Dear Iceboty V7000a
Something I had overlooked.. many many thanks...
cheers
barefoot
Something I had overlooked.. many many thanks...
cheers
barefoot
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
function region3_WalksOnto()
{
cwizard.Say("I need to get across the river, that man may be a sage!");
Display("You get in your canoe and oar your way across the Great River");
cwizard.ChangeView(24);
cwizard.Animate(2, 1, eNoBlock, eRepeat);
cwizard.Walk(518, 186, eBlock);
}
function region1_WalksOnto()
{
RestoreWalkableArea(2);
cwizard.Say("I need to get across the river, that man may be a sage!");
Display("You get in your canoe and oar your way across the Great River");
cwizard.ChangeView(24);
cwizard.Walk(518, 186, eBlock);
}
cEgo.Say("Hello, I am wizard Manga.[ How do you do. [[ I am well thank you");
function btnInvDown2_OnClick(GUIControl *control, MouseButton button)
{
invCustomInv.ScrollDown();
}
Quote
I have now added SetGameOption (OPT_DIALOGOPTIONSGUI, 0);
on room load but still remains the same.. It's a puzzle... I've never came across this before..
// Dialog script file
@S // Dialog startup entry point
Slocombe: What date uncle?
uncle: Take a guess
@1
uncle: Try that
Slocombe: Nope. That does not do anything!
return
@2
uncle: Try that
Slocombe: Nope. That does not do anything!
return
@3
uncle:Try that
Slocombe:That does do something!
object[0].Move(-282, 282, 1, eNoBlock, eAnywhere);
object[1].Move(620, 282, 1, eNoBlock, eAnywhere);
cuncle.FaceLocation(214, 70);
RestoreWalkableArea(1);
stop
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.067 seconds with 14 queries.