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Messages - barefoot

#481
Have included another shot..

At the gold mine.. Does the boss know anything???



Still more to do.. and of course to tweak..

barefoot
#482
Hi

Good old Int... 

cheers
barefoot
#483
Hi

I was wondering if there is a function for if a char has spoken to another char then do this or if not do this etc

IE when char is on a region it checks if he has spoken to another char in same room.

Cheers

barefoot
#484
Quote from: Gilbet V7000a on Fri 24/12/2010 12:15:46
Yeah. One more in-game screen shot is needed here though. :)

Have included another shot..

In the suspects apartment



barefoot
#485
TITLE:

CSI 1: Ginger and Leech: The Arizona Project!

STORYLINE:

You play Leech, a CSI (Committee for Skrutiny Investigations) investigator in Arizona and you discover the blooded body of good friend and collegue Professor Lumley laying on his bed knifed in the back!

He had called you on a matter of extreme importance but you were too busy at the time!

You and your partner Ginger work for the Arizona CSI unit and must look for clues that will lead you to Professor Lumley's cold blooded killer!

The killer uses disguises and you will not rest until the killer is brought to justice!

You discover: A missing Top Secret Document, a disguise, fingerprints, a radio receiver chip and an evil plan that would startle the world should it ever become known!!!

With the aid of your CSI kit and Lab equipment you and your partner Ginger set out to solve not only the murder but the Case of the Arizona Project!...

* Please note that in one scene you can actually die, so be warned!

STORY: 100%
ROOMS: 100%
MUSIC: 100%

GRAPHICS:

16 bit colour
640 x 480 Resolution

SOUND:

Has Music and sound

RELEASE DATE:

Jan 10th


Ginger and Leech Splash!


You discover the blooded body of Professor Lumley!


Can the Janitor help?


In the suspects apartment



barefoot




#486
Pleased I could help you..

barefoot
#487
Hi

Did you script through the Events panel for the WELL or did you just write the script straight into the room script? It has to be done through the events panel! (I suspect you just typed it into the room script).

Here is an example using an inventory item on a Hotsot done through the Events panel (You could just as easily use the 'Use inventory on this item' in the Events panel for the Well:

Code: ags

function hHotspot1_UseInv()
{


 if(player.ActiveInventory==ihair)
  {
    cleech.Walk(149, 302, eBlock);
    cleech.FaceLocation(149, 189);
     cleech.LoseInventory(ihair);
      Display("You place the hair into the DNA test machine");
       Display("A while later the test comes up. It loads onto a floppy. You need to run a profile on it now");
        cleech.AddInventory(idisk);
         hHotspot1.Enabled=false; 
  }
    else
  {

    cleech.Say("That's not what we want to test!");
  }
}


You could always put a copy of your script here for us to look at..

barefoot


#488
Hi
I would like to announce my latest game.

TITLE:
Fur Balls 1 - evil be thy name: Bundles of mayhem!...

STORY:
Your uncle Silas is being terrorised by mysterious critter fur balls who are eating his food, objects and wrecking his house!

Uncle Silas has asked you, his nephew Willy, to help him by getting rid of them, but its
not that easy!!!

They started appearing after a meteor storm a month earlier and are now taunting Uncle Silas!

Go through each room killing the fur ball residing there.. if you can..

Try to drown, burn and microwave fur balls!!!!!!

Good luck!!

SUMMARY:
This is a short game of about 40 mins to an experienced player, others may take longer!

TIP:
You may need to combine inventory items to be successfull.

NB: Due to a computer error and unable to rectify, you will see some speckles at the top of the window, hopefully this won't spoil the gameplay.

Graphics

16 bit - 640 x 480 resolution.

Game story and scripting by Les Mayers (barefoot)

2010


You arrive at your terrified uncle Silas's house in the cold and snow!


Finding a smoking fur ball! He's got to go!


DOWNLOAD HERE:
http://www.adventuregamestudio.co.uk/games.php?action=search&sterm=fur+balls&submit=Search%21

Thank you

barefoot

#489
cheers matti... i should have guessed

:=

barefoot
#490
Hi

I am trying to script for 'if player has been in rooms'.

Im not sure on how to seperate them like with the && or ||...

Like this:


  if HasPlayerBeenInRoom 5, 6, 7, 8, 10, and 11... Else..

Im trying this (AGS acccepts it but fails):

Code: ags

  StopMusic();
   if(HasPlayerBeenInRoom(10) ==1) {
     if(HasPlayerBeenInRoom(11) ==1) {
       if(HasPlayerBeenInRoom(5) ==1) {
           if(HasPlayerBeenInRoom(6) ==1) {
             cChris.Say("ive got them all now");


:o

cheers for all help

barefoot

#491
Sounds good Ben.. of course i should have known.. or do but not on all cylinders at the moment...

cheers
barefoot

#492
Hi

I think my mind's gone dead because I can't quite get this to script to work.

I want to check for two conditions if an active inventory item is clicked on another inventory item:

if (player.ActiveInventory == idriver) AND if {player.HasInventory(iwire));  An action happens and of course an ELSE Display("You need some wire first");

In the inventory you can have an electrical plug, screwdriver, pliers and

wire. You should only be able to use the screwdriver on the plug if you have the wire...

Something like this:

Code: ags

function iplug_UseInv()
{
  if (player.ActiveInventory == iscrew)
  if (player.HasInventory(iwire)) 

   
   Display("You use the screwdriver to attach the wire to the plug"); 
   cChris.LoseInventory(iwire);
   cChris.LoseInventory(iplug);
   cChris.LoseInventory(iscrew);
   cChris.AddInventory(iplugwire);
   Display("You now have a plug with some electrical wire attached.");
}


Should i try and use a dummy screwdriver until the wire has been got or is there a better way?

Can someone with a sound mind please advice..?

cheers

barefoot

#493
yeh..sure does..   ;D

barefoot
#494
Hi Dave

Never heard/seen The Furfangs... although I have seen critters... which I have based the game on .. well, sort of....

As I mentioned, I had to start again due to a serious error... but I'm back on course and about 75% there.

This game is a fairly simplistic game utilizing more skills I have learnt and should'nt take too long to complete. I aim to make a full length production with more ambition in the near future.

Hopefully you'll run over it for me although I am checking it myself more this time...

I have my tablet pen/scanner ready to draw some original characters and stuff for my next project.. so fingers crossed...

Hope mother and baby ok.

Les
#495
Hi

did you actually name it: Music1.mid (you should never name it with the format ie mid) it should be just Music1 in the Music Folder.. Thats if you have done this..

For background music, AGS can use OGG, MP3, MIDI, WAV (uncompressed), MOD, XM, IT and S3M music files. For sound effects, you can use OGG, MP3, WAV and VOC files.

Script it as PlayMusic(1);  in Room after fade in.

Its all in the manual

barefoot
#496
Hi

Updated Projet:
Due to a serious error I had to rebuild from scratch.. I am now back on course.


updated rooms and gui's:

You arrive at uncle Silas's house in the snow and rain!



Smoking Fur Ball!


Down in the dark


STORY:100%
ROOMS:70%

barefoot

#497
Thank you Monkey... I will make a bold note of that solution...  :=

cheers

barefoot
#498
Hi

UPDATE: I now made the gIconBar100% transparent.. but had to move it well out of the way... Now my new GUI'S work as normal!

Problem was: GUI Buttons were not responding above 50 from top

cheers

barefoot

#499
Hi Khris

in the end decided to begin again.. luckily i made a copy of the room scripts.. so not quite so much to do...well, not quite as much but still a bit... such if life..

But what you said is something i will remember...

cheers Khris
#500
Hi Khris, it says file Game.agf already exsists.. cannot overwrite  ??

I moved Game.agf.bak it to desktop.. renamed it to Game.agf and put it back and overwrote old one.. but still get the error  :-X


Quote from: Khris on Mon 06/12/2010 14:52:18
In your game folder is a file called "Game.agf.bak". Rename it to "Game.agf", overwriting the existing one in the process. That should fix it.

(In case the files are named "Game" and "Game.agf", open the folder settings and turn off the option that hides known extensions.)

cheers

barefoot
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