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Topics - beaver

#1
Hi, I have made the drawer, i have made the item for inside it.
I have a hotspot that when clicked brings up an object which is a view of the drawer open. the hotspot also brings up the item that is inside the drawer using the switch item back on command. the only problem is that when the item is taken and the drawer is closed, the item reapears once the drawer is opened again.
Is there a command to switch the item off completly? or am i simply doing it wrong?

thanks for any help.
#2
This is bugging me, Im sure I saw an option that allows me to make my character unclickable so that i can reach objects behind the character without him getting in the way. But i cant for the life of me find where it is, its probably right under my nose like usual. i did look in the help and did a search but im not sure how to thrase it so i didnt get much help.

thanks.
#3
Ok i have no idea why this isnt working. I must be missing something simple, i want 2 GUI's to be turned on at the same time, but one of them doesnt come on. i have tested and if i have the one that doesnt come on at the start then they both close when i want them to, but not both on. if you follow me...

Here is the script,

  if (interface == INTY) {
    if (button == 3)
      GUIOn(7);
    if (button == 2)
      GUIOn(2);
      GUIOn(11);           < ------ this one doesnt load
      }

Thanks for any help.
#4
Hi, is it possible to have a gui that you can click through? for example it shows an image in it, but the player can still click to walk where the gui is.
or alternativly can i have a gui that doesnt get in the way of where the character walks, but the buttons in it do?

i dont know if i explained that very well.

thanks for any help
#5
This should be so easy, but i guess im doing something wrong.
i have an object that when clicked on i want the character to move to the location and face it. so i selected both of those in the interactions window, but when i click it he walks to it, but doesnt face it, he only faces it if i click the object again. what am i doing wrong?
#6
Hi, im having a problem with the transparency on my images in the inventory window. My game is full colur.
The problem is that the images in the inventory window do not have the soft edges like they should. ive tested the same sprites on cursors and they work fine. i noticed the same problem on gui's with the images set as buttons, but all i did was set the gui a transparent background using a dummy transparent image and that fixed it. i cant do that with the inventory window because there is no option to set a background image in the  inventory window itself. its quite a big problem because the outside of the images are white and pixely when they should be smooth.

thanks for any help!
#7
Ok, I know i can make a button pic change when the mouse goes over a hotspot, (and change back again by using another hotspot around it). and i can make a button pic change when the player stands on a region... but is there a way to make a button pic change when the mouse passes over a character?

thanks
#8
Beginners' Technical Questions / GUIon?
Fri 30/04/2004 06:34:40
Hi, Im probably being really stupid, but how do i make a gui load when i click a button? is it done by using GUIon (number)? I tried that and i couldnt get it to work, could somebody please show me how to do this.

thanks.
#9
Hi, this one should be easy for you.

Is it possible to make the interface and other screen elements not get grey'd out when it goes into talk mode or whatever. i dont want to use the other things at the same time, but it looks a bit naff when it does it bvecause my interface isnt all square, but it puts a square box around it...

ta for any help
#10
Hi all, This is my first post here.

How would i display the current navigation mode (walk, look at etc) in a set location on the gui/screen rather than have it change the icon itself?

for example; when u switch between the navigation modes using right click the icon changes to the mode you are on, like if you are on walk mode it shows feet, and look at is an eye. how would i have it do that? but instead of it changing the icon it shows the current mode on the gui.
I looked in the manual and have browsed around the forums and not had any luck.
any help would be great, thanks.
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