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gSymbols.Visible = false;
gNotes.Visible = false;
gClose.Visible = false;
gRun.Visible = false;
gWalk.Visible = false;
gInv.Visible = false;
gsave.Visible = false;
gGui4.Visible = true;
gload.Visible = true;
gIconbar2.Visible = false;
Quote from: Khris on Wed 10/11/2010 00:16:05
Delete everything inside the top Compiled folder, the press F7 again.
Quote from: dbuske on Sun 07/11/2010 15:03:34
How do I reassign the picture?
Quote from: SSH on Fri 29/10/2010 10:40:35
Did you perhaps accidentally save the old room as a room template?
by the way, why is it OK to throw acid on someone's face but not to kill them!
Quote from: Pumaman on Thu 28/10/2010 23:08:38
You'll need to be much more specific about what exactly has happened and what you did...
function hHotspot1_UseInv()
{
if (player.ActiveInventory == iacid) {
Display("You throw the acid into the Minotaurs Face");
cmino2.ChangeView(57);
Display("You see a Key that has fallen from the Minotaur's pocket so you pick it up");
cmino2.ChangeView(56);
cindy_bones.AddInventory(iKey2);
cmino2.FollowCharacter(null);
cmino2.StopMoving();
StopAmbientSound(1);
Display("You need to finish the job and kill it!!!");
cindy_bones.Say("I can't kill it, I'm not a murderer!! Professor! Come on we need to move on quick!!");
cprof_plum.Say("I'm coming Indy!");
cprof_plum.Transparency=0;
cindy_bones.Say("Keep well away from him Professor, he may wake at any time!");
cprof_plum.FollowCharacter(cindy_bones, 10, 90);
}
if (player.ActiveInventory == imatches) {
Display("No good using matches!!");
}
if (player.ActiveInventory == itorch2) {
Display("No good using a torch!!");
}
if (player.ActiveInventory == isword) {
Display("You dare not go to close even with the sword!!");
}
}
function region2_WalksOnto()
{
if (player.PreviousRoom==61)
object[2].Move(42, 497, 4, eBlock, eAnywhere);
if (player.PreviousRoom==61)
cindy_bones.Say("We've done that task!");
else
if (player.HasInventory (irod)) {
}
if (player.PreviousRoom==59)
Display("You enter into the next room cautiously");
if (player.PreviousRoom==59)
cprof_plum.ChangeRoom(60, 321, 355);
if (player.PreviousRoom==59)
cindy_bones.ChangeRoom(60, 331, 345);
}
Quote from: Mr. Matti on Fri 16/07/2010 14:01:25
Character.SetWalkSpeed(int x_speed, int y_speed);
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