Hi
yes.. its a DoOnlyOnce thing...
There's a WalkOn Region on stairs that reveals Key..
yes.. its a DoOnlyOnce thing...
Spoiler
There's a WalkOn Region on stairs that reveals Key..
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ShakeScreenBackground (4, 10, 80);
Wait(1);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(50);
srSetSnowBaseline(100, 200);
srSetSnowTransparency(4, 50);
srSetSnowView(0, 0, 51, 0);
srSetSnowView(1, 0, 73, 0);
Wait(100);
srSetSnowView(0, 0, 51, 0);
srSetSnowAmount(0);
Display("The chunks of frozen ice miss you by inches!");
ShakeScreenBackground (4, 10, 80);
Wait(1);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowView(0, 0, 51, 0);
srSetSnowView(1, 0, 73, 0);
Wait(100);
srSetSnowAmount(0);
cheers
barefoot
ShakeScreenBackground (4, 10, 80);
Wait(1);
srSetSnowDriftRange(20, 80);
Wait(60);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowView(0, 0, 51, 0);
srSetSnowView(1, 0, 73, 0);
srSetSnowView(1, 0, 73, 0);
Wait(60);
srSetSnowView(0, 0, 51, 0);
ShakeScreenBackground (4, 10, 80);
Wait(1);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowView(0, 0, 51, 1);
srSetSnowWindSpeed(35);
srSetSnowAmount(400);
Wait(60);
srSetSnowView(1, 0, 73, 1);
Display("The large chunks of ice missed you by inches!!");
srSetSnowView(0, 0, 51, 1);
ShakeScreenBackground (4, 10, 80);
Wait(1);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowView(0, 0, 51, 1);
srSetSnowWindSpeed(35);
srSetSnowAmount(400);
Wait(60);
srSetSnowView(1, 0, 73, 1);
Display("The large chunks of ice missed you by inches!!");
Wait(60);
srSetSnowView(0, 0, 51, 1);
ciceman.SayAt(95, 300, 250, "The prism has been entrusted to me. Prepare to meet your doom!!!!");
ShakeScreenBackground (4, 10, 80);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowView(1, 0, 73, 1);
srSetSnowWindSpeed(35);
srSetSnowAmount(400);
srSetSnowAmount(0);
Display("The large chunks of ice missed you by inches!!");
srSetSnowView(0, 0, 51, 1);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowDefaultView(51, 0); //view=3; loop=0;
srSetSnowWindSpeed(35);
srSetSnowAmount(400);
ShakeScreenBackground (4, 10, 80);
srSetSnowDriftRange(20, 80);
srSetSnowDriftSpeed(20, 80);
srSetSnowFallSpeed(50, 200);
srChangeSnowAmount(120);
srSetSnowBaseline(150, 200);
srSetSnowTransparency(50, 60);
srSetSnowDefaultView(73, 0); //view=3; loop=0;
srSetSnowWindSpeed(35);
srSetSnowAmount(400);
//===========kind_id===event(always 0)===== view ==== loop ===
srSetSnowView(0, 0, 4, 0);
srSetSnowView(1, 0, 4, 1);
srSetSnowView(3, 0, 3, 1);
//Note: kind_id number 2 use default view in that case.
ShakeScreenBackground (4, 10, 80);
srSetSnowView(1, 0, 73, 0);
Quote from: mdyoung40 on Tue 08/03/2011 22:07:44
hide i'm back.i got the red key in the mantel,yellow in toilet,purple in clock,green in manhole,yellow in shed.thats it.found the last key in staircase,finished the game.
Quote from: Iceboty V7000a on Mon 07/03/2011 10:16:43
What version of AGS are you using? Did you import the sprites when the game was initially set to 8-bit?
Quote from: Iceboty V7000a on Mon 07/03/2011 09:58:17
What did you mean by... "colours reducing like 8 bit"? Can you post an image as an wxample?
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