

Yeah, I suppose the name of the game can be a bit misleading, especially with some of the stuff there's out there in the gaming world...

But I went for light romance and I think it worked out well. I'm getting tonnes of downloads.
#188
Hints & Tips / Re: Chick Chaser
Thu 01/09/2005 23:32:13
Joyce knows this game really well, but that wasn't quite the answer you were after.
Spoiler

How do you know you have to get into the office?
Have you seen the party cutscene?
Have you spoken to the sick guy outside the pub?
After that, try to open the Deans door then try to make a phone call.
[close]
#189
I think a couple of demos are missing from the list (there's a award for demos, isn't there?)

- The Oracle
- Heroine's Quest (that's a twenty-or-so-room demo we're talking about)

Quote from: magintz on Wed 31/08/2005 22:03:45
Chick Chaser was good.

Cheers to that!!!  ;D
#190
Is BJ visiting Spain or Australia anytime soon?
#191
Quote from: MissyChelle on Sun 28/08/2005 20:54:42
WHat an amazing game Aussie! I loved it!!! (Can't wait until you make another game!) ;D

Thanks a lot, you're very kind.

I've made a few others (just check my user profile or go to the Chick Chaser page in the AGS main page). If you want to try them, they'll probably keep you busy until I come up with a new one.Ã,  ;)

For some reason, girls seem to enjoy my games more than boys do... ???


--------------------------


Thanks, big brother. That's some stuff to think about.

Quote from: big brother on Sun 28/08/2005 21:47:15
Interaction dialogue in the solarium seemed rushed and inconsistent when compared to the rest of the rooms.

Perhaps you're right.

Quote from: big brother on Sun 28/08/2005 21:47:15
From the inside, it says the first story windows don't open, but from the outside, it says those windows are locked from the inside. And later, in the dean's office, the window DOES open. Oops.

I thought I had fixed that. Well, obviously not.

In any case, I assumed corridor windows did not open, like it happens in a lot of public buildings (as opposed to office windows, which do usually open). Then I thought it was too much of an assumption and wanted to change it, but I forgot.

Thanks for pointing it out.

Quote from: big brother on Sun 28/08/2005 21:47:15
There's a misundertanding between a "death" and an "ending".

Ok. Then take there are three endings and seven deaths. Or one good ending, two fairly good endings that involve happy deaths, and seven just plain deaths.

In any case, I only ever stated the 8-endings thing in the walkthrough, so I feel it's a marginal point.

Quote from: big brother on Sun 28/08/2005 21:47:15
It would be cool if some things took a little longer to catch up to you.

That'd be cool, for sure. But that sometimes requires extra effort in terms of art and programming.

I'm not Herculean Effort Productions, for crying out loud!Ã,  ;D

Chick Chaser is only an amateur game, thrown together by one person.

Some things do take awhile to catch up to you, though. For instance, the cash thingy opened a couple of gaming options for you, and it does not catch up to you until you get to the very end.

Quote from: big brother on Sun 28/08/2005 21:47:15
When I read the walkthrough, it said I had to talk to the geek, then Theresa again before it would let me climb the ladder. This didn't make much sense from the game's standpoint, since it never really gives me a reason to talk to the geek and if I already know about the test from Mahatma, I should be able to climb the ladder.

The rationale behind that was:
- You don't want to speak to the geek at first ('that'd ruin my reputation').
- You do want to speak to the girl. So you speak to the her for the first time, but you don't really get much out of the dialog.
- Then you think 'what's wrong with her?'. That guy standing there may know/may have seen something you've missed.
- You talk to him, then you realise you should be more sympathetic to the girl.
- Then you get a diffferent approach to the dialog, and you find out she wants to pass without studying. She even hints she wants the exam questions. In that moment, the ladder 'unlocks'.
- Then I gave some hints: if you look at the windows and at the examination room door, you realise there's a pile of exam papers there. That for the player to think 'Aha, that's probably what she needs'.
- Then you go and pick up the paper.

I don't completely agree with your comment about Mahatma. The only thing you may figure out from that conversation is that Theresa wants to pass, but not that you have to steal an exam paper for her. You only get to know that for sure once you exhaust the second dialog with her.

Quote from: big brother on Sun 28/08/2005 21:47:15
I had trouble understanding the player character. Apparently, he dislikes meatheads and sometimes refuses to talk to them because they are "too stupid". But on the same note, he is a shallow, uneducated slob. Like from some scenes, he shows himself as barely literate (strange for a non-athlete university student) and basically an all around fuck-tard. Look at his conversations with Carmen and Theresa, for instance. Also, who takes a trophy, overlooking the fact it's crowned with a statuette of a female figure skater??

I know it's tongue and cheek, it's just seems like that dialogue fits a lounge lizard like Larry Laffer better than it fits a college student.


The main character is supposed to be a bit of an idiot at the beginning. Someone uncultured (we've all met people like that at uni, even non-meatheads), uppity, superficial and self-assured. He despises meatheads and geeks alike.

I did not expect the player to sympathise too much with the main character. Only at the end (from the bus cut-scene onwards) when the person playing realises he/she can actually make a difference to the way Andy behaves.

Although it's a hard thing to do in an adventure game, I wanted to portray how he experiences a real turnaround when he realises he actually loves Amy.

I suppose this is really what I wanted the game to stand out for: it's the story of someone who must change as things unfold, and face up to the cosequences of his actions, all of it in a light-hearted romantic-comedy setting.

In the end, he really needs to humble himself to get Amy back, but he does not change his nature completely (he puts Mahatma down big time, for instance). So I think the change is not overdone.

I did not want the game to be too hard to finish, because the stronger point was supposed to be the story. I gather from people's feedback that the story flows along fairly nicely, which makes me happy.


Quote
I know it's tongue and cheek, it's just seems like that dialogue fits a lounge lizard like Larry Laffer better than it fits a college student.

As you said, the game is supposed to be very much tongue in cheek. The whole concept was thrown together in one afternoon, really.

------------------------

Anyway, thanks for all that. There are a lot of very insightful comments in this thread (Scummbuddy, That Guy, mätzyboy, big brother... also Magintz and Donny Brook, my beta testers, pointed out stuff I changed before releasing the game).

If I had to remake the game, I would certainly take all those into account.

As things are, I want to move on to bigger and better things. Please, do not feel overlooked if I leave Chick Chaser as it is, all your comments will certainly help me with my next game. And in the end, that will result in a better gaming experience for you in the future.

That's a bit the point of making amateur games, isn't it? You keep improving as you receive constructive criticism, then you make better games. Then people out there enjoy them more.

I certanly think I've come a long way from 'Nick it and Run', 'Casablanca' and 'Abducted'.

I'm getting there.Ã, 
#192
Quote from: Scummbuddy on Sat 27/08/2005 01:50:32
Well, then, how long must we wait until an official walkthrough?!Ã,  ;)

Ok, ok, here it is. It was already written to help me get through the game without missing anything.

Spoiler

Chick Chaser (by AussieSoftTM)

Official Walkthru

This walkthru should get you 178 points (including the secret puzzle), otherwise let me know. Note it is possible to get over 178 if you take the cash from the box and manage to get all the way to the very end of the game. However, in that case you will be busted for stealing and ultimately lose 30 points.

Interact with drawers (get scissors)   
Interact with bed side         
Get mag            
Use mag with bathroom      
Interact with door         
Look at door            
Go to the fountain         
Talk to Mahatma (this you should do every time you meet a new girl)   
Go to the library, and enter the room to the north   
Watch cutscene and find out about green poster
Go to the fountain
Talk to Mahatma (ask him questions about Carmen)
Go to the faculty (cream colored building to the east of campus)
Go inside
Look at the green poster on the left noticeboard
Go back to the library
Talk to Con and mention you have a specific request for a book
Watch cutscene
Talk to Carmen (exhaust all dialog options)
Go to library entrance
Look at hand ladder
Use scissors on hand ladder
Look at top shelf
Go back to Carmen and speak to her (ask for ‘love tale of many tears')
Interact with Carmen's magazine (get pool pass)
Get out
Interact with hand ladder (get board)
Interact with poetry book
Look at poetry book
Go to the Faculty (upstairs)
Look at Theresa
Talk to Theresa (exhaust all dialog options)
Talk to geek of the wekk
Talk to Theresa again (exhaust all dialog options)
Interact with noticeboard (get pin)
Look at examination room
Go to the fountain
Talk to Mahatma (question him about Theresa)
Go to the faculty (outside)
Look at windows
Interact with hand ladder
Use pin with board (get harpoon)
Use harpoon with exams (get exam paper)
Go where Theresa is
Use exam paper with Theresa
Watch cutscene
Go to the gym
Try to get past the gate
Look at sign (see Shawnee)
Give pool pass to Rodney
Go to the solarium
Go to the fountain
Talk to Mahatma (question him about Shawnee)
Go to the solarium
Walk around muscles until you see an airplane fly by
Look at airplane
Use pin on muscles
Pick up collateral damage
Look at Shawnee
Go to Faculty (downstairs)
Walk around the Dean's office
Interact with trophies
Interact with alarm
Type morons
Interact with trophies (get trophy)
Go to the solarium
Interact with flowers (get rose)
Use trophy with Shawnee
Go to the fountain
Go to the pub
Try to get in, talk to bouncer (exhaust options)
Go to oval
Interact with sports bag (get invitation)
Go to the pub
Look at grate
Use invitation with bouncer
Enter and watch cutscene
Talk to girl of dubious morals
Talk to Rodderick
Ask for a drink (get bottle opener)
Say no to the second drink
Go to the pool
Go to the room on the left
Interact with locker (say 396)
Interact with locker (get magnet)
Go to the pub
Talk to sick one
Use magnet with grate (get coin)
Go to the pool
Go to the room on the left
Use coin with snack machine (get chocolates)
Go to Faculty (downstairs)
Interact with Dean's door
Use telephone (call Dean)
Interact with Dean's door
Interact with chair
Interact with statue (get key)
Interact with cabinet
Interact with folders
Use key with box
Take cash (say no)
Get out and interact with window
Go to Faculty (downstairs)
Interact with phone (call bus station)
Go to college room
Interact with ticket
Say yes (watch cutscene)
Look at mailbox

If you have the bottle opener
   Use bottle opener with grate
   Interact with grate
Else
   Look keyhole
   Use invitation on door
   Use scissors with keyhole (get key)
   Use key with door

Get inside Mahatma's treasure room
Say you have something to tell her
Say you're sorry
Say it won't be the last time she hears it
Say you have a rose
Say you've brought some chocolates
Show Mahatma's mag to Amy
Say ‘it's not my fault I fell in love, you tripped me'
Watch ending

Secret puzzle
Show muscles unplugged to geek of the week
Interact with geek of the week (get brace)
Go to the dressing room in the gym
Look at door
Interact with door
Look at wall
Use brace on wall
Look at peekholes

Possible endings
There are eight different endings you can get:

Happy ending: you manage to marry Amy.
Run over by a car: this may happen in the map screen, when crossing the road.
Busted by the cops: if you manage to get to the very end of the final dialog but you stole the cash from the faculty's box.
Being an assassin: if you push the window cleaner off the ledge.
Broken hearted: if you do not follow the exact sequence of dialogs in the last conversation. You may still get two fairly happy endings (remain friends with Amy or remain friends with Mahatma).
Drunk: if you say yes to the second drink in the pub.
Mugged: if you use the cash to get the girl of dubious morals.
Expelled from uni: if you get caught inside the Dean's office.

[close]

So there Scummbuddy. Did you miss any of the stuff?Ã,  ;)

EDIT: On a different note, I think we just went straight to the top of AGS' official downloads list!Ã,  Yay! :o 8)
#193
Quote from: LJUBI on Fri 26/08/2005 21:33:46
they are realy good keep up with your stile it's quite unique.
why low res

Because wroking in high res is probably too much work.  ;D
I do the same thing.
#194
I taught Spanish in an Australian high school for a year.

Back then I actually made a very short adventure game that I used once or twice in class. I named it "Estar Wars" (since "estar" is the Spanish pronunciation for Star and it also means "to be" in Spanish).

You had to move the character around, and understand the messages in order to finish the game.

But I found the smartest kids got it out and ended up telling each other how to go about things, which ultimately defeated the point of the game.
 
The experience was ok, but probably not worth the effort.

Just my two cents.
#195
I think the image is excellent. If you can consistently achieve that quality you game's gonna rock.

Some small things:

- About the player char: the shoe outlines just don't seem to match the character style. I would also make the belt a bit more visible.
- About the scene: somehow I think the player character looks a bit small in comparison with the others and with the table. I understand he's supposed to be further "inside" the background, and therefore should look smaller, but I just think there's not enough depth to account for the current difference in size.

But there's no need to touch these things. The background is perfectly functional already.
#196
Hints & Tips / Re: Chick Chaser
Fri 26/08/2005 11:38:04
Quote from: sunshinegold on Thu 25/08/2005 18:08:41

I thought
Spoiler
everyone was talking about the statue in the park
[close]

Oh geez, I'm sorry sunshine.

I just assumed you were in the Dean's Office.
#197
Hi ida, it's good to see you again.

SimB, thanks for all that. As you say I did try to avoid coming up with an adult game. I wanted to have some... what did you call it again...? Tillilation, that's it. Still, I put a disclaimer and an age limit, just in case.

Quote
This is the first game of yours I've played, aussie, but I might check the others out.  Similar style or not, I look forward to your next release.

If you feel like checking my previous stuff out, please go ahead. You'll find those games to have a similar style, but a pretty different setting.

One more thing. In CC, there's no special ending if you get full points, you just get a better rank (Love guru is the max). Still, I'm not sure if some people have mistaken the "fairly happy endings" (friends with Mahatma or friends with Amy) for the "real happy ending".
   
#198
Critics' Lounge / Re: And Now, A Background
Wed 24/08/2005 20:12:33
It's beautiful, but I'd love to see a larger version.

There's something weird to do with the perspective, but I can't pinpoint exactly what.

In any case I think it's a perfectly functional background for a game already.
#199
That's the second good-looking demo released this week!

Congrats, I love your art style.
#200
Quote from: SSH on Wed 24/08/2005 12:40:04
Malaga and Granada are not too far away either...

You'd be pushing it a bit. Allow for a 3 hour drive from Granada (over 300km) and at least 4 from Malaga (about 400). You might as well fly into Madrid for that. Road communication with Benidorm is far better.

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