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Messages - big brother

#481
One more quick tip - (you might know this one already)

The Staircase Approach (if the person at the company you're talking to isn't being helpful, ask to speak to their superior, repeat as necessary) Generally, you'll find that as you climb higher, the view of your problem gets better.
#482
So you'd be selling T-shirts with art you don't hold the copyright for?

That sounds...interesting.

If you actually manage to license Lucasarts material, I think your current design needs some major work.
#483
It's ok, I already cropped out the stained glass window part so I can include it in the clipart pack I sell. Thanks!
#484
Maybe I'm the only one, but I'm annoyed to see this thread kept around the surface of the GIP board for about a year (or longer, I lost track).

I'm looking forward to playing this game as much as the next AGSer. However, it seems like every time this thread starts to sink, some newbie posts something unimportant or Dan releases more sketches for the game. There's nothing wrong with concept art or compliments...but building a thread on that gets monotonous.

Ultimately, the point of a GIP entry is to spread awareness. Going beyond that goal merely leads to a 12-page worship thread like this one.

Perhaps Dan can take all his lovely concept art and game info and compile it into a nice little webpage. He could even have a comments section so people could post compliments and emoticons.

When I read this thread, I didn't just see the quality art Dan created. I saw a project announced far, far too soon. The hype wore off a while ago, and disconfirmed expectations can never have a positive influence on a project.

Dan, I would suggest looking at the other "professional-looking" AGS projects. Every once in a while, the author updates the thread with news about the project, but certainly no effort is made to keep it at the top of the board. It's part of a normal cycle, where the topic sinks as the author works on the game, then reappears once some progress has been made.  When I see these  project threads at the top again, I know that the author made an update (unlike this one, which hovers around the top, but offers nothing truly substantial in terms of news).

I think DONNA, Rise of the Hidden Sun, Indy FOY, A Tale of Two Kingdoms, Shadowplay, and countless other projects are doing it right. Take an example from them.
#485
Sounds like a waste of CJ's bandwidth to me.
#486
Critics' Lounge / Re: Alice the Ork
Wed 09/11/2005 15:41:24
It would be worth your time to explore a more gestural style and get used to expressing shapes with more depth. As it is now, every line and little detail seems to have equal importance and they all vie for the viewer's attention. Marvel artists always tried to simplify panels by making the outlines heavy and blocking in the shadows.

You need to step back from your drawing and look at it from a distance often. In the end, it's the impact of the whole that matters, not the little details.

In your latest drawing, the pose seems awkward, like she's floating rather than leaning back against the wall. The proportions need work, too. Her left arm is too short, as is her right thigh. Her neck is too long. Her fingers are all the same length. You might want to cut down on the flair a bit, since it distracts from the figure. The visible eye is very frontal, even at the three-quarters angle.

Figure drawing from live models is invaluable to developing a sense of space, weight, and proportion.
#487
When you do the final version, you might try varying your spelling. For instance, I find "attorney" less alarming.
#488
General Discussion / Re: Earlobe issues
Wed 09/11/2005 05:13:07
The henchmen from 101 Dalmations?
#489
Critics' Lounge / Re: Barbarian
Sun 06/11/2005 21:57:33
Here's a pseudo-quickie edit. Indexed it and tweaked the colors, then worked on the AA. I also brought the color count down to 8 (including the background color). For the future, it might be helpful to use a desaturated color as your background instead of white or transparent, since as a sprite, your character will probably never be seen against a pure white background.

#490
Critics' Lounge / Re: Barbarian
Fri 04/11/2005 16:28:44
"Chibi" refers to a character drawn with hyper cephalic proportions to make it look cuter. The last sprite looks like it's foreshortened.

In other crits, I think your darkest shade needs to have a lower value and the middle shade (and possibly the highlight) need to be more saturated. The sword could stand a highlight along its edge. If you really want,Ã,  I could post a paintover (but tell me which sprite to do it to).
#491
You mean he'd look something like....



this?
#492
I like the direction this piece is going, but every edge seems under the influence of an unecessary sharpen filter. Also, the foreground seems a little too blurred. Certain curves could definitely use some definition to give the objects weight (namely the underside of the bathtub).

You could tweak the composition slightly to prevent the tension the negative space is causing in certain areas. For example, move the toilet paper roll a little to the left so it overlaps the side of the toilet, the shower curtain so it overlaps the showerhead and right faucet, and the shelf so it overlaps the bathtub edge. As a result, the tangents these intersecting lines will appear far more interesting to the eye.
#493
Congratulations, Farlander, you're the winner! Great concept and solid pixeling (I especially like your color choice).

Krysis, very creative concept! You might want to use a greater difference in value between your shades for next time (it will give your piece better contrast).

#494
The prisoner's shading looks pretty inconsistent. His top half uses more shades than his legs do (notice the interior black outlines on his sides). I think I would tone down the contrast on his chest so it doesn't stick out as much.

Of the three walkcycles, I prefer the first one, although his pecs do something weird when they move down into his ribs. Like I said in the GIP thread, adding a chain swaying (side to side) between his manacles would add a lot of depth to the anim.

EDIT:

I tried to make it more uniform. Probably reduced the color count by 3 or 4, too (it's now 7, not counting the background color). Also added the chain.
2x zoom


#495
I think we're on to something here. I'm happy with how each entry so far describes a different interpretation of the topic. Good stuff, guys! Keep them coming!
#496
Perhaps this thread could be consolidated with another Gen Gen thread. I mean, since Jack Thompson is obviously the most evil man on the face of the planet.

Obviously.
#497
Wow, ProgZ, I like what you've done with the movement! I think that adding a chain to connect the manacles would be cool. It might be fun to animate the swinging chain.

As for side to side shoulder movement, I would keep it very subtle. I think his shoulders bounce a little too much up and down as it is. Maybe reduce that movement by 1 pixel.
#498
Thank you! I had a lot of fun entering those creative Sprite Jam topics!
#499
Since the past few jams featured very specific topics, I thought I'd leave this one more open-ended. The topic is... (tears open envelope)


A WINNER


Interpret this word how you want. You can take the oportunity to be facetious and depict Leisure Suit Larry for example. I will determine the victor of this contest by (a) creativity and (b) technique.

Limitations:

Max Size: 125x125
Max Colors: 24

Go crazy!Ã, 
#500
Okay, I made a new version that I'm happier with (on the far right in the pic). This one would be def easier to animate. (3 colors)

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