Few crits with the first image:
- No warm colors, so everything seems to fade back
- Generally good use of desaturation for the atmospheric perspective, but the river is inconsistent. It seems to be drawn to the front of the picture, even against the banks.
- The shading on the right side of the arch is confusing. Is it nearer to the camera? The shape suggests so, but the lighting says otherwise.
- The hues should shift between the "walls" and the "floor" on the bg, making the walkable areas clear and usable for an adventure game.
If you don't understand any of this, let me know. I might be able to find time to do a sloppy edit.
- No warm colors, so everything seems to fade back
- Generally good use of desaturation for the atmospheric perspective, but the river is inconsistent. It seems to be drawn to the front of the picture, even against the banks.
- The shading on the right side of the arch is confusing. Is it nearer to the camera? The shape suggests so, but the lighting says otherwise.
- The hues should shift between the "walls" and the "floor" on the bg, making the walkable areas clear and usable for an adventure game.
If you don't understand any of this, let me know. I might be able to find time to do a sloppy edit.