Hi
Is it possible to make a label (@Score) not be blocked?
cheers
barefoot
Is it possible to make a label (@Score) not be blocked?
cheers
barefoot
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// Dialog script file
@S // Dialog startup entry point
narrator: You now have a decision to make.
return
@1
cFrankj.SpeechView=10;
Frankj: I won't saw my foot off!! This is madness!!
stop
@2
cFrankj.SpeechView=10;
Frankj: I need to get out of this clamp and this place!! I will have to saw my foot off!!
// Dialog script file
@S // Dialog startup entry point
narrator: You now have a decision to make.
return
@1
cFrankj.SpeechView=10;
cFrankj.Say("I won't saw my foot off!! This is madness!!");
stop
@2
cFrankj.SpeechView=10;
cFrankj.Say("I need to get out of this clamp and this place!! I will have to saw my foot off!!");
object[0].Move(-25, 55, -1, eNoBlock, eAnywhere);
{
if (keycode == eKey1) { // Key 1
cEgo.StopMoving();
cEgo.SetWalkSpeed(10, 10);
cEgo.Move(cEgo.x + 0, cEgo.y -176, eNoBlock, eAnywhere);
Wait(32);
cEgo.Move(cEgo.x + 0, cEgo.y +176, eBlock, eAnywhere);
cEgo.StopMoving();
cEgo.SetWalkSpeed(7, 7);
}
}
function room_RepExec()
{
if (cEgo.IsCollidingWithObject(object[0])) {
object[0].Visible = false;
Display("10 points.");
GiveScore(10);
}
}
mouse.DisableMode(eModeInteract);
mouse.ChangeModeView(eModeLookat, 1);
function region6_WalksOnto()
{
if (cwizard2.Scaling==12)
hole=true;
SetTimer(1, 0);
cwizard2.Transparency=100;
cwizard2.Walk(842, 98, eBlock, eAnywhere);
cwizard2.Transparency=0;
}
if (cskeleton1.IsCollidingWithChar(cwizard2) == 1)
{
if (cskeleton1.IsCollidingWithChar(cwizard2) == 1)
{
cwizard2.Say("Aghhh!!");
GiveScore (-1);
SetGlobalInt (1, 100);
cwizard2.Walk(cwizard2.x + 20, cwizard2.y +0, eBlock, eAnywhere);
{
function cskeleton1_UseInv()
{
if (player.ActiveInventory==ifireball){
player.ActiveInventory=null;
cskeleton1.ManualScaling=true;
cskeleton1.Scaling=28;
cskeleton1.ChangeView(54);
cskeleton1.Animate(0, 5, 0, eBlock, eBackwards);
cskeleton1.UnlockView();
cskeleton1.ChangeView(55);
cskeleton1.FollowCharacter(null);
Display("The skeleton is now burnt to a crisp and lifeless!");
}
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