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Messages - big brother

#221
Needs more robots.
#222
-identify a light source
-don't use programmer's pink as a background, instead pick a more neutral color
-keep outlines consistent (don't have dark outlines around his face and light outlines everywhere else. Hell, you don't even NEED outlines.)
#223
Try staggering the steps farthest from the camera.
#224
Critics' Lounge / Re: First sprite attempt
Tue 18/04/2006 06:14:47
Well, as he looks more like a Bone than a human, I don't see how proportion is so important. Portraying the volumes he has seems like a more pertinent focus. Unless of course he's just trying to make a Progz (tm) sprite.

When I mentioned the differences, I was mainly talking about the way his entire right calf is in shadow in both the front and the back views.
#225
General Discussion / Re: About Sprite Jam...
Mon 17/04/2006 21:44:58
If you think posting anonymously on an obscure internet forum with a sprite rip from an old game takes balls, you must live in a plastic bubble.
#226
General Discussion / Re: About Sprite Jam...
Mon 17/04/2006 21:40:19
Just to further beat this into the ground:

http://www.thebestpageintheuniverse.net/c.cgi?u=contra3_owns

Among the screenshots Maddox lists is one that includes the alien boss in question.

And why would you assume we're jealous? The sprite is typical early nineties arcade crap. Even if you somehow were Japanese and did draw the original sprite, it wouldn't count in the Jam, and it's nothing to orgasm over.

Of everyone here, you're acting the most "fucking dumb" right now.
#227
Critics' Lounge / Re: adventure man
Mon 17/04/2006 19:17:19
That criticism is not helpful at all. Calling his work "not fine" won't tell him where he can improve.
I don't mind the figures so much myself. I'm mainly puzzled whyhe posted them in the CL. What specifically would you like crits on? What style are you trying to achieve?
Without the answers to these questions, how can we say the sprites don't work?
#228
I would suggest:

- Add more contrast to your colors (mostly the jacket/pants ensemble, they look too similar in hue)
- Lose the dither (it will make animation easier, plus it'll help it look like cloth, not fur)
#229
Critics' Lounge / Re: First sprite attempt
Mon 17/04/2006 19:12:16
Quite a respectable first attempt!

I would pay close attention to his lower body, specifically the differences between the front and back views.
#230
Anghellic, you need an attitude adjustment. I understand this sort of thing as a joke (albeit played out to no end), but defending your ridiculous first claim is disrespectful to everyone who spent time to create their own entry.

Don't expect anyone to accept future entries from you.

Perhaps Gilbot can do us all a favor and trim the fat from this otherwise juicy jam.
#232
Stagger the limbs farther away from the player, otherwise it looks like the legs have only two frames.
#233
If you save them as .jpg I will tear the cruciate ligament from your kneecaps.

Errrhmmm.... sorry, please use png or gif.

I don't see why your wife would think they're "not good enough". Is she some sort game art gallery curator?

Does she have you chained to the radiator? I can see it now...

"No, no. Still crap. Make them again, this time: better!"
#234
Quote from: Grapefruitologist on Fri 14/04/2006 03:18:16
Ok, first of all-my opinion is that, in a country, for everything to be completely fair, you should have the same punishments for the same crimes. For example... kill a dog, go to jail, kill an unborn baby, and you should get the same punishment.

Uniform punishments? Read this book, or at least the notes on it before you set your belief in stone.

As far as theistic evolution goes, the Bible doesn't exactly describe the process God used when creating the universe. The theory inserts evolution within the "days" in the first chapter of Genesis. I put "days" in quotes because the chapter uses the term before the earth's revolution (day and night) was in motion. The theory claims that these days were actually periods of time (eras?), but days were used to better relate to the reader without overcomplicating. They say the point of the text is that God created the universe, not God created the universe from a mixture of oxygen, hydrogen, carbon... If it went into details, the emphasis might be misconstrued.   
#235
Critics' Lounge / Re: Help with Background
Fri 14/04/2006 15:17:33
Good good, now just add some lensflare and it'd be perfect. Try to generate the kind with the spots that stretch diagonally across the picture. The more of the background we can obscure with filters, the better!
#236
Here's a possible solution to drawing low-res lava.



The screenshot is from World Heroes Perfect, btw.

(Edit by ProgZ):

Doesn't look like mame takes kindly to image linking so I hosted this on my server for you.  Such memories...GO CAPTAIN KIDD!

#237
Critics' Lounge / Re: Help with Background
Wed 12/04/2006 16:45:11
Whoops, sorry, Farlander! I meant to give you some crits when you PMed me. Looks like you've made some good progress though! The colors are particularly striking.

Here are a few crits:
- NYC is the melting pot of cultures, but I don't know if there'd be Chinese and Italian stuff on the same street.
- The lettering on the distance sign has AA, but the rest of the bg doesn't.
- The space to the left of the station looks empty.
- A lot of tension is created from the tip of the building almost touching the sun. Is this intentional?
- The shapes in the background look much more stylized (skewed) than the shapes closer to the viewer
- Seems like some of the detail will be lost when you resize it (like the stains on the front of the station and the lettering).

I'm digging the style.
#238
That snail article is pretty interesting. It only really confirms natural genetic variations and selection. However, for it really to count as "proof" towards evolution, there would have to be some kind of cross-species transformation.

Evolution has always seemed inductive to me, personally. The theory itself has changed so many times (i.e. prominent scientists no longer believe in the spotted moths or the fetal stage transformations), I place it on the same shelf as other religions. I've encountered a lot of people that defend the theory with a similar dogmaticism to any televangelist. The main difference being they claim it's "scientific" (although the beginning of the universe isn't really observable or repeatable).

Ultimately, considering our short window of existance, reaching conclusions about million year old process requires some form of linear extrapolation.
#239
Quote from: Helm on Mon 10/04/2006 22:02:19
bb: No you're not, but thanks for assuming! I did philo 101 at business school! Plato: How to make an Ideal Sell!Ã,  Sartre: Hell is in Other Products! Camus: The Strange Cold Call!

Yes, these are very different from courses like:  Hume: Is There More to Life than Screwing Goats and Going to Gay Nightclubs? and Voltaire: Why Didn't Candide Settle For a Goat?
:)
In most American Universities, each department teaches its own courses, so application between two subjects is usually the student's invention.
#240
Ok, well sure the concept exists differently in people's minds, but I'm talking about a practical equivalent. We can agree on a similar use of a meter stick. Yes, we can also obfuscate the concept, and no definition can cover every little detail, but we can't rely on that fact alone to prevent any logical conclusions.

I have studied Kant, taking Philopsophy classes... but thanks for assuming, Helm.
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