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Messages - barefoot

#721
Quote from: Ascovel on Tue 29/12/2009 16:06:57
From reading the title I was hoping for a princess in red pants... I guess that bare-chested elf will have to do.

Ha ha ha... Maybe I should have done that... this was only my first game...

I am in production of serial 2 of Redpants: Redpants meets Robinson Clauseau..   This time more playable, bug-less and a much better gameplay all round... and with tons of music...

thanks anyhow Ascovel

barefoot
#722
Hi,

This is my first completed full length game.  It has been an exciting learning curve
experience learning about AGS 3.1.... I dont expect any awards though.. But I do intend to learn even more and incorporate into my next game....

STORY

You are Redpants, a young Elf who yearns to be a hero.
With your two friends Chris and Simon you set out to find interesting things
to do.

In this first episode Redpants enters the world of monsters and magic to
rescue Princess Verdana, who is being kept by an evil King who has her as his
soon-to-be wife after tricking her father over landrights and is keeping her
in his hide-away tower.

You encounter Arias the Tree Man, a Maze, Yolander the Mermaid, a strange man
on a market stall, a horrible Hunchback, Fly on a magic carpet, find Excaliber, meet Greeny the Dragon..and lots
more as you seek to rescue Princess Verdana.

At one point you have a choice of 3 ways...

Can you save her?


Redpants just setting off to meet his friends Chris and Simon



Redpants Stopped by Arias the Tree Man



Meeting your friends Chris and Simon


Redpants meets a Mermaid!

TECH
Game resolution: 640 x 480
Colour depth: 16-bit (hi colour)
Game File size: 27mbs
Over 50 Rooms

Link  http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1263

Thanks to all AGS people who have helped me make this game possible, and of course to Chris Jones for the AGS.....

barefoot







#723
MESSAGE FROM BABAR...

You probably got them off the Insta-Game Pack from Sylpher's website, the same place I got them from. So no worries, you're in the safe!

http://www.sylpher.com/ig/

-------------------------------------------------------------------------------------------------------------------


Hope this clears things up Crimson..

I will, of course, be making every background totally original in my future games...

barefoot



#724
Hi Crimson

To a point I have to agree due to the nature of the graphic types...  But I think it passes ok in this case and is only for a short time span..

Your comments are duly noted..

thanks for your comment

barefoot
#725
Hi everyone,

UPDATE DEC 28th GAME COMPLETED AND LISTED...


UPDATED DEC 26th (The following are all my graphics)

I have almost completed my first Fantasy Adventure game entitled: Redpants: The Princess and the Beanstalk..

GAME-LINE

It's based on a young Elf, named Redpants, who wonders through life yearning to be a hero.

With his two friends Chris and Simon they set out looking for interesting things to do.

In this first episode Redpants has to rescue Princess Verdana from the evil King who tricked her father and has taken his daughter Princess Verdana as his soon-to-be wife whilst planning to conquer lands!!

Princess Verdana is sad, scared and very lonely... Can Redpants save her???

Play as Redpants who meets a mermaid, trys to get out of a maze, finds Excaliber, fights a hunchback and other unsavioury monsters! Meet Greeny, a friendly but sad dragon...

Can you, as Redpants, save the day?


Redpants just setting off to meet his friends Chris and Simon



Redpants Stopped by Arias the Tree Man



Meeting your friends Chris and Simon


Redpants meets a Mermaid!


PRODUCTION SO FAR....

Story... 100%
Scripting... 100%
Graphics... 100%
Sound/Musics... 100%

Just a couple of small bits to complete.

Hope to upload finished Game by Dec 26th...

I will list it when i have it available for download...

Thanks to all AGS people who have made this game possible, and of course to Chris Jones for the AGS.....

barefoot







#726
Hi

Yes Monkey, I made a bloomer big time....  could'nt quite see... but i've seen the light as they say...

I'm understanding the functions a lot better and how they work..  and yes, not only reading but actually understanding the manual is essential and has helped me move on, thanks... though it took me a while (must be because  im an 'oldie')...

Thanks again Monkey and all who helped me (Khris, Calin, Crimson etc etc)

I have actually completed my first Fantasy Adventure Game entitled Redpants: The Princess and the Beanstalk... I dont suppose you big gamers need worry, just yet...

Thanks again

barefoot







#727
well... it does not tell you a lot really... ie creating one... The Maual instructs what to do with an ico file.. not actually about making one.. which some people may not know...

QUOTE FROM MANUAL

Custom icon
If you wish, you can use your own custom icon when you build a Windows EXE file. To do this, simply place your icon in your game's folder, and name it USER.ICO. Then, load the editor and save the game.
AGS is only able to build your custom icon if you are running the editor on Windows 2000, XP or Vista. If you're using Windows 98 then your game will be built with the standard AGS icon.

NOTE: The icon must be a proper Windows .ICO file, not just a renamed BMP file. Icon editors, such as AX-Icons from http://www.axialis.com, will convert it for you.

You can also have a custom icon for the Setup program generated. To do so, create your icon as above but name it setup.ico in the game folder.   UNQUOTE

I thought this would be an ADDITIONAL help for people looking to create one.

Also, the link I gave does not require any download, its all done Online.

Sorry for having a belt to keep my trousers up...lol

barefoot
#728
Well, obviously not the right place then....ok

i have posted it in Adventure-related talk and chat

hoping that is the right place

barefoot
#729
Hi

if you are looking to create you own program icon:

first:  create your image 48x48 (gif) in your paint program, then go to:

http://tools.dynamicdrive.com/favicon/

where you can turn it into a favicon...  after you have created and downloaded it simply rename it USER and put it in your games folder... open up AGS, save and then create exe.

when you next look you will see your image icon as the program exe


PS You can also make ico files with MS Paint, make canvas 48x48. There is no option in save as for ico..    but just put .ico as extention such as user.ico...


Hope this is usefull

barefoot
#730
Hi Monkey..

yes, i understand.. cheers... just need to rectify an outstanding issue..


UPDATE.. 'I have decided to use Regions true/false for the time being'....

END OF UPDATE...


When my player goes onto a region he needs to have the sword (not isword but sword).

Going by whats been said and the manual I have tried the HasInventory function when the player goes onto a region that goes to another Room..

The code I have put:


}
function region2_WalksOnto()
 
 if (player.HasInventory(sword))

player.ChangeRoom(23, 55, 371);
}
 else
 cRedpants.Say("Can't go just yet, I need something important);
{

I get:

Failed to save room room22.crm; details below
room22.asc(44): Error (line 44): Expected '{'


I have tried putting { on line 44 but to no avail..

Barefoot


#731
Hi

if you are looking to create you own program icon:

first:  create your image 48x48 (gif) in your paint program, then go to:

http://tools.dynamicdrive.com/favicon/

where you can turn it into a favicon...  after you have created and downloaded it simply rename it USER and put it in your games folder... open up AGS, save and then create exe.

when you next look you will see your image icon as the program exe


PS You can also make ico files with MS Paint, make canvas 48x48. There is no option in save as for ico..    but just put .ico as extention such as user.ico...


Hope this is usefull

barefoot

#732
Hi Monkey

cheers mate.. nice reply....

I am begining to put things together, and its quite a rewarding experience. I am understanding the Manual more and trying each function out if I come across a situation where it sounds a good idea...(using my imagination)..  Apart from that I can try different things out and see how it goes..

EG:  I have used the 'manual scaling' function to makes characters get smaller a bit at a time... 
       Incorporated the Flashlight and Snow/Rain Plugins.. 
       Choice of more than 1 inventory item to use on object/character..

I do appreciate your answer and will NOT POST again unless absolutely stumped or have an idea not covered..

Maybe one day I'll be here to offer help and advice...

My first full length game has reach room 64 and Im hoping to have it completed by just after xmas, proberbly just into the new year...    Entitled Redpants: The Princess and the Beanstalk...   

Thanks again Monkey

barefoot


#733
Thanks Crimson

at least an intelligent, nice way of putting things reply... thanks

I guess certain persons dont have much patience, but im not holding it against them and im sure they have much knowledge...

I am not one to give up at any cost... I have learnt to use quite a few of the functions, but sometimes the obvious is not always obvious at the time, if you catch my drift.. but i am steadily learning...

if the manual were not so many pages i would print it out because being almost blind i have a job to read it on screen and printing it would make it easier....anyhow..

thank you again

barefoot





#734
Calin

All points are taken... and i do appreciate any help i can get.. including the manual etc etc...which I am doing and have only been involved with 3.1.2 for 2 weeks......

It does get annoying when people have to say the last word.. in a negative
way... we are all here to help or receive help... in a positive way... stupid as it may be at times...Im only human..lol

The Manual does show both functions but NOT when used together... ie ActiveInventory and Hasinventory (which is why I asked)

OK, why then? :

There is a door. You have a pick in the inventory to open it..

At the moment.. the Room you then enter is dark, a few words are said "why dont you use the lamp?   the room then changes to another dupicate Room where it uses the Flashlight  plugin...

But of course you need to collect the lamp before you enter to make it authentic..... at the moment the Room changes even though I have not collected the Lamp.

That is why I wanted to add the point of checking if inv has another item before you can enter the Room after you have picked the lock...


In any game its all about fantasy and imagination...

thanks Calin

#735
hi

thanks

C...  Not always stupid, but you said it...   thanks anyhow...

K... WDYPO ..  thanks

barefoot



#736
Hi,

I have the following code which works fine. What I need to do is have it check that i have another inventory item (lamp) before it proceeds... else displays the message 'I think you need to get aomething before you enter'...

How would I add this to following code I already have...



function hHotspot2_Interact()
{
cRedpants.Say("It's locked");
}

function hHotspot2_UseInv()
{
if (player.ActiveInventory ==pin1) {
 
   Display("You use the metal catch to unpick the door");
  object[9].Visible = true;

  cRedpants.Say("Yes, its open, come on guys!");
   cRedpants.Walk(342, 329, eBlock);
   player.ChangeRoom(58, 597, 411);

}
   else cRedpants.Say("That won't work");
 
}

any help would be appreciated

Thanks

barefoot
#737
Hi Kris

Im aware of the manual and it does not always give the answers as you would expect to find them...  but i am learning with each day...

Experience obviously makes working things out easier without having to keep asking, except for extreme cases..

I am also aware of the ChangeRoom function but not that it worked within the Dialog capacity as it does.

I have been using 3.1 for just 2 weeks so im a relative newbee..and that is what this beginners forum is all about... for people like me...;)

I note that you joined in 2004 and no doubt you are well versed and have some games to your credit.

If the manual was that explanatary then this forum would be surplus to requirements..The scripting is obviously new to me, and being 54 im not so fast as i once was..;)

I say this in my defence, not as an offence to you but because if the question seems 'old hat' it does not wattant any catty remarks which are best kept to yourself sometimes.. I will indeed rersearch the manual as time goes on... and one day I will be answering what you call 'in the maual' questions, only with patience and understanding...


best regards
barefoot
#738
Hi NsMn

many thanks...sorted...


tazman: to the stocks

    cRedpants.ChangeRoom(40);

stop


Thank you again

barefoot
#739
Hi

I am in a situation where if the player chooses a particular Dialog answer option he ends up in another room.. Is there a way of scripting the main player to go to another room within the Dialog script?

cheers
barefoot
#740
Hi

regarding file size its best to save in gif or jpg as these formats reduce the files size, whereas bmp usually saves at a higher file size..
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