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Messages - aussie

#521
Nel,

I just managed to dl it from my own website. Maybe you tried while I was updating...  ::)
#522
I just fixed the bug Timosity IMed me about - being able to give the payrise to Joe over and over again. I thought it was the most serious one, although I don't think it really interferred too much with the game.

I also had a look at the rope thing, and I wasn't getting that message. I toyed around with it and I think it's also fixed now.  ;D
#523
I'll try and get the error fixed soon and upload the game again.

Thanks.
#524
No, I don't think there are any anti-Irish dancing programs.  ;)

You probably need to get yourself a better program (I don't think Paint supports layers).

Then you draw a character (remember, if your background is 640x400 pixels, you have to choose a size for the character which looks right for your background - just estimate it by eye).

Once you have drawn your character, you create a new layer. This is because with a new layer you can draw seeing what's underneath but without ruining it all.

You draw a different walking frame on each layer. Then you save each layer as a different file.

BTW, have you checked the tutorial thread on the Critics Lounge forum? There's lots of useful stuff there.  :)
#525
I think your problem is you're trying to run a global script from the dialog script. That's not possible in AGS.

Try the following approach:

(A) You can have references to your global script from the dialog script. For example:

@3    //option 3 clicked
ego: But I have never seen a white rabbit before!
run-script 1
return

The command in italics will run a script under the dialog_request function of your game (check the global script of the demo game - you can even do a search within the script to see how to create this function).

So this basically runs a script from the dialog.

(B) inside your dialog_request function
if (int param == 1) // if the dialog script requested is number 1 (remember run-script 1)
{
//your code here
//setglobalint
etc.
}
#526
I don't understand. Shouldn't global vars do the trick?
#527
The one about the inch tall man reminds me of "good santa bad santa"

You'll have to make sure you make it diferent enough.
#528
Just added a walkthrough to my website.
#529
I like the picture overall.

But I'll try and see if I can help with the gate  ;)

I think the only trouble with the gate is that it's too high and too narrow. Also, since I suppose it's meant to be a gate, it'd probably be good if you added hinges, or at least an empty space between the gate and the wall. Otherwise it looks like the wall just angles into the town.

Also each of the fence posts could do with a more rounded bottom end. At the moment they look like they're flat timber planks instead of cylindric logs.

I hope that helps.
#530
Hints & Tips / Re:Nick it & Run!
Tue 17/06/2003 08:45:41
NIAR walkthrough is up on my site.

http://www.freewebs.com/aussiesoft
#531
Hints & Tips / Re:Nick it & Run!
Tue 17/06/2003 08:16:11
I have completed the walthrough  ;D

I went into a bit of trouble to do it well.

I'll post it up on my site soon.
#532
This is the splashscreen for my MAGS entry this month (a Casablanca parody)



#533
Spoiler
You gotta talk her into it. Just convince her that if she hasn't seen the movies she can't say anything. Then slip into the back room while everyone argues over your point.
[close]
#534
I did enjoy that text parser too, back in the days of King's Quest 1 and so on. I know of another engine called SCI studio which allows you to do the parser interface, although I also think AGS supports it.
#535
What's the difference between verb coin and verb box?
#536
Don't hate me for this.

#537
Adobe photoshop works like a champ for me...
#538
How awesome is that naming engine!?!
#539
I certainly agree with you on the first two, Gonzo. But I still don't like the coin.
#540
I've just had a quick play.

Excellent stuff, mate.  ;D

There are some classic quotes in there

Quoteunder a powerful marketing slogan: "buy our sprinkler or we'll shoot your dog!"
;D

Keep it up.
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