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function region4_WalksOnto()
{
if(HasPlayerBeenInRoom(6) ==1) {
cChris.Say("Iv'e killed that fur critter in there");}
else {
Display("I hear something. I must find out what it is!!");
cChris.ChangeRoom(6, 523, 466);
}
}
function oball2_UseInv()
{
if (player.ActiveInventory == itie){
cChris.Say("I know what I can do with this robe tie!");
cChris.Walk(139, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
object[4].Visible = false;
object[6].Visible = true;
Display("The furry ball beast is angry and aggressive but you manage to overcome it and tie it up!");
cChris.Say("Now I've got this ugly fur ball tied up I need to do something with him!! I've an idea!");
object[6].Visible = false;
cChris.ChangeView(85);
cChris.FaceLocation(377, 450);
cChris.Walk(298, 450, eBlock);
Display("You turn the water on to fill the bath");
object[3].Visible = true;
Display("You lower the foul creature into the bath!!");
object[5].Visible = true;
cChris.Say("Die you smelly creature of satan!!!!");
cChris.ChangeView(80);
Display("Soon the fur ball breaths no more, it is dead!");
cChris.Say("Well, I don't have to worry about this one anymore!");
object[3].Visible = false;
cChris.LoseInventory(itie);
mouse.ChangeModeView(2, 2057);
}
if (player.ActiveInventory == ihairsprayoff){
cChris.Walk(123, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
cChris.Say("That helped a lot, it tried to eat it!!"); {
}
}
}
function oball2_UseInv()
{
if (player.ActiveInventory == itie){
cChris.Say("I know what I can do with this robe tie!");
cChris.Walk(123, 470, eBlock);
cChris.LoseInventory(itie);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
object[4].Visible = false;
object[6].Visible = true;
Display("The furry ball beast is angry and aggressive but you manage to overcome it and tie it up!");
cChris.Say("Now I've got this ugly fur ball tied up I need to do something with him!! I've an idea!");
object[6].Visible = false;
cChris.ChangeView(85);
cChris.LoseInventory(itie);
cChris.FaceLocation(377, 455);
cChris.Walk(298, 445, eBlock);
Display("You turn the water on to fill the bath");
cChris.ChangeView(80);
object[3].Visible = true;
object[5].Visible = true;
Display("You lower the foul creature into the bath!!");
cChris.Say("Die you smelly creature of satan!!!!");
Display("Soon the fur ball breaths no more, it is dead!");
cChris.Say("Well, I don't have to worry about this one anymore!"); // it hangs on Wait here
object[3].Visible = false;
}
else cChris.Walk(123, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
cChris.Say("That helped a lot, it tried to eat it!!"); {
}
}
object[4].Visible = false;
mouse.ChangeModeGraphic(0, 167);
function hHotspot5_Interact()
{
if (!oball2.Visible) {
Display("You lower the foul creature into the bath!!");
cChris.Say("Die you smelly creature of satan!!!!");
Display("Soon the fur ball breaths no more, it is dead!");
cChris.Say("Well, I don't have to worry about this one anymore!");
}
else
Display("Is this the right time for a bath?!!");
}
mouse.ChangeModeGraphic(0, 167);
mouse.ChangeModeGraphic(2, 167);
function ball2_UseInv()
{
if (player.ActiveInventory == itie)
{
ball2.ChangeRoom(8);
mouse.ChangeModeGraphic(2, 167);
player.ActiveInventory=null;
cChris.Say("Now what do I do??!!");
}
}
Quote from: Alla on Wed 01/12/2010 14:37:43
Any WT ?
Its impossible to get knowlege in Egyptian signs !
Or the Game is so short and i needles pressing tha bottons near Mummy ?![]()
{
if (!oscrewdriver.Visible)
{
cChris.Walk(166, 450, eBlock);
player.ActiveInventory=null;
object[2].Visible = true;
cChris.LoseInventory(iscrewdriver);
mouse.UseModeGraphic(eModeWalkto);
mouse.ChangeModeGraphic(2, 2057);
hHotspot2.Enabled = false;
}
}
function oscrewdriver_Interact()
{
cChris.Walk(380,384, eBlock);
cChris.Say("It's a screwdriver");
Display("You decide to take it");
object[1].Visible = false;
cChris.AddInventory(iscrewdriver);
cChris.Say("Well, looks like i've missed who ever did this! I think they are still in the house!!");
if (player.HasInventory(iscrewdriver))
mouse.ChangeModeGraphic(2, 959);
}
function hHotspot2_Interact()
{
if (!oscrewdriver.Visible)
object[2].Visible = true;
}
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