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Messages - aussie

#21
Here is another question on display boxes. (*)

Anyway, I have this dark-grey display window instead of the custom white Sierra-style box.

I'd like the font inside the box to be white in the inside with a black outline. However, when I use the display instruction [i.e. Display("My text here");] the inside of my outlined font always shows in the color of the window background (dark grey). A dark grey font with black outline against a dark grey background doesn't look very good.

Lucasarts-style speech fills outlined fonts with color, so I guess what I need to do is possible. However, I don't know how to go about it.

Any ideas?

Thanks very much in advance.  




(*) I'm loving the new AGS editor, but I'm also having lots of trouble finding the functions I need.  :-\
#22
Quote from: pcj on Sat 01/10/2011 22:37:41
Code: ags
game.text_align = eAlignCentre;


Only for message boxes and Sierra-style speech.

Perfect. Thanks a lot.
#23
Hi again guys  :)

I'm looking for the function which allows you to center text when you use an instruction such as:

Display ("My text here.");

By default, this text comes up left-justified in a white Sierra-style window. I'd like it to be centered. I know this was possible in the old days with the ALIGN_CENTER function, but I can't find the right instruction now. Neither in the help file nor in the forums.

Does anyone know if centering text is possible?

As always, thanks in advance.


#25
Hi all.

I'm still coming to grips with the new editor. I have a question as to how to make a numerical GUI label which I can change as the player does stuff. It's supposed to work similarly to the score function.

In essence, the screen shows a grid with multiple places where the player can drill a well. Drilling a well costs money. The amount of money the player has is displayed inside a GUI window. This amount should decrease everytime he drills a well.

Everything is fine Global Variable-Wise. I set an int variable "money" with an initial value of 1000. Then, every time the player clicks on a hotspot there is a money=money-100 which substracts the money. I can also display it on screen momentarily using the display command.

What I cannot do for the life of me is access the GUI label to display the figure permanently. I thought you could do this with setlabeltext type functions in the old editor. In fact, I think I managed to do it back in the old days. However, I can't really remember and the help html seems a little limited in this regard (either that, or I'm not finding exactly what I'm after).

How would you guys go about it?

#26
It worked. Thanks.   :D

It's been a long time since the last time I used AGS. I'm still coming to grips with the new editor.
#27
Hi all,
I have been an AGS user for eight years, so I feel a little embarrased to ask this.  :-\
How do you change the quit message ("are you sure you want to quit?") in the current version? It's not with the GUIs and I can't find it doing a search in the global script. ???
Thanks in advance.
#28
Hi,

Pretty good indeed. I love it.

My only suggestion if you're going for an eerie look is to desaturate the colors a little. Something along these lines:



Ok, the edit isn't great but you get the point. Cooler, desaturated colors give a scarier feel to bgs.
#29
General Discussion / Re: AGS tips.
Mon 11/08/2008 14:14:24
Don't post a GiP thread about your game until you've nearly finished it
#30
Cole's Law is just trouble.
#31
General Discussion / Re: Russia and Georgia.
Mon 11/08/2008 08:45:43
Quote from: radiowaves on Sun 10/08/2008 22:34:59
What about their homes, eh? I am quite sure most of the homes are now destroyed anyway.

I am also quite sure they were able to feel Russian in Georgia, very much. I've been living in Russian regions in Estonia also, and its very disturbing when a russian person yells at you that those estonian fucks should speak russian... Some russian patroiots are just pricks like that.

As far as I know I haven't denied any of that.

I'm not trying to start a parallel war here or defend the Russians. All I'm saying is that "They don't belong there, they should go" is too easy to say. As I tried to explain above, it's way more complex than that.

Also, I can't help thinking that you might end up in nazi Germany if you pushed that slogan to its ultimate consequences.

#32
General Discussion / Re: Russia and Georgia.
Sun 10/08/2008 20:04:44
Quote from: Tuomas on Sun 10/08/2008 19:51:53
Also, Aussie, care to elaborate how does it actually work?

I simply think it's much more complex than that.

Even if those people are Russian they may have lived in Ossetia for generations. If not, their children might be Ossetian born and raised. When people are deeply rooted somewhere you can't simply say "they don't belong there, they should go". What about their homes, livings, jobs, social relations...? What about mixed families?Come on, there might be a complex political controversy here -with vested interests and what not- but there are also people involved.

I don't know much about this particular conflict, but I would say that you should be allowed to feel Russian in Ossetia - the same as you should be able to feel Australian in the US.

*******************

On a different note, I tend to agree with Nacho. Maybe it's because both Nacho and I live in Spain and we're seeing something a bit similar with the Catalans (of course there are many differences with the case at hand, and fortunately there is no war involved).

Quite a few Catalans currently think Catalonia should become independent from Spain. If they had their way, that'd be great for them. But what about those who feel both Spanish and Catalan? Would they not belong there anymore? Should they leave Catalonia? Should they be allowed to stay only provided that they changed certain customs (language, etc)?  And of course, you can look at this problem from the opposite position too. Those Catalans who do not feel at all Spanish will always be unhappy with the status quo.

As Nacho says, there are times when it's hard to tell what the "correct" solution is. Particularly with regions where the population has mixed feelings about their national identity. 
#33
General Discussion / Re: Russia and Georgia.
Sun 10/08/2008 19:44:00
Quote from: radiowaves on Sun 10/08/2008 19:39:56
If those people want to go to Russia, then they should go, and leave the land for Georgia, because they don't belong there in the first place.

I'm afraid it doesn't work that way.
#34
General Discussion / Re: Russia and Georgia.
Sun 10/08/2008 11:03:01
Ok, silly question here. I know little about Russia and Georgia.

Aside from the secessionist issue, is there anything extremely valuable in Ossetia? Industry, natural resources? Or is this more of an identity war?
#35
I love the technique. It is truly reminiscent of the LucasArts games. Well done!

The only thing that doesn't really convince me is the composition. IMHO Those buildings on the right detract from functionality.

Otherwise great.

#36
Apologies then  ;)
#37
True! Thanks a lot.

I guess it's been a long time...
#38
Ok, stupid question here:

Some time ago I used to make AGS games (then life caught up with me). If I recall correctly, back then I could simply copy and paste sprites from the clipboard into AGS' sprite folders. Today I tried to do it with AGS version 2.7, but the paste option simply wasn't there.

Did I overlook something or has this feature disappeared? To me that would be a shame, as I used to find it more practical than importing files.  :'(  


#39
This looks really good! Great concept!

Looking at what KhrisMUC did in response to Darth's post, I think it might be appropriate to give the red base of the sprite some functionality. A couple of suggestions:

- The dark red side could and act as health (or mana) bar. It could start off green and turn red as the enemies eat away your energy.
- The light red side could change color as you move, to highlight the fact that the cell your standing on affects your abilities. For instance, it could go blue when you're on water. Also, during the player's turn this part of the base could animate in different shades of blue to show that he is the active character.

Just my two cents.
#40
Happy to beta too.
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