Hi
Code: ags
Obviously change to the designated speech view required.
You can use the Face Character/Location/Object
EG
Code: ags
Its all in the Manual
barefoot
player.SpeechView = 5;
Obviously change to the designated speech view required.
You can use the Face Character/Location/Object
EG
cJoe.FaceLocation(220,333);
cEgo.FaceCharacter(cMan);
player.FaceObject(object[2]);
Its all in the Manual
barefoot