Hi
there is no Setup file included!
barefoot
there is no Setup file included!
barefoot
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
// This bit runs ok
object[0].StopAnimating();
// Problem (says invalid perimeter)
ShakeScreenBackground (-2, 1, 0);
// Runs ok from here
object[1].SetView(15);
object[1].Animate(0, 3, eRepeat, eNoBlock, eBackwards);
cwizard.SayAt(60, 66, 200,"That is my doing Magrid. I'm going to toy with you before you meet your doom!! I have a question for you!!!");
object[1].SetView(15);
cwizard2.FaceLocation(282, 144);
cwizard2.Say("Eh!!");
object[1].Animate(0, 3, eRepeat, eNoBlock, eBackwards);
cwizard.SayAt(60, 66, 230,"So, you've overcome my pressing contraption! Answer me this is you want to take a step closer to me Magrid! Get it wrong and I will send you back!!!");
object[1].SetView(15);
cwizard2.Say("Back???!! What is it you ask?");
object[1].Animate(0, 3, eRepeat, eNoBlock, eBackwards);
cwizard.SayAt(60,66,230,"You are in a cold house in the winter. It is dark. You have one match. There is a candle and there is a wood burning stove. Which do you light first?");
object[1].SetView(15);
dquestion1.Start();
@1
wizard2:Candle
object[1].SetView(15);
object[1].Animate(0, 3, eRepeat, eNoBlock, eBackwards);
wizard: Wrong! Prepare to be sent back Magrid!
object[1].SetView(15);
object[1].Visible = false;
cwizard2.ChangeRoom(22,207,135);
QuoteThen make the player start at y coord -1
Quote from: Melee Island Resident on Wed 20/04/2011 17:08:16Quote from: amanta4ray on Tue 19/04/2011 23:51:39how do i put the GUI into effect?
The easiest way to do this would be to create a gui and add a label to it. In the text of the label add @OVERHOTSPOT@. This will put text over every hotspot, character and object in the game.
Make sure to set your gui color to 0 and border color to 0 (this will make it invisible, but the words will still show on the label.)
Hope this helps....
Works wonders for me!!
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.304 seconds with 14 queries.