Thanks for your reply, Vince.
Yep, that's what I'm trying to do
... I was just wondering what was, according to players' experience, the most convenient/efficient way to present the GUI and its interaction model.
I think I'll try some games on my iPad to analyze it further...
QuoteYou've got a whole new set of possibilities, think outside the mouse-driven box.
Yep, that's what I'm trying to do

I think I'll try some games on my iPad to analyze it further...