Hi
UPDATE:
I Deleted the Room and created a new one and reset everything and it's now how it should be.. strange happenings indeed..
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An object changes view with animation in a scene but when the game runs its colours (object) reduce like 8 bit... It looks fine in View..
I'm stumped as to why.. I have re imported frames but still the same..
I have used this after fadein:
Code: ags
I then added an identical object and gone that way.. still the same..
Code: ags
I've just discovered this happens to any view you change the object to!!
any ideas as to why this may happen?
cheers
barefoot
UPDATE:
I Deleted the Room and created a new one and reset everything and it's now how it should be.. strange happenings indeed..
--------------------------------------------------------
An object changes view with animation in a scene but when the game runs its colours (object) reduce like 8 bit... It looks fine in View..
I'm stumped as to why.. I have re imported frames but still the same..
I have used this after fadein:
ogypsy.SetView(50);
ogypsy.Animate(0, 10, eRepeat, eNoBlock);
cEgo.SayAt(12, 152, 200, "Yes. I see a feint vision coming through.");
cEgo.SayAt(12, 152, 200, "I see but I cannot tell!!.");
ogypsy.Animate(0, 10, eRepeat, eNoBlock);
I then added an identical object and gone that way.. still the same..
object[0].Visible = false;
object[2].Visible = true;
ogypsy2.SetView(50);
ogypsy2.Animate(0, 10, eRepeat, eNoBlock);
cEgo.SayAt(12, 152, 200, "Yes. I see a feint vision coming through.");
cEgo.SayAt(12, 152, 200, "I see but I cannot tell!!.");
ogypsy2.SetView(50)
I've just discovered this happens to any view you change the object to!!
any ideas as to why this may happen?
cheers
barefoot