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Messages - aussie

#301
AGS Games in Production / Re: WOLF COUNTRY
Tue 08/03/2005 14:27:36
Ok, Jet. Let's say it's on permanent hold.

I've added it as a demo on the main AGS page.
#302
It's been awhile since I ditched this project but I've decided to release Chapter 1 as a demo.

I feel this is ok as it's got one full chapter worth of gameplay, and I think people will still enjoy it.


GET WOLF COUNTRY CHAPTER 1 HERE



BEAR IN MIND

This is the beta version, meaning there are a few bugs and a lot of missing interactions.

Those who beta-ed it for me (Dart, Mr. Hyde, blackbird, OSC and Blackthorne) did an excellent job finding bugs.

However, I was a bit lazy to add their changes, since by the time I finished chapter 1 I was already tired of this project, and I was pretty busy at work.

Now, as I said I've lost some of the files, and implementing their suggestion would imply a significant re-make - just too much work.

I think I owe them beta testers a big apology, and I think they deserve to be credited for their work. Sorry.


WHY I DITCHED IT - IF YOU THINK AN EXPLANATION IS IN ORDER

Sincerely, I need to be working on an "original" concept to keep my motivation up. Otherwise the "been there done that" attitude kicks in very quickly.

When I made "Al Gurbish in Nick it and Run", I felt the graphics I was making were pretty good for AGS standards. If instead of making it in 2003, I had made it alongside the likes of Apprentice or No Action Jackson, I'm don't think I would have finished it.

When I made "Casablanca: The Day After", it was the first time I was entering the MAGS comp, so I had an pressing motivation.

When I made "Abducted: 10 minutes", I wanted to make something action-oriented in real time, something able to capture the "living on the edge" feeling of a extreme situation, where making the right choices would lead you either a bit closer to your goal or to complete failure.

In contrast,

When I set out to work on "Book of Destiny", I wanted to make something like "The trials of Odysseus Kent".

When I set out to work on "Wolf Country", I wanted to make something like "5 Days a Stranger", but correcting some of the logical issues for which that game was criticised.

At least I think I've found the reason why I sometimes tend to lose motivation.

I have a new project in mind now, and I think it's fairly original. But this time I will not announce it until it's finished.

I feel that's fairer on people.
#304
I agree with MoodyBlues in regard to the Horror

Spoiler


I would have avoided showing the Horror itself until the very end. It's scarier when you don't know what you're up against.

[close]
#305

I love the groovy mood of Largo LaGrande's theme...

... da da da dum - da da da da dum ...

;D
#306
Critics' Lounge / Re: Isometric Background WIP
Sun 06/03/2005 18:29:30
Congrats. It's great.

But water is not usually crystal-clear from the air, it's dark blue.
#307
Hints & Tips / Re: Al Gurbish-please help!
Sun 06/03/2005 16:54:44
It looks like you need a lot of hints...  ;D

http://www.agshints.tk/
#308
Hints & Tips / Re: Ben Jordan 4
Sat 05/03/2005 19:58:02
Spoiler


Talk to the other guys then go bash the horror room open.

[close]
#309
I would make the front of that train curve out a bit.

Just an idea.
#310
Just finished.

It's been awhile since an adventure game got me hooked like this one. It's one of those games that inspire you to keep making your own.

Ben Jordan has definitely become an AGS classic. I've played them all but I think this is the best one of the lot. I have no doubt you'll make it even better next time (because the ending screams 'sequel!', doesn't it?).

I guess part of the interest is the fact that I didn't really get stuck.

Spoiler

Well, I did. Once.

When I got into that little maze of rooms I was wandering about without knowing what to do.

But I got out all of a sudden without knowing very well why, and it was downhill from then on.
[close]

At the end I was really wishing it'd take longer to finish.

Two thumbs up!

#311
Hints & Tips / Re: Ben Jordan 4
Sat 05/03/2005 18:37:31
Spoiler

Just get out and pick up the pipe
[close]
#312
General Discussion / Re: Mittens 2005
Sat 05/03/2005 17:39:08
As much as I love Australia, I think it's a bit too far away from the world.

Currently in Spain. No chance.
#313
Hints & Tips / Re: Ben Jordan 4
Sat 05/03/2005 17:17:39
Did anyone get to the part where you

Spoiler


You're stuck in a series of rooms you can't get out of?

[close]

What are you supposed to do there?
#314
Critics' Lounge / Re: Look like bees ?
Mon 17/01/2005 09:33:11
I think the very first one will look ok once it's over a proper background, (especially if there is a light/dark contrast in the background).
#315
Hints & Tips / Re: al gurbrush: ick it and run
Sun 16/01/2005 20:53:08
The game has a few of those little random bugs that boot you out just like that. I was never able to get them fixed. I guess it's just a standard feature of my scripting.

The only way is to save often.

#316
Critics' Lounge / Re: Zanthia Walk Cycle
Sun 16/01/2005 10:52:13
I downloaded the demo: super professional looking art. Congratulations.

I've following your artistic prowess for awhile now and I really hope this all ends up being part of a game. The only problem I see in that regard is keeping up the quality (I imagine each of those backgrounds must take ages to draw). Good luck regardlesâ,¬s.

With regard to her walkcycle:

- Sides: You haven't updated the side walk for the demo, have you? There's a much better looking one a couple of posts above.

- Up: Her hair swings a bit too much to the sides. The effect is good but exaggerated. Also, her legs are way too far apart and you're probably missing a couple of frames. It's kinda jumpy.

- Down: Again, her legs look a tiny bit too far apart, and you're missing a couple of frames. Perhaps you should go for a catwalk type step, where one leg almost fully covers the other.

- Standing pose:  :o

#317
Critics' Lounge / Re: Zanthia Walk Cycle
Wed 12/01/2005 09:03:30
It's not bad at all, but I think her stride should be a bit longer.
#318
Critics' Lounge / Re: Zanthia Walk Cycle
Tue 11/01/2005 14:57:53
Her hair comes a bit too far ahead of the head (the hair behind her head, that is).

Go the tongue twister!
#319
General Discussion / Re: Top Ten Actors List
Tue 11/01/2005 14:55:33
Alan Rickman is da man.
#320
Good story, it sound like the Count of Montecristo to me.

Give us one or two screenies!
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