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Show posts MenuQuote from: Gilbet V7000a on Fri 24/12/2010 12:15:46
Yeah. One more in-game screen shot is needed here though.
function hHotspot1_UseInv()
{
if(player.ActiveInventory==ihair)
{
cleech.Walk(149, 302, eBlock);
cleech.FaceLocation(149, 189);
cleech.LoseInventory(ihair);
Display("You place the hair into the DNA test machine");
Display("A while later the test comes up. It loads onto a floppy. You need to run a profile on it now");
cleech.AddInventory(idisk);
hHotspot1.Enabled=false;
}
else
{
cleech.Say("That's not what we want to test!");
}
}
StopMusic();
if(HasPlayerBeenInRoom(10) ==1) {
if(HasPlayerBeenInRoom(11) ==1) {
if(HasPlayerBeenInRoom(5) ==1) {
if(HasPlayerBeenInRoom(6) ==1) {
cChris.Say("ive got them all now");
function iplug_UseInv()
{
if (player.ActiveInventory == iscrew)
if (player.HasInventory(iwire))
Display("You use the screwdriver to attach the wire to the plug");
cChris.LoseInventory(iwire);
cChris.LoseInventory(iplug);
cChris.LoseInventory(iscrew);
cChris.AddInventory(iplugwire);
Display("You now have a plug with some electrical wire attached.");
}
Quote from: Khris on Mon 06/12/2010 14:52:18
In your game folder is a file called "Game.agf.bak". Rename it to "Game.agf", overwriting the existing one in the process. That should fix it.
(In case the files are named "Game" and "Game.agf", open the folder settings and turn off the option that hides known extensions.)
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