If ben wrote flash games, he'd make tiny little awesome but short prototypes that leave you yearning for more but never develop any of them beyond the prototype stage.
As for the game in question, I don't know, no art games caught my attention as much as Passage and Blueberry Garden. Too often art games makers forget that games are made of rules, goals and decisions, or they simply try too hard to make it artsy, that game felt a little bit like both. But the swing scene was awesome.
As for the game in question, I don't know, no art games caught my attention as much as Passage and Blueberry Garden. Too often art games makers forget that games are made of rules, goals and decisions, or they simply try too hard to make it artsy, that game felt a little bit like both. But the swing scene was awesome.