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Messages - barefoot

#581
Hi

Maybe above post is what you need if you are looking for objects actual name etc..

anyhow.. the below is still useful to know,,

well, mouse over hotspot displays text etc as normal, you can put what you like such as:

Code: ags

function hHotspot1_MouseMove()
{
cprof_plum.Say("Look, there's a door Indy");
}


This can be quite useful as you dont need to change cursor mode, thats if you really need it..

-barefoot-
#582
Quote from: Crimson Wizard on Mon 28/06/2010 17:11:39
I think he needs GUI.
Yeah, barefoot, I think you need GUI :) AFAIK there's no way to make display box hang on background.


.... oh wait... or....   :P

Yarr.. that's exactly what I have done.. show gui... wait x amount time... hide gui...

Code: ags

gweight.Visible = true;
 Wait(200);
  gweight.Visible = false;


works a treat..  thanks for your comments.

-barefoot-
#584
Beginners' Technical Questions / Re: NPC move
Mon 28/06/2010 14:35:09
Hi

Simply add this to your Room script after the talking:


Code: ags

cEgo.ChangeRoom(30,100,240);


Change cEgo to the NPC name. Move him to Room 30 at 100x and 240y coordinates or wherever room and coordinates you want..

If you are using a Dialog Option then you must indent the text after the Option that applies(that is a space before adding above script)

-barefoot-
#585
Hi

I was wondering if there is a way to have DisplayTopBar on longer rather then use a gui etc..

Code: ags

 DisplayTopBar(25, 8, 7, "Weight Task", "9.92080 lbs")


cheers for any help/comments

UPDATE: I'de still like to know if its possible.... until then i have made  GUI to cover the situation..

-barefoot-
#586
Critics' Lounge / Re: how are these?
Sat 26/06/2010 18:44:18
 :(  I wish i could make pencil drawings like those.. my drawings always look like i did them with boxing gloves on...

-barefoot-
#587
Onion skinning... like drawing walkbehinds around and over Objects..

like walking over a steel brige with steel cables, have the object in view whilst drawing walkbehind.

-barefoot-
#588
I will certainly use your method Crimson to cut down script size  :=

many thanks

-barefoot-
#589
Thank you Crimson...  :=

-barefoot-
#590
Hi

is it possible to auto delete saved games?

ie when you die you lose you saved slots...

just wandering for future reference as not seen any reference to it.

UPDATE: Would it Involve deleting ever slot ?: DeleteSaveSlot (130); etc etc

Or would it be better to disable Load GUI???


cheers

-barefoot=
#591
Hi

Im trying to do a condition if some objects are Visible and some are not then do certain things.

Have used this:

Code: ags

if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)


also for multi conditions to apply if above code returns true

Is this legal scripting?

cheers for any help

-barefoot-


UPDATE... This now works ok and answered my question:

Code: ags

function region2_Standing()
{
if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)
Display("The Scales drop just enough to release the door");

if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)
cindy_bones.Say("Yes,Ive done it");

if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)
object[12].Move(425, 293, 4, eBlock, eAnywhere);

if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)
object[0].Move(206, 203, 4, eBlock, eAnywhere);

if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)
cindy_bones.Walk(254, 284, eBlock);
}








#592
Do you use the SetNextScreenTransition(eTransitionInstant); just before you put changeroom?

eg
Code: ags

SetNextScreenTransition(eTransitionInstant);
cEgo.ChangeRoom(3);


Including all the code you put would help.

Maybe you have put something in Before Room Loads rather than After Fade in and thats causing the problem...?

barefoot
#593
say say Fawfulhasfury...That's what I say... :=
#594
I would'nt know hebrew if it landed on my nose... just left english...lol
#595
Quote from: anian on Mon 21/06/2010 17:07:00
Don't mean to be negative, but Zeus in the title screen, jewish alphabet in the screenshot, a pharaoh and the setting from Egypt as part of the story...kinda mixing stuff there aren't ya?

The story seem interesting though.

In Fantasy you can put anything together... its about imagination... and its not a jewish alphabet: they are egytian symbols... But your point is noted and I have replaced Splash with Egyptian Gods... :=

cheers

-barefoot-
#596
lol.... yeh..  I hope so Monsieur, he's the Man...lol  It is a parady though .. Indy Bones..lol

Anyhow.. hope you play my game once its done..

Not quite The City of gold though..

barefoot
#597
Hi

UPDATE NOV 14TH 2010... Completion date: By end November 2010

New splash screens:



I would like to introduce  Indy Bones and the Book of the Gods' game I am currently at work on.

It revolves around a Book the Egytian Gods themselves wrote when they created the universe.

The Book is very powerful.

The Book of the Gods was entrusted to Pharaoh Uky 5000 years ago.

Uky was a kind and honest Pharaoh who had a knack for setting traps to ensnare his enemies!! This impressed the Gods.

For 5000 years Uky has been the 'Keeper' of the Book until a Mortal with great courage and wisdom finds and takes charge of the Book, thereby releasing Uky from his eternal twilight.

So far all mortals have died trying to obtain the Book as the Gods instructed Uky to lay deadly traps, puzzles and a Mighty beast to deter idiots from finding the Book!!

Archaeologist Professor Wilkins has been researching the so called legend of Uky and the Book of the Gods for 20 years and has just found Uky's ancient Tomb on a Southern hill in Dayr al-Barsha in Eygpt.

He telegrams for his friend and student Indy Bones to come to the site and kick ass.

Together they set off into Uky's Tomb to find the Book of the Gods and take it back to the Historic Artifact Museum in London. Unfortunately, they are not the only ones after it!!

Together they must do tasks and puzzles to get further into the Tomb.

A little way into the Tomb a shot is heard and when Indy looks back the Professor is gone. Is the Professor dead?
Indy must now go it alone and find the Book of the Gods.

As Indy ventures further into Uky's Tomb he faces great perils! He eventually reaches the Labyrinth where the Book of the Gods is kept. But can he get to the Book without being killed along the way??? Are some secrets best left hidden???

An Adventure game with some puzzles and tasks.

In this game you can die in a few places!

"It tore them limb from limb. Body parts and blood everywhere, it was awful!"

NB: Some of the Rooms shown here may not yet be fully developed.

UPDATE: images:

Aghh a 2 headed Cobra!!


Try your luck on a spinning machine!



Story Production: 97% done
Rooms: 98% done
Resolution:  640x480 16-bit
Beta Testing: 80%
ETA: End of November 2010

-Barefoot-


#598
Thank you Khris   :=

barefoot
#599
Hi

I have set up a character SetWalkSpeed on Keypress in the GlobalScript asc which works but is there a setting which will make it more smoother instead of jolting?

I'm not over concerned as it is negotiable, just knowledge seeking for improvement.

Code: ags

 if (keycode==eKey4) {
  
  cindy_bones.SetWalkSpeed(20, 20);
  
  }


cheers

barefoot
#600
Khris

as per my last message, is a timer really needed...

my lastest script works ok..  my only let down is it not able to change cindy_bones view to 17 (squashed view) before displaying "You've been squashed. It's the end of your journey!!"

Thanks for your advice Khris

UPDATE: SORTED

barefoot
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