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Messages - big brother

#741
QuoteThat is advice that almost anyone can implement.

You've missed my point. I wasn't saying that only advanced artists CAN implement this type of advice, I was saying that only advanced artists will CARE. When beginners want advice on backgrounds, they don't usually want to spend 800 hours slaving over intricacies. What I propose is beginners have different goals than experienced artists.

QuoteThe information contained in that particular piece of nonsense, which I appreciate you have obfuscated for effect, is probably of interest to most people.

That phrase I said, while maybe an extreme combination of art terms, is definitely not nonsense. During my year of art school, hearing phrases like that was not uncommon. My point again was not that art advice can't be interesting to everyone, it's just that it might not be relevant to people's particular goals.

For example, just because I'm drawing a bridge doesn't necessarily mean I want to get into the architectural physics of it. While that might affect the visual outcome, it doesn't match my goal of wanting to depict a recognizable representation of a functional bridge.

See what I mean?
#742
Ooh, I think I'd have to go with Andail's original idea.

I think it can be disappointing for a new member to post their artwork and have it ripped apart by people with different goals.

For example, when evaluating a background, I know I consider things like amount of detail-per-depth, color forcing, etc. However, many new members don't care about these things, as they just want a decent-loooking functional background (and nothing wrong with that at all).

I know if I post a background in the forum I will get almost nothing constructive out of it. Most people post in reaction to the skill of the artist, not to the appearance of the work itself.

I don't care if people think something I draw is "good" or "bad". That doesn't help me at all. If someone can say "the colors of your distant objects have too much contrast", that is advice I can implement.

Likewise, beginners may not care about the same things I do, and they just want to know if their background is good, or what they can do to make it functional.

Don't you think it would be discouraging for a beginner to post something and get comments like "your inverse triangular compostion could be better accented through the use of truncated diagonals and negative space"?
A comment like that would be helpful to me, but overwhelming to others.

Maybe we could find a better name than "beginner's critic lounge" so we don't promote elitism.
#743
Perfect! This last one is the combination of the best elements.
#744
#6 or #8 look more like scary kids.
#745
Ok, I finished it.

I liked the game, but things got really weird at the end. It seemed like the tone changed.

Anyways, I think my favorite line was something like:
"No, no, no. I won't use the fishing rod on the fish."

That one made my day.
#746
I must say I have to give Migs props for his fast response time. With a colorizer like Migs on your team, you'll have a full-length adventure game done in no time. None of this dawdling business and slaving over drawings pixel-by-pixel.

It's always good to see what industry calls, "a quick start."

Hats off to you, Migs.
#747
Don't think about the extra work for indoor levels, just think about how much fun they will be to play!

If you can't make an entire map that's indoor, at least make little houses or something you can go into. You know, like when you enter them, the roof disappears so you can see inside.

So much fun...
#748
It'd be cool if some parts of the games were indoors, like little military bunkers or headquarters. You could have little details like couches, chairs, and radio equipment. All of which could be ripped to pieces by machine gun fire, of course.

It would also be cool if your soldiers had distinct abilities and personalities like the mercenaries in Jagged Alliance. Oh, how I loved that game...
#749
I like the feel of the game a lot! Good sense of humor, and it looks like you took plenty of inspiration from MI.

I would suggest you add more distinct graphical areas in the rooms so the player can tell where the exits are. Sometimes it's just not clear and it's annoying to have to walk the ego along the edge of a room until he finds it.

Other than that, it's a pretty good game. Naturally, I too am stuck, but it was bound to happen sooner or later.
#750
Critics' Lounge / Re:My first character ever
Tue 13/04/2004 14:10:21
There's a bunch of information about rogues on this site:

http://www.danddheroes.com/ddh/rogue.php

And some more pictures here:

http://www.gfsnet.org/msweb/academics/resources/activities/Dungeons%20and%20Dragons/DungeonsandDragons.html

According to the first site, here are some of the Rogue's special moves:

QuoteHide & Move Silentlyâ€" Slipping out of sight, she is so adept at hiding that monsters pass right by her… until they feel a knife in their back!

Vampire Arrow â€" An arrow that takes life from its victim and returns it to the Rogue! The higher the power, the higher the return!

Wild Blades â€" A fierce combo of dagger strikes that slash, jab and split the enemy!

How exciting!
#751
That's like saying if there was no such thing as darkness, there would be no such thing as light.

But if there was no darkness, we could still read books, so light must be mutually exclusive.

Just like GOOD.
#752
I think it's important to have a physical outlet. With the hormonal changes your body undergoes during adolescence, it's beneficial to be able to direct that stress.

In addition, sports build character.
#753
Quoteif GOOD exists, there must be an EVIL too.

It's been a year or so since philosophy, but I'm pretty sure GOOD and EVIL are not polar opposites. EVIL is merely the absence of GOOD, not a creation of itself.

Just a quick crit.
#754
*Big Brother applaudes energetically.
#755


Gotta love the Austin Powers reference. In case it isn't obvious, the sprite is a Femmebot, complete with machine gun jubblies. (16 colors)

I threw in the robot foot for no extra charge.
#756
Hey dude, I know this is off-topic, but I just wanted to say I love the sig! Everytime I see it I crack up. "Rosencrantz and Guildenstern are Dead" is an awesome play!
#757
General Discussion / Re:Funny Stupid Movie
Fri 02/04/2004 23:38:52
He was looking for "lobster" in the puzzle, but it was actually the word "streblo" that was in it. His ego surpressed this misprint initially, but the nagging feeling that something was awry carried over into all aspects of his life. Only when he confronted the word puzzle did he realize that the percuptual incongruities he experienced resulted directly from a defense mechanism.
#758
Hints & Tips / Re:apprentice
Fri 02/04/2004 06:01:28
Also try this one. I spent some time writing the general to specific hints, so it'll probably make for a more satisfying gaming experience if you use those first.

http://herculeaneffort.adventuredevelopers.com/apprentice%20walkthrough.html
#759
$100 bucks is definitely not an unreasonable price for registration.

I mean, the only real reason to keep up to date with the later versions of AGS is because it allows you to produce better-quality games. If this is your intent, you will probably end up selling one. Eventually.
#760
A few notes on Apprentice 2...

Contrary to what the website formerly said, we are not using the exact same GUI that the first game used. We have modified it so you can cycle through actions and a few other things. There was a tech demo up on the Critic's Lounge a while ago.

Sorry to hijack the thread, but I would really like some input on these issues-

Do you think that Pib should be able to store two items per page in the item book? Would this improve the gameplay?

Do you think that Pib leans left rather oddly during his forward walking loop? Are his legs odd-looking in the side walking loop?

Thanks in advance.
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