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Topics - blueshamoo

#1
the tutorial says it will cover this but I could not yet find the answer.
let's say I had a view for my character only 3 frames long that showed him throwing something and that was view 5.
let's say I want to change my main character cEgo to view 5. run that animation without looping then go back to the last view. how do you do that?
#2
Another question from me, sorry :)

a couple of my objects that the user adds to inventory are not very thick, and clicking the item to pick it up is rather hard for some of them.

I know how to change the crosshairs etc. for USING the item, but is there a way to set where they click to pick it up? or better yet.. to show where to click to pick it up?

Or... is there a way for example on a clothes hangar item, to have a 'hidden' object filling the space inside the hangar so when they click it, it picks up? Im not sure how to fill the space with clickable emptiness if that makes any sense.
#3
Hi everyone, thanks for being so helpful. I'm new to this software but I have begun to make a game in adventure style and I am stuck on something.

For anyone familiar with king's quest, there is a part in number V where a monster comes out of the cave at him, and if you dont throw a pie in his face in time, you die.

I rigged up some code that made it so when you click the last display message a monster comes towards you, but when it gets to you how do you make a code where you go to the "You lose" room automatically?

Also, you can see the monster waiting for you to finsh clicking the display messages.. is there a way to keep him off stage until then or should I use invisible for that?
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