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Messages - barefoot

#241
Hints & Tips / Re: The Secret of Garbh Eileach
Sat 16/04/2011 18:15:35
Spoiler
   If you have all the keys go to room passed library as if going to the attic.. it should auto-walk to keyholes if you have all keys..
[close]
#242
Hints & Tips / Re: The Secret of Garbh Eileach
Sat 16/04/2011 11:28:00


Spoiler
A Book in library has the key to clock
[close]
#243
Hints & Tips / Re: The Secret of Garbh Eileach
Sat 16/04/2011 05:32:36
Quote from: Alla on Fri 15/04/2011 20:30:49
I cannot fing blue key..looked everywhere..heeelp !

Spoiler

try the clock.
[close]
#244
Hi

I am looking for someone to do a game's test (game partly done).

Report bugs, usual stuff... Identify and possibly advise course of action..

Dedicated, serious testers only please..

Please PM


cheers

Les

#245
Thank you Khris

very well put and an a intelligent 'points of view'...

Most of what you said is what I am aiming at now to produce better things for the future.

Cuts scenes:
Yes, should be able to skip if you already know that part, especially if it's a bit too long... Small cut scenes 15 seconds maximum I find  ok.  I have played a couple of unskippable cutscenes that seemed to go on forever, hated that..

I have also witnessed photographs being used and then normal painted scenes, I agree, too much style change can be annoying at times... But I believe any style has a % of fluctuation, if it fits...

I also find that some beta testers are not always as dedicated or reliable as they make out to be.. which is a shame...

All in all I thank you for your views/tips Khris.

cheers

barefoot

















#246
Hi Matti

your comments are welcomed.. everyone has their own opinions... I guess others see things that might have been done a better way.

I did not plan to release this version just yet, but your comments are noted and i will endeavour to amend it over time as was stated.

My philosophy is learn, practice, practice, learn,  practice, practice, learn etc etc.

Maybe I have not got it right just yet... but that's where I'm heading..

I myself have played a lot of AGS games and some have been really really dire yet people seem to comment well on them, maybe its about 'who you are' I don't know.

Anyhow, your points are duly noted and I would have preferred you to have PM'd me with your blatant, constructive comments in this inst.

cheers

barefoot












#247
GAME DISABLED...

This is the first episode and is a prototype version for future episodes. (Episode II in production with new sprites and style.) V1.0 April 2011. Version will be revised throughout the year.

STORY:

You are Magrid, a powerful royal wizard and you have received an urgent letter from the King of Hamresanden.

You have to find 6 prisms to stop Asgrim, the evil Red Wizard, who is returning to Earth from the Neverworld and is planning to take over the Earth through blood, violance and tyrany!

Seek out the wise Sage's. Each Sage knows where one prism is.

Sage's are high priests and frequent the towns and villages of Norway.

Search the towns and villages to find the Sage's. They will tell you where a prism is hidden.

Each prism is guarded. You will need to defeat a guard to obtain each prism.

Confront an evil Troll, a Snow creature that packs a punch, a Wolf, Overcome a Neverworld Beast, Ride on a Dragonfly, meet a Gypsy fortune teller and much more...

After you have got all 6 prisms you must put the prisms in place in a special way.

When Asgrim calls for the power of the moon's lunar power's the prisms will then alter the moons rays as they enter Asgrim, thereby defeating him!

* You have your very own pet owl who will be with you all the way and will help you whenever you need him!

Can you defeat Asgrim??!!







16 colour 640x480

Mouse controls

Music and Sound

Uses Media Player 9 video codecs (Esc Key  to bypass.)

Download:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1419

Please report (pm) any found bugs to me and I will endeavour to correct them asap.. Thank you

barefoot






#248
Hi Bogdan

I'm sorry as well about Part l...  Hopefully it will tie in ok after Part ll is released... which could be completed by end of May.. The full story will be told via an Intro to put user up to date on what's happened...

:=

barefoot

#249
Hi

I am in production of The Hamresanden Chronicles: II The Black Prism

I have not published part l because i  believe it could be better and intend to vastly improve it in all aspects sometime later in the year.

I have decided to go grey scale with some touches of colour here and there to give atmosphere, along with the music I think it works well..

Anyhow, you are Magrid, a royal wizard who is confronted by Asgrim the evil red wizard who plans to rule the world with blood and tyranny!

Asgrim invites you to his castle where you play a game of cat and mouse!

Asgrim has fiendish traps and puzzles laid throughout the castle that he hopes will end you once and for all...

Collect magic and sorcery items as you go along to help you, such as levitation and shrinking magic.

Can you defeat Asgrim and destroy the Black Prism???









Story: 90%
Graphics: 20%
16 bit
320 x 240
Music and sound: 10%

barefoot




#250
SOLVED:

I manually adjusted both char and objects baselines during walk (jump).. works a treat. ;)


I have 3 baselines and they are all set in their relative  positions.



I was thinking (dangerous I know) of baseline order... i have set char to be in front of object but couldn't i then have him behind object during the walk as above code?

barefoot
#251
Hi
SOLVED:

I manually adjusted both char and objects baselines during walk (jump).. works a treat.   :=

------------------------------------------------------------------

is it possible to separate ignore walkbehinds?

IE

cwizard2.IgnoreWalkbehinds=true; Works but can I specify which Walkbehind area?

The char jumps over a block and lands on the other side with just his head showing so that's when the Walkbehind area is true, this works kind of ok. Obviously he ignores all walkbehind areas at the moment.

I have made object (block) ignore Walkbehinds.

This is what I have for actions to happen:

Code: ags

function imoss_UseInv()
{
  if (player.ActiveInventory==idust && (player.Room==7))
  {
  cwizard2.IgnoreWalkbehinds=true;
  Display("You mix the dust with the moss.");
  Display("Suddenly you beging to rise!");
  cwizard2.ChangeView(21);
  cwizard2.Walk(165,118, eBlock, eAnywhere);
  cwizard2.IgnoreWalkbehinds=false;
  cwizard2.Walk(165,180, eBlock, eAnywhere);
  cwizard2.ChangeView(2);
  
  
 }
  
  }


Yet char still behind walkbehind when he first rises (walks).


Hope you catch my drift.

cheers

barefoot



#252
Hi

I have an inventory item that I only want to look at.. this causes another GUI to appear.. This works ok.. However, I wish to disable all other clicks for that inv item and to keep the Look mouse mode until it's changed by the mouse right click as normal..

I could of course have the item as a button, if all else fails..

I sure there is a way but have not come across it yet.

cheers if you can assist me

barefoot



#253
Quote from: anian on Mon 04/04/2011 10:15:32
...how about getting that friend to draw you background for the game...

If you mean 'draw' only then that opens up a whole new can....  very daunting..

barefoot
#254
Hi

Iv'e never played Journey Down but understand what you are trying to say.

cheers

barefoot
#255
Thank you Wham

I'm sure she will be delighted

I have not as yet chosen the pics to use...  but whichever i pick i will need to blend in well with shading of chars etc etc.. But, hey, that's the fun isn't it?  :=

barefoot
#256
Hi

thanks Mad

Yes, it will take some skill to animate some scenes if required like the sea or branches/leaves.. but there would be no rush.. and i'm sure i would get a fairly good result in the end..

cheers

barefoot

]
#257
Hi

I have a friend who is a very good artist and has run up these paintings that i may use with permission. These are not the high res one's that i would use but are examples.

What are your thoughts on using paintings in games?

Naturally everything else (chars/objects) would need to blend in so they don't look out of place.

Your criticism is welcomed.












Thank you for your comments

barefoot



#258
Quote from: beenf on Sun 03/04/2011 14:15:04
Couldyouplease explain more how to add interactions ?

check out events panel bottom right of screen. it will always relate to the character/object/hotspot you have selected. click on yellow bolt to enter events such as look, talk, use inventory etc.. it will auto put event in script where you can then set its conditions... such as if you look at an object you could display some text describing what it is you see.  etc

barefoot
#259
Hi

I have a couple of questions I'de like to put hoping to find a general resolve..

having played a fair number of AGS games I am still debating about the placement and use of inventory items used in the game as well as exit signs.

Scenario: you pick up an inv item in room 3, you need to use it in room 7... now if you don't pick up the inv item what do you do when you need it?

A: hint and allow the player to go back and get it?
B: give player another option to the solution?

I also notice that some games refuse to let you leave that room without having picked up an item in that room.. if nothing explains why you can't leave I personally hate! which leads onto this:

What are your views on:

A: Arrows depicting exits
B: Mouse over Hotspots
C: Combining more than 2 inv items

I know it may be down to style and taste but i just want to know your thoughts.

cheers

barefoot


#260
Just beat me scavenger  

Extra: the script gets added to the GlobalScript.asc

:=

barefoot
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