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Messages - barefoot

#301
Hints & Tips / Re: The Secret of Garbh Eileach
Sun 13/03/2011 12:16:08
Hi

yes.. its a DoOnlyOnce thing...
Spoiler

There's a WalkOn Region on stairs that reveals Key..
[close]
#302
Hints & Tips / Re: The Secret of Garbh Eileach
Sun 13/03/2011 12:06:14
Hi IAAL

Try the main room staircase.....

Read the clue...

:=


barefoot

#303
`Hi

Sometimes the below script (rain/snow plugin) errors giving the Wait command as the error...

Sometimes it does not error at all and carry's on as it should..

This must surely be a bug somehow else it would either run all the time or error all the time..

Code: ags

ShakeScreenBackground (4, 10, 80);
  Wait(1);
  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(50);
  srSetSnowBaseline(100, 200);
  srSetSnowTransparency(4, 50);
  srSetSnowView(0,              0,              51,       0);  
  srSetSnowView(1,              0,              73,       0);                          

  Wait(100);
     
  srSetSnowView(0,              0,              51,       0);  
   
  srSetSnowAmount(0);
  
  Display("The chunks of frozen ice miss you by inches!");
  


Scratching my head..

barefoot



#304
Hi

Iv'e come up with this and it works except i can't get it to change back to normal view (51) on it's own.   I really just need to STOP srSetSnowView 1 and let srSetSnowView 0 continue..

It'll do until i can solve changing back..

Code: ags

ShakeScreenBackground (4, 10, 80);
  Wait(1);
  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowView(0,              0,              51,       0);  
  srSetSnowView(1,              0,              73,       0);                          

  Wait(100);
     
  srSetSnowAmount(0);

cheers

barefoot

#305
Hi

to recap..

This works and changes to new view:

Code: ags


ShakeScreenBackground (4, 10, 80);
  Wait(1);
  srSetSnowDriftRange(20, 80);
Wait(60);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowView(0,              0,              51,       0);  
  srSetSnowView(1,              0,              73,       0);                          


But it refuses to change back and errors here (Wait):
Code: ags

   
     srSetSnowView(1,              0,              73,       0);  
     Wait(60);
     srSetSnowView(0,              0,              51,       0);  


barefoot




#306
Hi
Code: ags

ShakeScreenBackground (4, 10, 80);
  
  Wait(1);
  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowView(0,              0,              51,       1);                          
  srSetSnowWindSpeed(35);
  srSetSnowAmount(400);



it errors here (next part of script)

Code: ags

  Wait(60);
  srSetSnowView(1,              0,              73,       1);  
  Display("The large chunks of ice missed you by inches!!");
  srSetSnowView(0,              0,              51,       1);  


barefoot
#307
Hi

the below script works up until the point of returning to default view and then it errors:

Code: ags

 ShakeScreenBackground (4, 10, 80);
  
  Wait(1);
  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowView(0,              0,              51,       1);                          
  srSetSnowWindSpeed(35);
  srSetSnowAmount(400);
 
  Wait(60);
  srSetSnowView(1,              0,              73,       1);  
  Display("The large chunks of ice missed you by inches!!");
  
  Wait(60);
  srSetSnowView(0,              0,              51,       1);                          
 
 

barefoot



                 
#308
Hi Studio3


update.. view does not change with code.. i get the display and the shake...


i have not tried your idea yet..

Its not one big chunk.. its just a large image (about 10x as big as normal image) displayed as normal just larger and looks like a chunk of ice..

cheers
barefoot
#309
Cheers Studio 3...

The change of view works.. but I can't seem to get it to switch off and continue script..

I've got it on Room Fadein and also want it to trigger when stepping on a Region.

Code: ags

 ciceman.SayAt(95, 300, 250, "The prism has been entrusted to me. Prepare to meet your doom!!!!");

 ShakeScreenBackground (4, 10, 80);

  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowView(1,              0,              73,       1);                          
  srSetSnowWindSpeed(35);
  srSetSnowAmount(400);
  srSetSnowAmount(0);
  Display("The large chunks of ice missed you by inches!!");
  srSetSnowView(0,              0,              51,       1);  



barefoot

#310
Hi

I have used the rain/snow plugin for a scene which works as it should normally. However, I want to change it's view to large chunks of ice so I changed it's view and have added a ShakeScreenBackground to enhance the new view..

In the normal view it is view 51 and in the chunks of ice it is view 73.. But it won't go as I hoped it would even changing  srSetSnowAmount(0); before the change so I set a Wait but it still won't act as I wish it would.. Has anyone got any pointers that will make this work without getting a dreadful error message?

Both view are ok.

Code: ags

  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowDefaultView(51, 0); //view=3; loop=0;
  srSetSnowWindSpeed(35);
  srSetSnowAmount(400);


Code: ags

 
  ShakeScreenBackground (4, 10, 80);
  srSetSnowDriftRange(20, 80);
  srSetSnowDriftSpeed(20, 80);
  srSetSnowFallSpeed(50, 200);
  srChangeSnowAmount(120);
  srSetSnowBaseline(150, 200);
  srSetSnowTransparency(50, 60);
  srSetSnowDefaultView(73, 0); //view=3; loop=0;
  srSetSnowWindSpeed(35);
  srSetSnowAmount(400);


Is it this lot that needs amending and then incorporating into the script:

Code: ags

//===========kind_id===event(always 0)===== view ==== loop ===
		srSetSnowView(0,              0,              4,       0);
		srSetSnowView(1,              0,              4,       1);
		srSetSnowView(3,              0,              3,       1);
		//Note: kind_id number 2 use default view in that case.



I get this error with this:

Code: ags

  ShakeScreenBackground (4, 10, 80);
  srSetSnowView(1,              0,              73,       0);






cheers

barefoot

#311
Hints & Tips / Re: The Secret of Garbh Eileach
Sat 12/03/2011 07:12:30
Hi,

have you gone passed the bedroom doors? tight but you can do it....

orange key i believe..


barefoot
#312
Sounds like a good point Dave   :=

barefoot
#313
Hi

This is not a big issue but an issue nonetheless.

On the last 2 Rooms of my game so far, the Room Description does NOT go into character Room drop down start options.

When you click the Room list for a character to start in you only get the Room number and not the Description..

I note that if you delete the Description, restart ags, re enter the description , re start ags it goes into the drop down list...

Any ideas as to why?

cheers

barefoot

#314
More work done and an updated Gui, Text and displays with new characters and animations... (march 8th 2011)

Work is still in progress  :=

A snow creature stands in your way as it guards a prism!
Watch out, it'll knock your lights out!!!


barefoot
#315
Hints & Tips / Re: the secret of garbh
Wed 09/03/2011 05:41:30
Quote from: mdyoung40 on Tue 08/03/2011 22:07:44
hide i'm back.i got the red key in the mantel,yellow in toilet,purple in clock,green in manhole,yellow in shed.thats it.found the last key in staircase,finished the game.

Pleased to hear it.... great

cheers

les
#316
Hints & Tips / Re: the secret of garbh
Tue 08/03/2011 18:48:45
Hi

well, it's not meant to be too easy...

You need a 6th key... it depends on what other keys you have to determine which other key you need..

give a brief outline of where you got the keys your have and i'll give you a hint to the 6th key :=

barefoot
#317
Hi

cwizard.Tint(0, 0, 0, 90, 100); seems to be near what i wanted..


barefoot
#318
Hi

I'm doing a snow scene and wondered if someone knew if you can use the Tint Character settings to have him as whitish or by some other method besides redrawing?

cheers

barefoot
#319
Hi

UPDATE:
I Deleted the Room and created a new one and reset everything and it's now how it should be.. strange happenings..



Quote from: Iceboty V7000a on Mon 07/03/2011 10:16:43
What version of AGS are you using? Did you import the sprites when the game was initially set to 8-bit?

AGS 3.2.0

The game has always been 16 bit... I exported an object's sprites, did a change and re imported them as a new view... transparency is correct.

barefoot

#320
Quote from: Iceboty V7000a on Mon 07/03/2011 09:58:17
What did you mean by... "colours reducing like 8 bit"? Can you post an image as an wxample?

Here it is as seen on screen:



Even with NO commands at all the object still looks like the picture..

I'm still stumped...



barefoot
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