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Messages - barefoot

#101
Cheers Monkey

works a treat now.. timer label keeps running... I must remember rep exec always.

:=

barefoot
#102

Thanks Monkey and Hernald... if I can't sort it out I may well give the clone idea a bash..

:=

barefoot
#103
Hi

Is it possible to make a label  (@Score) not be blocked?

cheers

barefoot

#104
Hi

UPDATE: I think there may be another talk view snag.. I'm trying to fix.


I have a long intricate dialog and I have come across a slight snag... The character will not talk view when i change his speech view in the dialog. He just lays there and the speech happens but no speech animation.

Part of the script:

Code: ags

// Dialog script file
@S  // Dialog startup entry point
narrator: You now have a decision to make.
return
@1
    cFrankj.SpeechView=10;
Frankj: I won't saw my foot off!! This is madness!!
stop
@2
    cFrankj.SpeechView=10;
Frankj: I need to get out of this clamp and this place!! I will have to saw my foot off!!
 

Even this fails:

Code: ags

// Dialog script file
@S  // Dialog startup entry point
narrator: You now have a decision to make.

return
@1
    cFrankj.SpeechView=10;
    cFrankj.Say("I won't saw my foot off!! This is madness!!");
stop
@2
    cFrankj.SpeechView=10;
    cFrankj.Say("I need to get out of this clamp and this place!! I will have to saw my foot off!!");



Thanks for any solutions.

barefoot


#105
Hi

check all of your characters 'Starting Room' in their events panel (lower right of screen).. if your main player says -1  or other than 1 then change to 1 then run the game it should be ok..

BTW lots of imported characters may start other than Room 1, so keep an eye on their Starting Rooms...

barefoot



#106
Ok Monkey.. not actually objects...  but spites/views   ::)

barefoot

#107
Or Press F2 shows statistics/limits

barefoot
#108
Have now outlined font  :=
#109
I think checkout

GetViewportX() and GetViewportY()


barefoot
#110
ha ha ha

well, if you are very unlucky you could spurt quite a lot .. and maybe lose a few body parts..  :o

You're so blood thirsty  :=

barefoot




#111
Yeah, knew something like that. 

barefoot
#112
Hi

I am not into the 9 verb so others may be more helpful.

But as far as I know (AFAIK):

If you only have one character then you should import a new one and make all changes regarding the original for the new one. If the original character says text etc in the scripts then you need to make sure it is changed for your new character name else after importing new character and then deleting Bman (and views) rename your new character to Bman. Make sure your new character has all the relevant views.

You can replace all characters and objects with your own...

DO NOT DELETE THE BLUE CUP.. It is the default image place holder..


barefoot
#113
New screenshot...



barefoot





#114
Hi

I am currently in production of a one room game:

Sawn 1: Pain is just the start!

You've seen the film, you know the score.

Can you watch if you decide to saw off a foot? Enjoy digging a sharp instrument into you neck?

Maybe you will escape, who knows, it's possible.

You have just 5 minutes to escape else.. Boom! goodnight vienna as a tiny explosive explodes in your neck!!

Who is the mysterious masked man?

3 possible endings.

16-bit colour and 320 x 240 resolution.

The below pictures are still in production:





Testers always wanted.

barefoot




#115
Do you want the gIconBar to be visible when mouse button down?

I think the last bit in your code is wrong

gIconbar.Visible = true == 0  (doesn't make sense)





#116
You kill me man   :=

anyhow, have decided to use them on objects (in most cases)..

barefoot




#118
Hi

something has always occurred to me and I was wondering what you think.

Let's say you are in a room. You are are in leg chains. There is a cassette player just out of reach. However, with your belt you can reach the cassette player and move it closer to you.

Now, as a game player, would you expect to use the belt (inv) on yourself to run events or on the object (cassette player) to run events or either?

I would like to know your views

cheers

barefoot
#119
Hi

its fine my end  :=

barefoot
#120
Hi

There are geometric ways of doing the body as well as arms, legs etc.

Well, some of us are pants at making character sprites...

I generally copy and paste good character sprites into a paint program (like photoshop) and look at how the legs work and try and do my own on my new character..

Practice and  check out making/drawing characters on the internet.

barefoot

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