This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
function room_RepExec()
{
if (IsTimerExpired(1) == 1) {
int ran=Random(2);
if (ran == 0) {
cuncle.Say("Er, um 1765");
Display("You enter in the date");
cSlocombe.Say("Nothing's happening");
cuncle.Say("Let me think");
SetTimer(1, 80);
}
else if (ran == 1) {
cuncle.Say("Er, um 1789");
Display("You enter in the date");
cSlocombe.Say("It's worked!!");
object[0].Move(-282, 282, 1, eNoBlock, eAnywhere);
object[1].Move(620, 282, 1, eNoBlock, eAnywhere);
cuncle.FaceLocation(214, 70);
RestoreWalkableArea(1);
SetTimer(1, 0);
}
else if (ran == 2) {
cuncle.Say("Er, um 1799");
cSlocombe.Say("Nothing's happening");
cuncle.Say("Let me think");
SetTimer(1, 80);
}
}
}
cmorgam.AddInventory(item,int);
cmorgam.AddInventory(item);
cmorgam.AddInventory(item,int);
Quote from: Dualnames on Sun 13/02/2011 11:12:25
There's a magnifier module by monkey_05_06. It may be awesomely awesome to use.
function Button15_OnClick(GUIControl *control, MouseButton button)
{
if (cSlocombe.View==4)
{
gdiary6.Visible=false;
gInventory.Visible=true;
}
else if (cSlocombe.View==11)
{
Display("You fall into a dream state. You can't believe what you have read!");
cSlocombe.ChangeRoom(5, 584,141);
gdiary6.Visible=false;
gInventory.Visible=true;
}
}
function region8_WalksOnto()
{
if (okeyhole1.Visible && okeyhole2.Visible && okeyhole3.Visible && okeyhole4.Visible && okeyhole5.Visible && okeyhole6.Visible)
{
object[6].Move(593, 373, 4, eBlock, eAnywhere);
cSlocombe.Say("A false wall!!");
cSlocombe.ChangeRoom(16);
}
}
{
if (okeyhole1.Visible && okeyhole2.Visible && okeyhole3.Visible && okeyhole4.Visible && okeyhole5.Visible && okeyhole6.Visible)
{
object[6].Move(593, 373, 4, eBlock, eAnywhere);
cSlocombe.Say("A false wall!!");
cSlocombe.Walk(434, 363, eBlock);
cSlocombe.ChangeRoom(16);
}
}
function room_AfterFadeIn()
{
if (Game.DoOnceOnly("found ruler"))
if (player.HasInventory(ikey1) && player.HasInventory(ikey2))
{
cSlocombe.FaceLocation(188, 270);
cFrankj.FaceCharacter(cSlocombe);
cSlocombe.Say( "Hey uncle. I've found 2 Key pieces!!");
cFrankj.Say("That's absolutely splendid my dear boy!");
cSlocombe.Say("And I've fixed the water");
cFrankj.Say("You're a marvel Morgan");
cSlocombe.Say("Oh, and the electrics are working now");
cFrankj.Say("Jolly good");
cFrankj.Say("Let me know when you have found more Key pieces. I'm really tired today!");
cFrankj.Say("I'm going back to bed");
cSlocombe.Say("Ok uncle");
cFrankj.Walk(532, 140, eBlock);
cFrankj.Transparency=100;
cSlocombe.Say("Well, guess I should look around in the house some more");
}
}
function region2_WalksOnto()
{
if (player.HasInventory(ikey1) && player.HasInventory(ikey2))
{
cSlocombe.FaceLocation(188, 270);
cFrankj.FaceCharacter(cSlocombe);
cSlocombe.Say( "Hey uncle. I've found 2 Key pieces!!");
cFrankj.Say("That's absolutely splendid my dear boy!");
cSlocombe.Say("And I've fixed the water");
cFrankj.Say("You're a marvel Morgan");
cSlocombe.Say("Oh, and the electrics are working now");
cFrankj.Say("Jolly good");
cFrankj.Say("Let me know when you have found more Key pieces. I'm really tired today!");
cFrankj.Say("I'm going back to bed");
cSlocombe.Say("Ok uncle");
cFrankj.Walk(532, 140, eBlock);
cFrankj.Transparency=100;
cSlocombe.Say("Well, guess I should look around in the house some more");
region[2].Enabled = false;
region[3].Enabled = true;
}
}
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.207 seconds with 14 queries.