Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - big brother

#821
Critics' Lounge / Re:Reactor-room (again)
Thu 22/01/2004 01:33:18
ROTFL

Good bit of humor, Mr. Masse!

But seriously, being afraid to learn a new, more complicated paint program is a poor reason to use MSPaint.

I know the sheer number of features in a more advanced program may seem daunting at first, but the time it takes to learn will definitely pay off, especially considering the time you will save on future artistic projects. (Not to mention being able to produce a higher quality of work)

Think back to your first bicycle... It's kind of like that. Sure you already know how to walk and it will take time to learn to ride the bicycle. But consider how much faster riding the bike is. In the long run, you save much more time. And look cooler. :)
#822
Critics' Lounge / Re:Reactor-room (again)
Wed 21/01/2004 14:23:41
I think the GIMP is pretty standard as far as paint programs go (it's pretty similar to Photoshop, without the chrome). I mean, I do all my work with it, so I don't see how it could be "crap for drawing pixel graphics."

As for MSPaint, need I say more than:
No smooth command?
No tolerance fill or select?
No bezier lines?
NO LAYERS??? (A big one for drawing backgrounds. I like to put objects on a different layer so I can draw under them.)
#823
Critics' Lounge / Re:Reactor-room (again)
Wed 21/01/2004 06:01:20
If you already have the GIMP, why not use it instead of MSPaint?
#824
I believe the alternate download is hosted at our new location:
http://herculeaneffort.adventuredevelopers.com/

Thanks a bunch, AdventureDevelopers!
#825
Wow, Pessi! That's an awesome tutorial. I can't believe that's only 30 mins. It really looks like a painting rather than a digital work.

Have you made anything cool with it?
#826
QuoteLooking to both characters I´ve realised that there is some kind of "bulge" in the chest of the guy...

Yeah, out here we call those "muscles."
#827
General Discussion / Alot to say...REALLY!
Mon 19/01/2004 05:55:58
Oi, welcome back, chum.

If anyone gives you any of the old wive's strife, blame past expressions on account of the most ping-pong tiddly in a smashing nuclear submarine. Cheers!
#828
Hey! Who let you out of the cage?

Get back to work, you lazy dog, or I'll beat you with your own legs!
#829
Yo, dudes!

Found this neat tutorial about colorizing. Amazing stuff!
http://www.sijun.com/dhabih/gallery/howto/

Since I was still curious after reading it, I decided to try it out. Here's my result:



It took me several hours to draw this from scratch (unfortunately, I don't have a scanner up here, so I had to freehand the outline).

This method would probably be pretty good for backgrounds...
#830
I'm working on that. :)

When I originally designed Apprentice, I made a script for a full-length game (50+ rooms). Since such a design would take my bro and I (being in different parts of the nation) the better part of 2 years to actually make, we decided to release it in smaller parts. We made the first part especially small (what, like 5 rooms?) just to "test the waters" and find out if anyone liked our idea.

Lord Ironcrow will be explained. Oh yes.
#831
Critics' Lounge / Re:2 Backgrounds
Sun 18/01/2004 16:46:39
You may want to look into something called room continuity. For example, notice when you (as the player character) are in the first room, the door to his bedroom is north (for the sake of the argument).

Once you go through this door....BAM...new room. But also new angle, because that door appears to be west (for the sake of the argument).

Instead, what if in the bedroom, the door is to the south (for the sake of the argument)?

I'm probably not making sense here, but this room continuity thing can improve those backgrounds' gameplay. :)
#832
Just a little bit of input.

When I saw your earlier designs I immediately thought Ben, but that could just be cause I'm a flaming homosexual who gets turned on by pixelated cartoon characters.

What am I saying?

I think the biggest similarities involve the stance and the shadiing; the latter being almost identical to Ben's shading (look at the highlights).

Here are my suggestions:
1. Make the line width narrower.
2. Change the shading. (Esp. the jacket pockets, they look odd being half-light, half -dark. Make up your mind, Michael Jackson.)
3. It looks like his belt is over his tucked-in jacket. Don't quote me on this, but it's prolly a fashion no-no.
4. Make sure they had all those things he's wearing in the early 40's.
This includes "look at me, officer" red sneakers.
#833
I think the story sounds pretty good!

Would the suspicion thing be an in-game meter (a la Grrr! Bearly Sane)?
#834
Dirty mags? Wow, you put it so bluntly.

I think the preferable term is "anatomical research periodicals."
#835
Ok, here's some tips on drawing chicks. (Hey, that kinda rhymes!)



1. JEWELRY
The first and most important improvement. You'll notice that I added two gold bracelets. Women love jewelry. If you have a chance, visit the local Kay's (or whatever your proud mall boasts) and take special note of the female customers and their frightened looking male counterparts. I gave her two bracelets so you could flip her really easily, preventing nitpicking scalawags from saying "ah-HA! What a lazy artist..." (If I had a nickel for every time someone said this, my brother would be one poor dude.)
I also changed her locket to a gold color. The color contrast works better, and besides, women love gold because it impoverishes their partner (somehow proving undying love. Don't ask me how).

2. FIGURE
This is the second most important feature. Without out it, few women get married (unless they already own lots of number 1). The female figure includes several sub-sections, which I will talk about in greater detail. In this picture specifically, FIGURE meant shortening her and giving her a more natural pose (contraposto, although pudika would be more traditional). Elbows (and frequently knees) tend to bow in.
   
A. BOOBULAR REGION
Commonly called "man's best friend," the BOOBULAR REGION can be quite difficult to draw. I'm sure I don't exaggerate when I say most of your audience is quite an expert on this female region. Just one or two misplaced pixels could end your fans' respect for your artistic abilities.
   
B. COLOR
I thought her former skin color looked a bit pasty, so I provided her with a bit of a tan. (Free of charge!) For some reason, this kind of melanin arrangement is frequently found to be more attractive than a porcelin complexion. I also changed her hair color, giving it dark brown highlights instead of gray ones.
   
C. HIPS
This region is generally found to be shoulder width (about) in most females. The reason for this can be found under "Babies, Making." Female HIPS also tend to turn forwards, lending shape to another region commonly called "man's best friend": the beehive. Information on this topic is so extensive many books and magazines dedicate their content to it. And I always thought they were books for farmers about donkeys. Oh well.

I'm not sure I remember what else I was gonna write, but that last section was definitely my favorite.
   
Anyways, if you still have problems or need reference, I suggest using the internet. It will astound you with the sheer bulk of research people have gathered on the female form.

I apologize in advance to any females who might've been offended at this post. Tomorrow I will post an in-depth analysis of the MAN. (The world will not be ready)
(Editor's note. Tomorrow there will be no posting on the masculine anatomy. If you've seen one, you've seen them all.)
#836
QuoteBtw, as an idea: i quite like some newer interfaces, where action options become available only on hotspots (then you cycle through them with right mouse button)... while, when cursor is off hotspot, it automatical switches to "walk mode".

This idea sounds neat. So you can only cycle through options while over a hotspot? This eliminates the need for the lower "pull-up" GUI bar, right?
I know when I played S&M, I would often cycle past the desired action by accident. It would be nice to be able to select the action from another menu (as a backup). With your method, this is not possible. Do you think this is an issue?
Also, I'm guessing that you would be able to change actions while over the inventory as well as the room hotspots?

As Gregor mentioned, we have quantified the exact amount by which the second game will surpass the first one.

#837
Igor -

We considered the right click to cycle through commands, but because WALK TO is the default command, there is no other way to access it save for right-clicking. Of course, we could redesign the GUI to add WALK TO on the lower bar, but it seems a bit redundant to me.

Does everyone really prefer a "Sam and Max" interface?  
#838
That's actually a really good idea, since the site is over the quota and I can't even see my avatar anymore!
#839
Isn't alchemy the attempt to turn a base metal into gold?
#840
Aww....
The sound and music is the main reason the trailer is so big.

You should get on that.
SMF spam blocked by CleanTalk