Great game! I really liked the music!
Here's a few suggestions:
- The verb coin should be bigger and underwater-themed. Maybe like a big clam or something. Right know it looks like the use icon is a *hand*!
- You did a pretty good job of giving all the hotspots interactions, but you missed a few, like the Sam's sign.
- On the map screen, you should just have to left-click on a location to go there, instead of bringing up the verb coin.
- Sometimes, you have to use an open doorway to enter a room. Other itmes you just have to walk to it. Whichever way you choose, it should be consistent throughout the game. Also, to enter your house, you must use the door to open it, then use it again to enter the room. Seems odd.
- When you barter for "tickets" you only get one ticket (hence "admit one"). When you trade this ticket, the recipient says something like "Oh, boy! Tickets!". But maybe I'm nitpicking.
Anyways, best AGS game I've played in a while.
Here's a few suggestions:
- The verb coin should be bigger and underwater-themed. Maybe like a big clam or something. Right know it looks like the use icon is a *hand*!
- You did a pretty good job of giving all the hotspots interactions, but you missed a few, like the Sam's sign.
- On the map screen, you should just have to left-click on a location to go there, instead of bringing up the verb coin.
- Sometimes, you have to use an open doorway to enter a room. Other itmes you just have to walk to it. Whichever way you choose, it should be consistent throughout the game. Also, to enter your house, you must use the door to open it, then use it again to enter the room. Seems odd.
- When you barter for "tickets" you only get one ticket (hence "admit one"). When you trade this ticket, the recipient says something like "Oh, boy! Tickets!". But maybe I'm nitpicking.
Anyways, best AGS game I've played in a while.