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Messages - aussie

#461
Thanks Ig, that was helpful.

Yow use tweening and that yourself, though... I suppose it's all about being able to mix classic animation and Flash capabilities well, isn't it?
#462
I'd push his shoulders a bit lower down, he looks like he's permanently breathing in.

Also, the best way to fix up his hands might be to draw them sideways (just the way you would see yours if you stood in front of a mirror).

Otherwise it looks excellent.
#463
Hints & Tips / Re:QFG 4.5
Tue 29/07/2003 09:08:44
You might need to get yourself some vigor potions (or sleep).
#464
I'm not too sure if this is the right forum for that qeustion, but anyway, I just tried dlding it from this site and it was ok

http://www.freewebs.com/aussiesoft/downloads.htm
#465
I can contribute spanish fonts. That is, with á,é,í,ó,ú, ñ and so forth.
#466
If so, I vote for Necro.
#467
I speak Spanish too. I wouldn't mind having a hand in this project...

Yo me defiendo bien en español. No me importaría colaborar.
#468
Critics' Lounge / Re:Is this style worth it?
Wed 23/07/2003 09:04:25
Mad style. I'd love to see a game like that.  ;D

I think it'd definitely be worth it if you had those four years to complete it, but chances are you won't. And worse than that, you'll probably get sick of adventure creation all together.  :P

I would personally go for a simpler, cartoony style, which you definitely have the talent to do.
#469
I agree, I also hate Basque terrorists.

As far as independence from Spain goes, the Catalans do a much better job.
#470
Yo también sé castellano si hace falta.

I also know Spanish, just pm me if you want.
#471
I started playing King's Quest and I loved them, that's how I got into adventure games. Then came Space Quest, Police Quest, Quest for Glory, Gold Rush! and so forth.

But boy, when MI came out, they changed the concept of adventure games - no dying, no dead ends, no guess-what-word-the-programmer-was-thinking-of... MI ruled!

I still think of sierra games with affection, but I have to agree with Farlander. Lucas imporved upon sierra's concept.
#472
Thanks Darth, that's what I was really after.

Mind you, it'd be good to hear what Igor thinks himself.
#473
That sorta makes a bit more sense to me Eg.
#474
Critics' Lounge / Re:Sprite Advice ...
Fri 18/07/2003 10:05:26
Did anyone mention the Emperor?
#475
Awesome looking.

It'll take me at least 18 hours to dl 85mb, but it appears worthwhile!

I love that Igor-type style. Does ayone know of any on-line tutorials?
#476
The good ol' MI 1 & 2.
#477
Great stuff, both of you. Thanks.

That mailman animation is awesome Darth, that's the sort of stuff I'm trying to come up with.  ;D

But my second question still remains. Do you draw all frames on paper or do you just modify the first one on screen?

By the way, one more little question up for grabs. I'm sure Darth can answer it.

Sometimes I find there's a kind of "jump" between consecutive frames of the same animation. That's because they're not perfectly aligned, I'm pretty sure. Can anyone explain to me how to align symbols of different frames in Flash?

Cheers big ears.
#478
Inspired by Igor's IGNAC trailer, I've started working a bit more in Flash, which is a pretty easy program to get along with.

I have a question for the experts of the wide world.

What do you reckon is the best way to go from the concept art you've drawn on paper to the screen? (digitizer tablet? scanner? both?)

Also,

For consecutive frames within the same animation, do you usually draw them all by hand or do you just introduce changes to the one you have on screen (these are the two approaches I've tried so far).

Ideas? anyone?
#479
Proskrito and I have two Spanish alphabets (two fonts, I mean).

That might help as you would only have to create the ê and the è characters (plus the ç).

There's also a game called "mourir en mer", which might use a French font, but I haven't checked.

That's all the help I can provide.

Good to see a few frogs around here...  ;)
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