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Messages - barefoot

#42
Quote from: Chicky on Thu 04/08/2011 13:35:32
I may be stupid, but what are 'sorties'?

Also, 5% is a pretty dumb time to start a GIP, at least clear up those garish pixels! :=

1: Sortie is a term for deployment or dispatch of one military unit, be it an aircraft, ship, or troops from a strongpoint.

2: If a game is just 1% done then it's in production and as long have you have 2 screen shots and a story line its eligible.

Quote
Garish pixels

Crude, tastless pictures!

The images shown are stretched examples.. all images are going to be adjusted as required.

I think you may be what you said you may be :P

Quote from BaptisteTheFool:  Looks good!   ;)

ArjOn: Tiger kicks ass  :=


Updated Screenshot <in first post>

edit by darth - double-post combined and image moved to first post (original image was broken)
another edit by darth - triple-post combined... please stop double posting

#43
Same type of thing..

Blast and Bomb targets

:=


barefoot

#44
YouTube video preview:  I have not got video capture at the moment bicilotti...  food for thought..

Anybody know a FREE good one?

QuoteNobody said it is easy, but it's worth trying  :=

Testers always wanted...

barefoot
#45
Hi

I am in production of: TIGER HAWK FIGHTER SQUADRON

(Testers always wanted)

You play as Airman Conrad who wants to join the TIGER HAWK SQUADRON: the very top elite squadron.

First you must complete a series of sorties which includes: destroying enemy planes, tanks, boats, weapons factories and obliterate terrorists hold up in a mountain cave.

You start off with a Panther GX plane and work your way up to a Tiger Hawk Jet.

Can you complete the sorties successfully and destroy enough enemy targets to become a vital member of the Tiger Hawk Squadron?

* Day and night sorties.

** Sunny, foggy and snowy weather.

*** Various weapons

**** View your current height and speed indicators.

***** This game uses Text To Speech software. There are no text display Dialogs.

320 x 240 res (the game scrolls right to left and background is 1500px)
16 bit colour

Game progress: 5% 10% 15% 30% 50% 70% 80% 90% 96%

Screenshots will be updated as game progresses.

Updated Screenshots (Aug 27 2011):

Preparing to take off for your first sortie:



Destroying Enemy Planes:



Destroying Enemy Tanks and Planes in the snow:



More soon......




#46
Hi

I'm not sure what's happening because eModeLookat still shows on mouse, rest are ok. I would like to have no mouse modes shown until the next room. All help appreciated.

Code: ags

function room_Load()
{
        mouse.DisableMode(eModeWalkto);
	mouse.DisableMode(eModeInteract);
	mouse.DisableMode(eModeTalkto);
	mouse.DisableMode(eModeLookat);
}


cheers

barefoot

#47
Hi

I would like your view/opinion on positioned GUI game interaction panel..

Eg: Fire weapon buttons and labels on GUI etc.

Along the top or bottom of screen?

If you could also give your ethnic/culture that would be useful (research).

many thanks

barefoot





#48
Well, I suppose an IE Plugin would be useful for Noobs...

Perhaps have a  Noob Mode and an advanced Mode.

Food for thought

barefoot
#49
The latest version (3.2) of AGS shows your game's Rooms along with their Script pages where you need to enter your scripts/codes for each room along with an overall Global script. It's quite a way off from earlier versions of AGS so you will need to start to learn script/function coding..

As of yet the Interaction Editor is no longer used in AGS 3.2 but I believe a Plugin is being worked on. Whether it will be incorporated is another thing.

Check out 'Labels' in the help file in AGS... You will see @OVERHOTSPOT@... You can use this to view descriptions of Hotspots, objects etc.

I generally find this a better way to show Hotspot names.

Put a label on a GUI and in its (label) events panel where it says'text' simply put @OVERHOTSPOT@.. It will now display Hotspot decription (make sure you put a description for the Hotspot/object)

barefoot


#50
Nice one RickJ  :=

Quote from: RickJ on Sun 31/07/2011 22:52:32
If you are new to AGS, overwhelmed, need encouragement, or just want to ask a dumb question without reprisal then you have come to the right place.  

  • Reply to this thread
  • Edit the subject line with your question or topic
  • Type any specific in the message box
  • Expect help only from other beginners
Add:

* Ask someone to not only answer your question but to also do it for you...

----------------

One day someone will compile an alternative 'AGS for complete Dummies'...  

It would be a complete noob/dumb questions style book with really simple explainations with examples...

Typical Noob questions:

* "How do I change rooms from a region?"
* "How do I add Inventory?"
* This is my first AGS game and I don't know how to or want to learn to script but I want to...."  
* "How do I change a characters view?"
* "My character will not walk" "

This may put an end to monotonous, simple, repeatable or dumb questions

I myself have been found guilty and hanged a few times.

An AGS book is already available and should be available on the downloads Page and referenced.

At the moment answering is open to anyone.. Maybe answering should be available to selected members only?

After a while you get to know who is who and who is crafted in giving advice: you know who you are and should be prescribed anti depressants  ;)


:=

barefoot





#52
It may be that it can't find Midi1 file.. check the Music folder and see if it is there.

Possibly run game set up and check settings..

Check that soundcard is not being used elsewhere!

#53
What Arjon told you was correct.

Recap.. Look on the bottom of the trees pane on the top right and you will see an 'Audio' folder. Click it open and Right click Music folder and select Add Audio file. a Box will open and you simply select your Audio file from where its location is.

Once its selected AGS will add it in your music Folder and will show its new filename.

Example: Upload Midi1 will become aMIDI1

Where you want it to play simply code: aMIDI1.Play();

Hope this helps

#54
You don't use the c in dDialog script unless it's indented like Say, as you should know, unless I'm having a mid-life crises.

I tried to explain as much as I could due to the fact that he obviously has little knowledge of the follow character else he would not have posted.

Maybe I did add too much, but no harm done, I'm sure..

:=




#55
Hi

not sure what cSweetie: Yay is supposed to be  ??? unless its:

Code: ags
cSweetie.Say("Yay");


Try:

Code: ags

  cScootaloo.FollowCharacter(cEgo,5,96);
 cSweetie.FollowCharacter(cEgo,5,96);


This way both NPC will follow Character cEgo.

Adjust numbers accordingly:. 5=distance  96= eagerness (1-100) (1 eagerness means NPC not really eager to follow!)

The more eager a follow character is the quicker he will follow player wherever he goes..

Check out Follow Character in the AGS Help Manual and search forums.

As i previously said, I personally change NPC room as well as player when its time for player to change room to clean up any delay with NPC following player to another room but generally they will change room with player if set up correctly. You only need to use FollowCharacter once.

Quote
The default values are DIST=10 and EAGERNESS=97.
As a special case, setting DIST=0 and EAGERNESS=0 makes CHARID behave as if it is chasing CHARTOFOLLOW - it will try and get there as quickly as possible. Setting EAGERNESS=0 also tells the character not to stop when they reach CHARTOFOLLOW, but instead to randomly wander around the character - useful perhaps for a very energetic dog or something.

You can also stop NPC following by using:

Code: ags
 cScootaloo.FollowCharacter(null);


barefoot



#56
Hi

Character.FollowCharacter() will have that NPC change room with the main character though I have found there is a time delay. (Check NPC distance and eagerness values).

I've dealt with this by not only following the main player but by also changing room as well as player. I assume once they've all reached a certain point the room changes?

EXAMPLE:
Code: ags

cEgo.ChangeRoom(3); //NPC
cBert.ChangeRoom(3); //Main Player


If your code fails to work perhaps you should show the code you have used so we can check it out.

barefoot





#57
Very informative Khris.. Thanks very much.

Splash screen shows 3 cars (stationary objects) from which to pick. It's like when you helped me do a 'select team' script (difficulty int.)

Each object is a car.

As you and matti stated: just have 1 main player (SetAsPlayer) but change it's views for car colour picked. I would need to Add views for each coloured car (including Idle.)

I will look further into pointers and thank you again for your help.

:=

barefoot



#58
Hi Matti

well, if you have 3 cars to choose from you only really want to script for 1.

by changing any cars name to the same name will naturally mean that if you want that player, whatever car they chose, to do something you only need to call 1 name.

eg

car.move
car.walk
car.Say

etc etc

Of course it could be any name you choose.

All I need to do is change playername.

This is the part I am trying to work out.

cheers

barefoot


FOOTNOTE.. Maybe i could set 1 main player and change all its views to compensate for which ever colour car is chosen. Food for thought?



#59
Hi

I have created a global variable: cars  int

There are 3 cars available: red, blue and green.

The player picks a car (clicks on a car image) to play game as.

On the next screen the picked car is now the main player: either red, blue or green.

So far so good..

I want to rename any car picked as the main player.

IE credcar becomes ccar, cbluecar becomes ccar or cgreencar becomes ccar.

I was thinking along the lines:

Code: ags

}
if(player==cbluecar) {
player.Name=ccar

}
else if(player==credcar) {
player.Name=ccar

}


Etc..  This would apply to any car picked. This would mean i can just script for ccar.

Code: ags

SetAsPlayerName


I know my code is not correctly put but gives an idea of what i am trying to achieve.

I'm toying with a few ideas but a gentle hand at this point would certainly help.

cheers

barefoot







#60
Ben Jordan rocks   :=

barefoot



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